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Iskallor

Prax and the thousand questions about the place.

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11 hours ago, David Scott said:

The Paps cult of Eiritha is far removed from the tribal cult. It even says that some of the Paps priestesses are not trusted within the tribes. The Paps has no real khans of its own. The tribes are independent tied in by their shared mythology. The Paps is not the centre of a centralised cult. The Paps is a very different to Nochet.

This is good news for my character. He is very much in rival with the leading khan of the morokanth tribe. So maybe it's not impossible, if difficult, to turn the MRE Egajia's head for my characters favor. He is after all trying to bring Genert back (some might remember my postings from the different topics related to Genert and the Green Age. The characters did return from the Green Age after ten or so sessions, only terribly changed :)). 

Thank's for your thoughts about Paps and Pimper's Block everyone. I'd forgot the the excellent picture from Pimper's Block and the ziggurat also.

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Looking at the picture:

5a37c494bd883_ScreenShot2017-12-18at13_32_18.png.41f76d5fda51e9fc0a6b0b26aff255b2.png

This appears to be a small three step pyramid. This easily fits the Guide description of a "Once a simple altar shared by the Orlanthi and Praxians" It's not complex and not very big, each step could be 8 foot. Given that it is Orlanthi as well as Praxian, it likely has no roof. As it's very overgrown at the back, so it's likely built into a rise so is not a full pyramid. It has similarities to sections of the hanging gardens of Babylon just the stairs and steps:

 The-Hanging-Gardens-of-Babylon.jpg?0cc007

I would posit that it's a god time structure, perhaps the home of a minor deity. Or built / modified by the Theylan missionaries after the Dawn as a cross cultural meeting point with the nomads. I feel that modification is a better story. It was eclipsed in power once the Paring Stones were rediscovered.

 

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10 hours ago, metcalph said:

There's quite a lot of a difference between a Sun Dome Temple (which is what the Sun Dome Templars would have built when they settled in the River of Cradles in the Imperial Age) and the Ziggurat (which is what the New Pavis Temple seems to be). 

True 'nuf!

10 hours ago, metcalph said:

After Jaldon sacked the place who is going to have the time in redesigning the temples to the radical extent required?

I might expect a demolish/rebuild using the same stones, maybe...

 

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4 hours ago, David Scott said:

Looking at the picture:

5a37c494bd883_ScreenShot2017-12-18at13_32_18.png.41f76d5fda51e9fc0a6b0b26aff255b2.png

This appears to be a small three step pyramid. This easily fits the Guide description of a "Once a simple altar shared by the Orlanthi and Praxians" It's not complex and not very big, each step could be 8 foot. Given that it is Orlanthi as well as Praxian, it likely has no roof. As it's very overgrown at the back, so it's likely built into a rise so is not a full pyramid. It has similarities to sections of the hanging gardens of Babylon just the stairs and steps:

 The-Hanging-Gardens-of-Babylon.jpg?0cc007

I would posit that it's a god time structure, perhaps the home of a minor deity. Or built / modified by the Theylan missionaries after the Dawn as a cross cultural meeting point with the nomads. I feel that modification is a better story. It was eclipsed in power once the Paring Stones were rediscovered.

 

Or it is a partially recovered place of power built using just dry clay bricks, not burnt bricks. I am thinking of the huge clay brick pyramids of the Lambayeque, which now are deeply eroded hillocks. Early in the Golden Age, there was no erosion to fend off, so unburnt mud brick would have been a good idea for monumental buildings. The stone structure may be a later addition.

The style reminds me of the Pavis temple in New Pavis, a half pyramid leaning to the wall rather than forming a complete pyramid in itself.

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20 hours ago, David Scott said:

Well remembered Martin, although it's from HeroQuest Glorantha page 100. Pimper's block has taken on a new life. Once the sand and earth had been cleared away by Lunar researchers and their slave diggers, it revealed that the altar was in fact the the roof cap of a small ziggurat. 

I forgot - it's the piece I sponsored for 13th Age... 8-)

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12 minutes ago, M Helsdon said:

I forgot - it's the piece I sponsored for 13th Age... 8-)

So you sponsored it for 13G and we used it in HeroQuest Glorantha. How time flies. 

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12 minutes ago, David Scott said:

So you sponsored it for 13G and we used it in HeroQuest Glorantha. How time flies. 

Indeed.

In case it is of interest - an analysis of the picture:

Vae Victis

Followers of Argrath White Bull have brought a high-status Lunar captive from New Pavis to the oasis of Pimper’s Block. This is a thriving slave market on the border between Dragon Pass and Prax.

