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Pulp Professions


p_clapham

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Here is a collection of pulp era professions using Legend. Academics and Science are are a supplement/ replacement for the lore skill. Diplomacy replaces the Courtesy skill.

Adventurer - Explorer, Big-Game Hunter, Treasure Hunter, Cowboy

Common Skill Bonuses – Pick two at 10%: Athletics, Evade, Lore (Regional), Perception, Ride

Combat Styles – Two combat Styles at +10%

Advanced Skills – Pick one: Academics, Language, Survival, Track

Academic - Student, Teacher/ Professor, Scholar, Librarian,*Archaeologist

Common Skill Bonuses – Pick two at 10% Culture (own), Evaluate, Influence, Insight

Advanced Skills – Pick three: Academics, Culture (specific culture), Language, Lore, Oratory, Teaching

Athlete - Acrobat, Martial Artist, Boxer, Football Star

Common Skill Bonuses – Pick three at +10% - Athletics, Brawn, Evade, Resilience, Swim, Unarmed

Combat Styles – Pick one at +10%

Advanced Skills – Pick one - Acrobatics, Academics (Sports)

Criminal -*Assassin, Burglar, Gangster, Thug, Gun Moll, Mastermind, Femme Fatale

Common Skill Bonuses – Pick three at +10% - Drive, Evade, Influence, Sleight, Stealth

Combat Styles – Pick one at +10%

Advanced Skills - Streetwise

Dilettante – Idle Rich, Nobility, Trust Fund Baby

Common Skill Bonuses - +10% to influence. Pick two more at +10% - Culture (own), Drive, Evaluate, Insight, Ride

Advanced Skills – Pick two - Academics, Diplomacy, Commerce, Gambling, Language

Doctor - Surgeon, ER Physician, Battlefield Medic

Common Skill Bonuses – Evaluate and Lore (regional) +5%, First Aid +20%, Perception +10%

Advanced Skills - Healing

Investigator - Gumshoe, Paranormal Investigator, Conspiracy*Theorist

Common Skill Bonuses - Perception and Insight +10%, Pick one more at +10% Evade, Influence, Sleight, Stealth, Unarmed

Combat Styles – One at +10%

Advanced Skills- Streetwise

Entertainer - Artist, Actor/Actress, Singer, Writer, Celebrity, Magician, Femme Fatale

Common Skill Bonuses – Influence +20%, Pick two at +10% - Dance, Insight, Sing, Sleight

Advanced Skills – Pick one - Academics (Literature), Art, Oratory, Play Instrument

Laborer/ Artisan – Carpenter, Construction Worker, Plumber, Mechanic

Common Skill Bonuses – Brawn, Evaluate

Advanced Skills – Craft, Mechanisms

Lawman - Police Detective, *Beat Cop, G-Man, Lawyer

Common Skill Bonuses – Perception at +10%, Pick one more at +10% - Evade, Influence, Insight

Combat Styles – Two at +10%

Advanced Skills – Pick one – Academics (law), Bureaucracy, Streetwise

Man of Mystery – Masked Detective, Scourge of the Underworld, Vigilante

Common Skill Bonuses Stealth at +10%, Pick one more at +10% - Evade, Influence, Perception, Insight, Sleight, Unarmed

Combat Styles – Two at +10%

Advanced Skills- Streetwise

Mystic – Psychic Detective, Paranormal Investigator, Dabbler in the Unknown

Common Skill Bonuses – Insight and Persistence +10%, Pick two at +10% - Influence, Perception, Sleight, Stealth

Advanced Skills – Lore

Moneyman - Industrialist,*Businessman, Philanthropist

Common Skill Bonuses – Influence and Evaluate at +10%. Pick two more at +10% - Insight, Lore (regional), Perception, Persistence

Advanced Skills - Commerce

Noble Savage – Tribal Warrior, Shaman, Lord of the Jungle,

Common Skill Bonuses – Pick two at +10% - Athletics, Brawn, Evade, Resilience, Unarmed

Combat Styles – Two combat styles appropriate to the culture at +10%

Advanced Skills – Pick one – Track, Survival.

Pilot - Daredevil, War Hero, Test-Pilot, Rocketeer

Common Skill Bonuses – Perception +10%, Pick two more at +10% - Drive, Evade, Persistence, Unarmed

Combat Styles – One combat style at +10%

Advanced Skills - Pilot

Politician - Assistant District Attorney, Mayor's Aide, White Knight

Common Skill Bonuses – Influence +20%, Pick one at +10% - Culture (Own), Insight, Lore (regional), Persistence

Advanced Skills – Pick Two - Bureaucracy, Diplomacy, Oratory

Priest -*Missionary, Crusader, Exorcist, Nun

Common Skill Bonuses – Influence +20%, Insight +10%

Advanced Skills – Academics (Theology), Pick one more – Academics, Diplomacy, Language, Oratory

Reporter - Muckracker,*Paparazzi, Newspaper Man

Common Skill Bonuses – Insight and Influence at +10%. Pick two at +10% - Culture (Own), Evaluate, Lore (Regional), Perception

Advanced Skills – Pick one – Academics (Literature), Diplomacy, Streetwise

Sailor – Navy, Sea Dog, Mate, Navigator, Ship's Master, Merchant Mariner

Common Skill Bonuses – Swim at +10%. Pick two more at +10% - Athletics, Brawn, Perception, Unarmed

Combat Styles – One combat style at +10%

Advanced Skills - Boating

Scientist - Engineer, Chemist, Naturalist, Inventor, Mad Scientist

Common Skill Bonuses – Pick two at +10% - Evaluate, Insight, Perception, Persistence

Advanced Skills – Pick Three – Engineering, Mechanisms, Science

Soldier - Grunt, Intelligence Officer, Marine, Soldier of Fortune

Common Skill Bonuses – Pick three at +10% - Athletics, Brawn, Evade, First Aid, Perception, Resilience, Unarmed

Combat Styles – Two Combat Styles at +10%

Spy - Secret Agent, Double-Agent, Code-Breaker, Femme Fatale

Common Skill Bonuses – Influence +10%. Pick one more at +10% - Evade, Insight, Perception, Persistence, Stealth, Unarmed

Combat Styles – Pick one at +10%

Advanced Skills – Pick two – Diplomacy, Disguise, Gambling, Language, Seduction, Streetwise

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These are great. The Legend system is a great fit for Pulp Era characters, particularly with the use of some of the Heroic Abilities. You've done a nice job porting over Pulp Era characters to the system

" Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!"

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The Heroic Abilities, Combat Actions, and Hero Points all give the game a very Pulp feel. I was also very happy to find rules for minions/ mooks in the main book. If I get around to running Call of Cthulhu again I will likely use Legend as the base system.

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Well a lot of the typical New England investigations would lose some impact, but the more exotic campaigns would be perfect to have this treatment. I'm thinking Masks of Nylarthotep, Horror on the Orient Express, and the like. Great stuff!

" Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!"

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