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Homebrew enhancements to Deep Magic uploaded to site


rsanford

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Hi all,

 

I have uploaded rules that tweak Deep Magic's spheres and glyphs and adds rules for specifying spell range, area of effect and duration as well as for affecting mass, affecting character condition and casting spells against multiple targets. For maximum benefit readers will want to purchase Chaosium's excellent Advanced Sorcery book.

 

You can download the file at

 

Please message me if you find typos or unclear rules.

 

Best regards,

 

Ronnie Sanford

 

  • Like 3

Check out our homebrew rules for freeform magic in BRP ->

No reason for Ars Magica players to have all the fun!

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Wow, that is exactly what I have been looking for as a BRP/Magic World supplement, thank you for sharing!

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But, when at the last the arm of Skarl shall cease to beat his drum, silence shall startle Pegana like thunder in a cave, and MANA-YOOD-SUSHAI shall cease to rest......Lord Dunsany

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Wow, that is exactly what I have been looking for as a BRP/Magic World supplement, thank you for sharing!

Hey - thanks a lot!  I really appreciate the call out!

 

You might want to click follow on the file as I will soon post a minor update that addresses how to handle spells that create more than one effect and there may be other updates as well.

 

Also you might want to check out Deep Magic Rebuilt which takes a different approach but addresses many of the same concerns. Moonowl67 has uploaded his rules to this site as well.

 

Happy gaming!

  • Like 1

Check out our homebrew rules for freeform magic in BRP ->

No reason for Ars Magica players to have all the fun!

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All,

 

I have updated these rules to the latest 1.6 version. I apologize for having two versions (1.5 and 1.6) but I wasn't sure how to delete the previous version 1.5.

 

As before these rules are inspired by Deep Magic and Ars Magica and tweak Deep Magic's spheres and glyphs and add rules for specifying spell range, area of effect and duration as well as for affecting mass, affecting character condition and casting spells against multiple targets. For maximum benefit I highly recommend readers purchase Chaosium's excellent Advanced Sorcery book.

 

The are a lot of small changes in this update but the bigger changes include:

  • Changed the rules for wizardry skill rolls to account for spell level and wizardry skill penalties.
  • Added optional rules for spells causing multiple effects.
  • Revised and expanded wizardry fumble table.
  • Added a description for the sample spell Shape Change.

You can find the rules in the download section at

 

Please let me know if you find errors or typos.

Thanks!

 

Check out our homebrew rules for freeform magic in BRP ->

No reason for Ars Magica players to have all the fun!

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  • 2 weeks later...
  • 3 weeks later...

All,

 

I have updated these rules to the latest 1.7 version.

 

As before these rules are inspired by Deep Magic and Ars Magica and tweak Deep Magic's spheres and glyphs and add rules for specifying spell range, area of effect and duration as well as for affecting mass, affecting character condition and casting spells against multiple targets. For maximum benefit I highly recommend readers purchase Chaosium's excellent Advanced Sorcery book.

 

The are a lot of small changes in this update but the bigger changes include:

  • Added to the laws of magic section.
  • Added costs for enhancing or diminishing armor, protecting against fire & frost, creating planar gates and accessing the past and future to the common modifiers & cost table.
  • Added rules for extended casting times for complex creations to the optional rules section.
  • Added the chronicler notes section.
  • Added a sample spell index.
  • Clarified and expanded sample spells.

You can find the rules in the download section at

 

Please let me know if you find errors or typos.

Thanks!

Check out our homebrew rules for freeform magic in BRP ->

No reason for Ars Magica players to have all the fun!

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  • 1 year later...

All,

I have updated these rules to the latest 1.9 version.

As before these rules are inspired by Deep Magic and Ars Magica and tweak Deep Magic's spheres and glyphs and add rules for specifying spell range, area of effect and duration as well as for affecting mass, affecting character condition and casting spells against multiple targets. For maximum benefit I highly recommend readers purchase Chaosium's excellent Advanced Sorcery book.

Changes include:

  • Various typos corrected and clarfications made.
  • Corrected numbers in range & cost tables.
  • Added comments about magic batteries to the chronicler section.
  • Added comments about the MP economy to the chronicler section.
  • Added a description to the spell "Dip in the Pool".

You can find the rules in the download section at:

 

Edited by rsanford
Clarification

Check out our homebrew rules for freeform magic in BRP ->

No reason for Ars Magica players to have all the fun!

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Okay guys and gals I screwed up when I uploaded version 1.9 of The Second Way so I am uploading a corrected copy version 2.0.

As before these rules are inspired by Deep Magic and Ars Magica and tweak Deep Magic's spheres and glyphs and add rules for specifying spell range, area of effect and duration as well as for affecting mass, affecting character condition and casting spells against multiple targets. For maximum benefit I highly recommend readers purchase Chaosium's excellent Advanced Sorcery book.

Changes include:

  • Various typos corrected and clarfications made.
  • Corrected numbers in range & cost tables.
  • Added comments about magic batteries to the chronicler section.
  • Added comments about the MP economy to the chronicler section.
  • Added a description to the spell "Dip in the Pool".
  • Replaced critical text accidentally deleted from version 1.9.

You can find the rules in the download section at:

Please let me know if you find errors or typos.

Thanks,

Ronnie

 

 

  • Like 1

Check out our homebrew rules for freeform magic in BRP ->

No reason for Ars Magica players to have all the fun!

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