Archivist Posted December 10, 2015 Share Posted December 10, 2015 I'd like to run a Pirate Game using Pirates and Dragons mechanics but using the Alchemy and Witchcraft rules from Renaissance Deluxe. Any thoughts on how to make that happen / work properly? Thanks! Quote Link to comment Share on other sites More sharing options...
evangineer Posted November 6, 2019 Share Posted November 6, 2019 So this question was asked years ago and I'm sure @Archivist has come up with his own solutions long since. I found it intriguing on stumbling across it yesterday and have had some thoughts subsequently. I would reserve Alchemy and Witchcraft for Uropan characters and allow those characters access depending on their background as follows: Those from a lower class, less educated and/or from a rural background, would be able to have Witchcraft. Those from a higher class, more educated and/or from an urban background, would be able to have Alchemy. For those characters that want to stray from the above guidelines, they need to have a backstory with plot hooks to justify it! 1 Quote Link to comment Share on other sites More sharing options...
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