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tooley1chris

Tooleys Underwhelming Projects

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1 hour ago, Lloyd Dupont said:

What is this radiance thing?! ūüėģ¬†How does it works?

According to Magic World book:

Divine Radiance:  Angels  are  surrounded by  a  radiance  of  light  that  protects  them from  all  forms  of  injury.  This  serves  as 10-point  armor  against  any  source  of  damage, including the use of powers.

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1 hour ago, Lloyd Dupont said:

Downloaded the Big Book of Monster yesterday. Very nice work! :)
(BTW, I spend 3 hours creating bookmarks for every single entry / monsters, should I share the file? It's 82Mb..)

 

The file is too big to directly upload without our wonderful Trifletraxors help but feel free. Hell, I'll take a copy if you dont mind and upload an update giving you credit.

Tooley1chris@yahoo.com 

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In other news...

I've finished mapping, populating, stocking, and describing the keep, the castle towers, and a natural cavern underneath. 

  I'm in the process of spell check, editing, and making it pretty for PDF formatting. 

Getting excited but have a solid TON of .DOC files to go through and put together.  

Edited by tooley1chris

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17 minutes ago, tooley1chris said:

The file is too big to directly upload without our wonderful Trifletraxors help but feel free. Hell, I'll take a copy if you dont mind and upload an update giving you credit.

I emailed it to you a link to my onedrive with the file in it. It has been zipped as well...

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Think I might take the new SRD Chaosium so graciously offered us to make a Walking Dead type scenario book. 

I played a small modern zombie campaign awhile back and had a lot of fun with it. More importantly my players really seemed to enjoy it.

I'm curious about what you guys like/dislike about modern apocalyptic scenarios.

I'm thinking (spitballing really) that I'll have the zombies be rather like WWZ zombies at first. Maybe not sprinting. But over time, as they rot and decay, they end up more the shambling walkers in the TV series.

Also to make it a little less deadly (at first) I might allow antibiotics to fight off the infection of the zombie bites.

  For those who dont watch The Walking Dead, everyone is already infected. It's not the zombie bite that causes the transformation. The bites are just god awful nasty and cause rapid infections which lead to fever and death.

 Also thinking something TWD dropped the ball on was only humans are affected by the virus. I might eventually have it mutate to also effect animals. Packs of zombie dogs just sounds way too cool. No mutations like Resident Evil. Let's not get carried away. :)

1508858155-the-walking-dead-summer.jpg

Edited by tooley1chris
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So I'm using a new PDF converter and it's going SO MUCH more smoothly than the old one. Getting very close to publishing it in the files section. Working on adding all of the Player maps to the back of the book. There's a lot...

Shouldnt be more than a couple days.

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On 4/21/2020 at 6:43 AM, tooley1chris said:

 ... For those who dont watch The Walking Dead, everyone is already infected. It's not the zombie bite that causes the transformation. The bites are just god awful nasty and cause rapid infections which lead to fever and death...

I just can't do TWD.  Suspension of disbelief breaks for me, over and over again.  They have an essentially magical thing (zombies) with badly-broken pseudo-science driving it; and they keep trying to pretend it's rational and that they have a plausible "explanation" and just... No, folks, you don't.

I can barely stand it, if I privately headcanon that, unbeknownst to all, there's an interplanar rift & driving all the zombies is an Evil High Priest, or wizardly Archnecromancer, or somesuch.

I realize I am in the minority where this show is concerned!

 

We now return you to your regularly scheduled zombies.

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15 hours ago, g33k said:

I just can't do TWD.  Suspension of disbelief breaks for me, over and over again.  They have an essentially magical thing (zombies) with badly-broken pseudo-science driving it; and they keep trying to pretend it's rational and that they have a plausible "explanation" and just... No, folks, you don't.

I can barely stand it, if I privately headcanon that, unbeknownst to all, there's an interplanar rift & driving all the zombies is an Evil High Priest, or wizardly Archnecromancer, or somesuch.

I realize I am in the minority where this show is concerned!

 

We now return you to your regularly scheduled zombies.

I really dont care HOW the zombie came into being. The Zombies are a speed bump and not what the story is really about, IMO. Could be aliens, or mass extinction, nuclear holocaust, chemical warfare, or whatever. Like many end of the world scenarios the real story is how the survivors continue to survive inspite of the speed bumps. ūüėé

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OK so I found a number of small errors in the finished product and its gonna take a little more time to sort them all out.....

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While correcting some errors I noticed that some quests/descriptions/details jump around the book quite a bit. With it now being over 1400 pages long I figure this might be a problem for anyone but me reading the material.

