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Magnitude Points Question


Scout

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I've read the rules but I'm still unclear on how to use magic points to manipulate sorcery

If I have 5 magic points and cast a spell, can I apply an extra 4 magic points to Duration AND 4 more magic points to Range, or is it split between them? I think it's the former but I'm not sure

Also, beginning sorcerer characters only have a Sorcery skill rating of INT to cast spells with?

Edited by Scout
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No, it is split between them. You would have to choose which effects you wanted to split the extra MP over.

The base chance for Sorcery is equal to the character's INT. This does not mean you cannot put additional skill points into it during character generation, and if you creating a character specialising in spell casting then it would clearly be advantageous to do so.

" Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!"

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