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Archivist

Using Renaissance Deluxe Magic w/ Pirates and Dragons

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I'd like to run a Pirate Game using Pirates and Dragons mechanics but using the Alchemy and Witchcraft rules from Renaissance Deluxe. Any thoughts on how to make that happen / work properly? Thanks!

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So this question was asked years ago and I'm sure @Archivist has come up with his own solutions long since.

I found it intriguing on stumbling across it yesterday and have had some thoughts subsequently.

I would reserve Alchemy and Witchcraft for Uropan characters and allow those characters access depending on their background as follows:

  • Those from a lower class, less educated and/or from a rural background, would be able to have Witchcraft.
  • Those from a higher class, more educated and/or from an urban background, would be able to have Alchemy.
  • For those characters that want to stray from the above guidelines, they need to have a backstory with plot hooks to justify it! 
  • Thanks 1

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