So...I'm delaying release a few more days so I can add links and bookmarks to the pdf. 

That will make it much easier to read the pdf without a lot of flipping.

Be patient with me 

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On 5/13/2020 at 12:10 PM, Nick J. said:

1400 pages for a single city?!?! Wow; gonna put Monte Cook's Ptolus to shame.

Lol I doubt that. I'm no great writer. A LOT of those pages are NPCs and maps :)

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OK, my most excellent friends. It's done. It's posted. I humbly present The Town of Tindale

 

Edited by tooley1chris
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I've been kinda bored since finishing Tindale and kinda been playing around with some dwarfy ideas for Dwarfhold in the Copper Mountains. Don't wanna do the generic dwarf mine thing but something different or unexpected. Yeah it will still have massive halls inside (ala Khazad-Dum), and mining equipment / strategies different and more advanced then what the humans might use. This IS their original Dwarf home after all.

  Was thinking I would have the mine and dwarf homes reverse of typical. Starting towards the feet of the mountain, the mine might work it's way toward the heart and upwards towards the peak, instead of delving ever deeper. Don't wanna free any fiery demons after all...

The main entrance will be on the edge of a mountain valley lake (crap, I just realized that's not very unique UGH) but instead of being hidden it is lined with brilliant stone architecture with many pillars and apartments that are carved into the rock of the mountains, like the temple in Angkor Wat in cambodia.

  Also giving some thought to the Crauch Dragon. The MW book suggests the term dragon MIGHT just be symbolic and it might not be a living creature at all. I like a good dragon quest as much as anyone, but what if it were a portal into the Fey Realms or even a super volcano that the dwarves were keeping from erupting through their strange magiks, laying waste to the Southern Reaches if it ever blew...I dunno. Do you know?

Here's some pics of my tinkering...

 

dwarfhold overhead.PNG

dwarfhold apartments.PNG

Dwarfhold main gate.PNG

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I think you can make it sufficiently distinctive to get away from the "back door of Moria" trope. Have you seen the TV series Britannia? One of the filming locations is an abandoned quarry called Velk√° Amerika, which is used as the citadel of the Cantii. Looks perfect as visual inspiration for this, although of course the Dwarves of the Southern Reaches are probably better architects than the Celts.¬†ūüėČ

75dc01936d6bc28800d43c39387f71d7.jpg

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19 hours ago, tooley1chris said:

 

  Also giving some thought to the Crauch Dragon. The MW book suggests the term dragon MIGHT just be symbolic and it might not be a living creature at all. I like a good dragon quest as much as anyone, but what if it were a portal into the Fey Realms or even a super volcano that the dwarves were keeping from erupting through their strange magiks, laying waste to the Southern Reaches if it ever blew...I dunno. Do you know?

I've always seen the Cruach Dragon like the dragon's breath in the movie Excalibur. Once freed, it will blanket the Southern Reaches in the Ithiluin Mists.

Colin

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18 hours ago, Vile said:

I think you can make it sufficiently distinctive to get away from the "back door of Moria" trope. Have you seen the TV series Britannia? One of the filming locations is an abandoned quarry called Velk√° Amerika, which is used as the citadel of the Cantii. Looks perfect as visual inspiration for this, although of course the Dwarves of the Southern Reaches are probably better architects than the Celts.¬†ūüėČ

75dc01936d6bc28800d43c39387f71d7.jpg

This is stunningly similar! If there was a waterfall in this pic I would have totally thought I subconsciously plagiarized it! :)

I haven't seen Britannia but will have to check it out. Thanks!

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OK I've changed my mind about the Zombie Apocolypse idea using SRD. Heck everything I need is already inside the pages of the blessed gold grimoire. 

As previously stated I was playing around with Dwarfhold of the Southern Reaches but I might shift to Tindales Iron Mine. Make a new adventure or a couple little Side- Treks.

Maybe crack open my Big Damn Book of Monsters and find something obscure to run with.

Ideas?

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Ya'all ever sit down and start outlining an adventure for your PCs and keep coming up with more neat ideas than what can fit in a couple hour session? ūüôĄ

Have been working on Tinsdown. A small mining village outside Tindale and the Tinsdale Tin Mines. 

Got this neat hook idea that leads to another and then to another. Could influence the PCs reputation with nobility and a few other factions as well as make them some extra coin. A lot if they play their cards right ūüėé

But its starting to become pretty big already...

Might break it into a main quest and a couple side treks.

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