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What other games do you play and or run?


p_clapham

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Besides vairious D100 games, i have ran this year Mongoose Traveller, Numenera, Interface 2.0 in savage worlds, Dungeon world. I have numerous other games on my shelf as well, and plan to run a few of them. Got round my lack of local group by running online, best choice i made else i would never get a game.

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Currently I have no ongoing games. My gaming group still gets together for 3 days, once a month, but I moved to a different city at the beginning of September and I am still looking for a new job, so I haven't had the funds to attend.

 

I've run MRQII/Legend for a campaign lasting a year, and have yet to run any other d100 games, but I do own a few of them.

 

Games I play/run most frequently:

Pathfinder – This is the most common game my group runs. Everyone owns it, and several people GM it. When I do so it involves somewhere around 100 pages of houserules. I like the basic premises of the system and its content (and the massive amount of content available) but dislike many specifics and a few of the game's subsystems. My houserules would be less extensive if they didn't include rewritten versions of several feats and such which are often desired for character concepts and are badly implemented.

Shadowrun 5e – We've had a Shadowrun campaign going for about a year now. It's been a good game, and has had more of an overarching plot than past Shadowrun games I've played which is good. A few years back I was in some SR4e campaigns, and IMO they had worse game rules (but still not bad), but better character creation rules. If I ever run it myself, I would consider lifting/adapting SR4e character creation to SR5e.

Edge of the Empire – I've been running an EotE game since January; but not set in the Star Wars setting, but instead in a custom, mashup sci-fi setting in the middle of a war of succession in a multi-stellar galaxy, using StarGates. There aren't that many houserules I've been using to the game's systems (just one), but there are a ton of differences in the available options to the players. 75% of the available alien races were statted up by me and are pulled from a variety of disparate SciFi settings, I've introduced a number of new weapons, and completely overhauled the available vehicles to be more like Stargate and less like StarWars.

Rolemaster – One of the guys in our group enjoys GMing Rolemaster with simplified combat rules, and has been running a game for almost a year. It's been fun, but I don't think I would ever actually run Rolemaster myself. I really dislike character creation and advancement in Rolemaster - there is way too much math involved - it's not difficult, but it's incredibly time consuming.

 

Games I've played Recently:

Pokemon Tabletop United – A recent addition to our gaming weekend lineup. So far we like it alright, but combat is much too slow, and our gaming group has 7 people (including whomever is GMing the game).

Mutants and Masterminds – Character builds feel much too samey, particularly most of the attack powers feel like they are the same ability with different window dressing. (So a Punch is the same as throwing a Javelin is the same as Shooting Lasers from your mouth).

 

Games I would like to play/run again:

d100 – Probably a mashup of OpenQuest + MagicWorld + RQ6 + Blood Tide, with some houserules thrown in for the things I still want to work a bit differently.

 

Games I'd be Interested in trying for the first time:

RQ6 – I would definitely try this on its own, if someone else were running it. I'm personally inclined toward the multi-species fantasy if I'm running it, but I would play an RQ6 game, either in an alternate earth setting or a fantasy setting.

OpenQuest – I would be interested in trying this out RAW as well.

MagicWorld – If someone I knew wanted to run this on its own, I'd definitely try it out.

Elric!/Stormbringer5e – If someone I knew wanted to run a Young Kingdoms/Corum/Hawkmoon game with this using RAW, I'd give it a go;

OVA 2nd Edition – It seems neat.

HERO 5e or 6e – People have said some good things about using HERO for a Fantasy or Urban Fantasy Game.

GURPS 4e – I'm mostly just curious.

Savage Worlds – I didn't care for Deadlands, but I've heard modern iterations of the system are significantly better than their predecessor.

FATE (Core/Accelerated/Kerberos Club) – I played some older version of fate, and I dont really remember it much, I think it was a one-shot. I would like to give it another try with one of the more modern versions of the system.

Cortex Plus (Leverage/Firefly) – I didn't especially care for the original Firefly rules, but again, I have heard they have gotten much better, so I would like to give it a try.

D&D5e – This looks alright, and I would like to give it a try. I have a few concerns about it after reading through it (I dont think you get enough opportunities to give your characters things that make them different) but I would want to try playing it to see how it works out in play, first.

 

Games I'm not interested in playing again:

World of Darkness – I dont much care for the tone of the game, or the focus on a single supernatural type, but I might enjoy giving Demon: the Fallen another try.

