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rsanford

Homebrew enhancements to Deep Magic uploaded to site

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Hi all,

 

I have uploaded rules that tweak Deep Magic's spheres and glyphs and adds rules for specifying spell range, area of effect and duration as well as for affecting mass, affecting character condition and casting spells against multiple targets. For maximum benefit readers will want to purchase Chaosium's excellent Advanced Sorcery book.

 

You can download the file at

 

Please message me if you find typos or unclear rules.

 

Best regards,

 

Ronnie Sanford

 

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Wow, that is exactly what I have been looking for as a BRP/Magic World supplement, thank you for sharing!

Hey - thanks a lot!  I really appreciate the call out!

 

You might want to click follow on the file as I will soon post a minor update that addresses how to handle spells that create more than one effect and there may be other updates as well.

 

Also you might want to check out Deep Magic Rebuilt which takes a different approach but addresses many of the same concerns. Moonowl67 has uploaded his rules to this site as well.

 

Happy gaming!

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All,

 

I have updated these rules to the latest 1.6 version. I apologize for having two versions (1.5 and 1.6) but I wasn't sure how to delete the previous version 1.5.

 

As before these rules are inspired by Deep Magic and Ars Magica and tweak Deep Magic's spheres and glyphs and add rules for specifying spell range, area of effect and duration as well as for affecting mass, affecting character condition and casting spells against multiple targets. For maximum benefit I highly recommend readers purchase Chaosium's excellent Advanced Sorcery book.

 

The are a lot of small changes in this update but the bigger changes include:

  • Changed the rules for wizardry skill rolls to account for spell level and wizardry skill penalties.
  • Added optional rules for spells causing multiple effects.
  • Revised and expanded wizardry fumble table.
  • Added a description for the sample spell Shape Change.

You can find the rules in the download section at

 

Please let me know if you find errors or typos.

Thanks!

 

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Excellent.  I'm really happy that there's so much interest in moding this magic system.  I never thought it got the attention it deserved when it came out in the Unknown East.  I also feel that it can really use the tweaking.

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All,

 

I have updated these rules to the latest 1.7 version.

 

As before these rules are inspired by Deep Magic and Ars Magica and tweak Deep Magic's spheres and glyphs and add rules for specifying spell range, area of effect and duration as well as for affecting mass, affecting character condition and casting spells against multiple targets. For maximum benefit I highly recommend readers purchase Chaosium's excellent Advanced Sorcery book.

 

The are a lot of small changes in this update but the bigger changes include:

  • Added to the laws of magic section.
  • Added costs for enhancing or diminishing armor, protecting against fire & frost, creating planar gates and accessing the past and future to the common modifiers & cost table.
  • Added rules for extended casting times for complex creations to the optional rules section.
  • Added the chronicler notes section.
  • Added a sample spell index.
  • Clarified and expanded sample spells.

You can find the rules in the download section at

 

Please let me know if you find errors or typos.

Thanks!

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All,

I have updated these rules to the latest 1.9 version.

As before these rules are inspired by Deep Magic and Ars Magica and tweak Deep Magic's spheres and glyphs and add rules for specifying spell range, area of effect and duration as well as for affecting mass, affecting character condition and casting spells against multiple targets. For maximum benefit I highly recommend readers purchase Chaosium's excellent Advanced Sorcery book.

Changes include:

  • Various typos corrected and clarfications made.
  • Corrected numbers in range & cost tables.
  • Added comments about magic batteries to the chronicler section.
  • Added comments about the MP economy to the chronicler section.
  • Added a description to the spell "Dip in the Pool".

You can find the rules in the download section at:

 

Edited by rsanford
Clarification

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Okay guys and gals I screwed up when I uploaded version 1.9 of The Second Way so I am uploading a corrected copy version 2.0.

As before these rules are inspired by Deep Magic and Ars Magica and tweak Deep Magic's spheres and glyphs and add rules for specifying spell range, area of effect and duration as well as for affecting mass, affecting character condition and casting spells against multiple targets. For maximum benefit I highly recommend readers purchase Chaosium's excellent Advanced Sorcery book.

Changes include:

  • Various typos corrected and clarfications made.
  • Corrected numbers in range & cost tables.
  • Added comments about magic batteries to the chronicler section.
  • Added comments about the MP economy to the chronicler section.
  • Added a description to the spell "Dip in the Pool".
  • Replaced critical text accidentally deleted from version 1.9.

You can find the rules in the download section at:

Please let me know if you find errors or typos.

Thanks,

Ronnie

 

 

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