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Melee Weapon Parry Fumble Table Clarifications


Paul_Va

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The Melee weapon Parry Fumble Table on p. 194 of the Basic Roleplaying core book says that with a D100 roll of 76-93 you are wide open, and you receive an automatic normal/special/critical hit. It seems that this is meaningless; however, since a defender only rolls Parry/Dodge if the attacker succeeded on his roll. Moreover, if you the defender fumbled, he's already received the attack/damage. I can see how it might be possible that the attacker's roll could be upgraded to a Special or Critical attack with a Fumble table roll of 86-93, but it seems that 76-85 will still be meaningless. Does anyone have any insight into the intention of these entries on the chart?

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The Melee weapon Parry Fumble Table on p. 194 of the Basic Roleplaying core book says that with a D100 roll of 76-93 you are wide open, and you receive an automatic normal/special/critical hit. It seems that this is meaningless; however, since a defender only rolls Parry/Dodge if the attacker succeeded on his roll. Moreover, if you the defender fumbled, he's already received the attack/damage. I can see how it might be possible that the attacker's roll could be upgraded to a Special or Critical attack with a Fumble table roll of 86-93, but it seems that 76-85 will still be meaningless. Does anyone have any insight into the intention of these entries on the chart?

Yes, the fumble table predates the current BRP rules. Back in the days of old RuneQuest, the rule was that a defender had to declare his parry (or dodge) when he was attacked, regardless of what the attacker's result was. The logic behind it was that in order to parry an attack you had to start acting when you spot the attack coming. If you waited to see if the attacked "hit" it was too late to parry it.

Chaos stalks my world, but she's a big girl and can take of herself.

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No, Queen, because my question is regarding the fumble table on which one would roll after the attack. Also, as I commented on that download, there are errors on that chart regarding when one rolls "full" damage vs rolled damage. That chart shows full damage for critical attacks that are opposed by Special and Successful parries and full damage by Special attacks that are opposed by failed and fumbled parries.

You can follow me on Google+ here: https://www.google.com/+PaulVasquezE

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Yes, the fumble table predates the current BRP rules. Back in the days of old RuneQuest, the rule was that a defender had to declare his parry (or dodge) when he was attacked, regardless of what the attacker's result was. The logic behind it was that in order to parry an attack you had to start acting when you spot the attack coming. If you waited to see if the attacked "hit" it was too late to parry it.

OK, that clears things up a bit. Am I correct though that in the current incarnation of BRP, the defender does not need to roll Parry/Dodge if the attacker fails?

You can follow me on Google+ here: https://www.google.com/+PaulVasquezE

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OK, that clears things up a bit. Am I correct though that in the current incarnation of BRP, the defender does not need to roll Parry/Dodge if the attacker fails?

Maybe. I'll have to check. One of the difficulties with BRP is that there have been so many sets of the rules with minor variations and many of us have played it for so long that we often don't play according to the latest version of the RAW. And at time the RAW contradicts itself - usually when somebody changes something and then fails to change the other things that get altered by the first change.

I'll get back to you..

Chaos stalks my world, but she's a big girl and can take of herself.

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