New World of Darkness – As above, but mostly with a less interesting setting. I like the core rules alright, but I'm not a fan any of the various splats.

Unisystem – I simply had too many gripes with the system. If I were to try to run it it would be houseruled beyond recognition.

Warhammer 40k RPG – I don't like the humans at all in this setting, and it's a humanocentric setting, and in the RPG the humans are the only ones designed to be playable.

Warhammer Fantasy 2e – I haven't played a lot of this, but what I did play, I didn't care for. It was just too lethal, character creation was too random (I'm not a fan of random character generation). If someone wanted to play it I would list those as my complaints, and they could correct them (different character creation, resulting in more deliberate & capable starting charaters) or I would simply pass on the campaign.

D&D1e/2e/3.0/3.5/4e – 1e & 2e have good setting stuff, but I don't like the game mechanics at all. 3e&3.5 I would much rather play in a Pathfinder game without 3.x options allowed than a 3.x game (and would be frustrated at the loss of PF options - but PF with 3.x options allowed is the best scenario here). 4e was heavily minis-focused, combat took forever, it was much too gamey, and had very little in the way of out of combat rules or powers. Was not a fan.

Deadlands – I'm not much of a fan of the western flavor, or the combat rules. Power levels between characters was too varied, and unless optimized for combat, I felt like being present was a complete waste of time (with a non-optimized PC, all the fun was often over well before I even got a turn).

Cortex (Original) – I don't recall what I disliked about this system, honestly, I just remember disliking it. I had a list of complaints at the time, but it's been about 7 years now.

Legend – I might use it as supplemental material or inspiration for houserules, but I don't see myself running it again, and if someone else in our group wanted to run it, I would try to get them to run RQ6 instead.

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Hmmm, well GURPS is pretty much it then. Then also Mayfair Games Transylvania and Metagamings Sticks & Stones. We've homebrewed the latter 2 with more creatures and larger map, it's basically like role playing. We call the Transylvania homebrew Super Transylvania. One of the creatures/counters you can summon, if you're the villagers, is a Marine Fire Team. Background is one of the knights swore an oath to defend the village. Well one of the knight's far off descendents is a Marine. So the village priest summons the knight's oath to be fulfilled and you get the fire team. Anyway, it only makes sense if you've played Transylvania. (the vampyre side also has a shoggoth). Very fun.

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Guest Vile Traveller

Currently running a D&D5E game, but no doubt I'll go back to RQ2/3 eventually, I always do. In the past I've played or run D&D (B/X, AD&D1E, D&D3E), Pathfinder, Classic Traveller, Aftermath!, GURPS 3E, Delta Force, Rolemaster, Stombringer 1E, CoC (don't remember the edition, but it was an old one), Robotech, Mechwarrior, Warhammer Fantasy 1E, FATE, ... er, I guess that's it. Nothing for long, though, other than RuneQuest.

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In the last year I've been playing nWoD, Fate, Numenera, Rolemaster, D&D 5e (the best edition so far IMHO). Of these, Numenera was my biggest disappointment. The system is simple but you have to manage too many numbers and pools, every turn, so it ends being slow and confusing.

 

I ran Stormbringer with a "narrative" system of my own and recently ended a few sessions adventure of Nephilim, again, using another own, and published, system. I want to run a BRP game again... probably SB5 or something newer!

Check my Lobo Blanco - Elric RPG (now in english!)

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In the past I've played Basic D&D (Holmes), AD&D, Gamma World, Traveller, Maelstrom, Dragon Warriors, Recon, Rifts, Palladium, Deadlands, Cyberpunk 2020, Mechwarrior, Call of Cthulhu. I've read, but never played, quite a few more systems.

My AD&D campaign converted to Elric! 20 years ago and I've stuck happily with that system (occasionally borrowing elements from other BRP variants and even a bit of Rolemaster). Recently I've played some more Dragon Warriors, and BRP variants Classic Fantasy, Rubble and Ruin and Swords of Cydoria.

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Used to play a lot of WEG Star Wars and D&D3.x, though not seriously for 10 or more years. For the last ten years all strictly BRP related, everything from Stormbringer, Runequest 2 & 6, Magic World, Dragonlines, a homebrew fantasy and homebrew scifi/superhero settings made with BGB. CoC: (classic, modern, dark ages, wild west, 30's, 50's, Delta Green, The Laundry). Currently GMing World War Cthulhu

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