silent_bob Posted August 19, 2014 Share Posted August 19, 2014 Hello everyone, I need rules for the effects of intoxication in BRP. Something that will tell me the POT of common drinks, when to make POT vs. CON rolls and the effects of failing the rolls, etc... Quote Link to comment Share on other sites More sharing options...
soltakss Posted August 19, 2014 Share Posted August 19, 2014 RQ3 Vikings had some simple and fun rules for this - Viking drinking games are wonderful. Basically, you totalled up the POT of the drinks and, when they passed a CON threshold, you rolled to see if they had an effect. So, someone with CON 14 drinking POT 6 beer was Ok for two drinks, as the POT was 6, then 12, but when it reached 18 this is higher than CON, so you made a CONx5% roll, subtracting the POT drunk, so 70-18=58%, if you succeeded you were fine, otherwise something happened. The more you drink, the more likely that something happened. At least, I think that was how it worked. 1 Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
Baron Posted August 19, 2014 Share Posted August 19, 2014 I just make the player match the type and number of drinks their character has. Now that's a simulation game! 1 Quote Link to comment Share on other sites More sharing options...
nclarke Posted August 20, 2014 Share Posted August 20, 2014 I seem to remember some rules for alcohol in MRQII/Legend in an old Signs and Portents magazine. Just checked and it's issue 61 Quote Nigel Link to comment Share on other sites More sharing options...
Mankcam Posted August 20, 2014 Share Posted August 20, 2014 The RQ3 Vikings Book, as suggested by Soltakss, has alcohol rules that work fine and probably should have been listed as Spot Rules in the BRP BGB. The Vikings Book had a Beverage Table, and considering that it is long out of print, I can tell you that Beer/Ale ranges from POT 1 to POT 3 or 4, and wines/spirits range from POT 3 to POT 9. This is from memory (which is a bit rusty): Basically the drinker receives an ongoing negative modifier to all skills, equal to accumulated POT ingested. Once you drink your CON woirth of POT, then you make a Con x5% roll. Failure indicates something negative. A mild failure might indicate that you double the POT% modifier, whereas a more severe one would perhaps triple it. Fumbling would indicate passing out or something like that. I've used these rules for years, it always seems to come in handy somewhere 1 Quote " Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!" Link to comment Share on other sites More sharing options...
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