 

Foreground:

A Bison Tribe woman of the Storm Bull cult and member of the Bullocks War Society contemptuously guards a captive. She wears a dyed leather cuirass with pteruges decorated with Eternal Battle Runes, vambraces, a wide war belt and a heavy bison hide cape. Her helmet is decorated with bison horns and she wears a bison hide cape. A long sword is scabbarded at her hip and she holds a war axe. Her forearms and lower legs are dyed red to denote that she is at war. Air, Death and Eternal Battle Runes and a bison head are tattooed upon her arms and legs. Her hands and feet have been painted red to represent blood.

The Wind Lord of the Eaglebrown Warlocks is naked save for a covering of magically protective woad, a bronze gorget and a light shawl loosely worn over his shoulders. He has a long sword slung on his back. His body and limbs are covered in tattoos, mostly stylized Air and Movement Runes. A large stylized Thunderbird adorns his chest and he bears a yellow Air Rune on his forehead.

In contrast, the Humakt cultist of the Swordbrothers is heavily, though curiously, armored. He wears a gorget at his throat, articulated segmented manica armor on his arms, tassets to protect his upper legs, and greaves. It is likely that he has Humakti geasa preventing him from wearing head, chest or abdomen armor.

Numerous tattoos are visible on his naked chest; these depict two Heroes grasping a longsword, forming a Death Rune; two smaller Truth Runes are set to either side. The same cult runes are present on his greaves.

The Humakti uses two swords, one of which glows with magic.

 

Background:

Members of the Pavis County militia and the Real City militia. One is handing up a lance to a Zebra Tribe standard-bearer of the Pavis Royal Guard. The other holds her helmet ready.

The Zebra rider wears a gorget and lacquered bronze chest and pauldron armor of multiple scale lames, with a high neck protector, and low greaves. Her tattooed arms, decorated with Fire, Movement and Man Runes, are washed with red ochre. Additional armor, consisting of laced lames, used when afoot, is visible at the rear of her saddle.

Her saddle includes a very high cantle to protect the rider from missiles, and sits upon a hide cloth decorated to appear like a lion-skin with stylized paws.

Her horse-zebra is protected on the chest with a woolen and felt poitrel, decorated with a Man Rune signifying the cult of Pavis. The rows of woolen tassels offer some protection.

Her horse has been magically given zebra coloring and markings.

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I was wondering, are the Praxian clans depicted with counters in Nomad gods all of the clans? (So 18 Sable clans, 14 High Llama, 30 Impala clans, 19 Bison clans, and 19 Morokanth clans)

Also, how common are wild/unguarded herds in the wastes? If you spot a herd of impala, should you be expecting them to be owned?

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35 minutes ago, Tindalos said:

I was wondering, are the Praxian clans depicted with counters in Nomad gods all of the clans? (So 18 Sable clans, 14 High Llama, 30 Impala clans, 19 Bison clans, and 19 Morokanth clans)

No, once you do the maths with average clan size of 500 and average family size of 24:

In 1621, 

Bison, 80k, families per sept 9, 3-5 septs per clan, 150 actual clans. Minimum 95k herds.
High Llama, 65k, families per sept 4, 5-10 septs per clan, 120 actual clans. Minimum 67k herds.
Sable 80k, 65k, families per sept 4, 5-10 septs per clan, 140 actual clans. Minimum 183k herds.
Morocanth 80k, 65k, families per sept 5, 4-8 septs per clan, 150 actual clans. Minimum 102k herds.
Impala 120k, 65k, families per sept 6, 4-7 septs per clan, 230 actual clans. Minimum 524k herds.

the numbers don't include slaves which are roughly 5% IIRC.

35 minutes ago, Tindalos said:

Also, how common are wild/unguarded herds in the wastes?

As per the encounter tables. However I play them as only story generated events. Eiritha does send herds out from the earth or they drift in from a hidden green.

35 minutes ago, Tindalos said:

If you spot a herd of impala, should you be expecting them to be owned?

Yes, always unless you discover otherwise as you close.

Edited by David Scott
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8 hours ago, Tindalos said:

Also, how common are wild/unguarded herds in the wastes? If you spot a herd of impala, should you be expecting them to be owned?

Speaking from a Praxian beast rider perspective, if you are approaching any type of herd, it is going to be owned by you. Prior ownership claims might be an obstacle, little more.

Edited by Joerg
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