Mugen Posted May 7, 2020 Share Posted May 7, 2020 On 11/9/2016 at 5:06 PM, smiorgan said: In fact, I was talking about what was innovative THEN. Runequest, Call of Cthulhu, Stormbringer and Pendragon were all very innovative games with simple interesting mechanics tied to their settings. Consider, for instance, cults (RQ), sanity (CoC), demon summoning and elan (Stormbringer) or passions and personality traits (Pendragon). IMHO, all those games and Prince Valiant paved the way for The Forge and all the "narrativist" games that came since. 2 Quote Link to comment Share on other sites More sharing options...
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