Newt 405 Report post Posted December 19, 2015 So over on the D101 G+ Group following on from a quick discussion that folk are happy with OQ2 and don't want an OQ3, yet don't want OQ2 to be unsupported in 2016, I asked them as a group what they want to see in 2016. I'm duplicating the poll over here for folk who are not on G+. I'm keeping the poll one choice, because otherwise you'd just vote for everything Enjoy! 1 Share this post Link to post Share on other sites
Simlasa 313 Report post Posted December 20, 2015 I voted for 'setting/adventure books' because those can often have elements of all the others... some new monsters, maybe a new cult or two... setting information... and adventure ideas. If I can refine that vote I'd prefer somewhat open-ended adventures (like D&D's B2) that are a bit creepy/weird (less straight traditional quasi-historic Eurofantasy). Even though I seldom run such things as-is I tend to collect them to mine for ideas and parts for later use... or customize to fit my own settings. 1 Share this post Link to post Share on other sites
Vile 385 Report post Posted December 20, 2015 More settings & adventures, a.k.a. Cthulhu Rising! 3 Share this post Link to post Share on other sites
Sean_RDP 267 Report post Posted December 20, 2015 Although I voted for Settings and Adventures, I would not mind seeing more of the Empire of Gatan. Just saying. Share this post Link to post Share on other sites
NickMiddleton 326 Report post Posted December 20, 2015 Gatan! nick Share this post Link to post Share on other sites
farmer 1 Report post Posted December 20, 2015 Open Quest Companion, especially if it supports multi-genre usage. I'd like to use it for Sci-Fi. River of Heaven looks interesting but also seems to be hardwired to its setting. So "generic" adaptability is a feature I'd like. 1 Share this post Link to post Share on other sites
fmitchell 63 Report post Posted December 20, 2015 Especially since the Big Gold Book has been relegated to the digital archives, a Companion for multiple genres might take off. (To the extent anything not D&D ever takes off.) I'm even imagining optional rules for Sanity, Education, classic psychic abilities, mutations, cybernetics, vehicle combat/chases, and so forth ... if you've got them. 1 Share this post Link to post Share on other sites
Mankcam 1,166 Report post Posted December 21, 2015 More scenarios would be great! Share this post Link to post Share on other sites
Spellslinging Sellsword 22 Report post Posted December 21, 2015 3 hours ago, fmitchell said: Especially since the Big Gold Book has been relegated to the digital archives, a Companion for multiple genres might take off. (To the extent anything not D&D ever takes off.) I'm even imagining optional rules for Sanity, Education, classic psychic abilities, mutations, cybernetics, vehicle combat/chases, and so forth ... if you've got them. I voted setting/adventures, but this would be cool too and definitely a purchase for me. Share this post Link to post Share on other sites
Newt 405 Report post Posted December 22, 2015 On 20/12/2015 at 11:00 PM, fmitchell said: Especially since the Big Gold Book has been relegated to the digital archives, a Companion for multiple genres might take off. (To the extent anything not D&D ever takes off.) I'm even imagining optional rules for Sanity, Education, classic psychic abilities, mutations, cybernetics, vehicle combat/chases, and so forth ... if you've got them. Just to be clear I'm not offering to do a Multi-Genre version of OpenQuest. OQ has a well defined core of rules which have been used to do standalone games, so far River of Heaven (Hardish Sci-Fi) and The Company (currently out of print but coming back soon). This has always been the line I've taken with OQ and after eight years I'm sticking with it! 4 Share this post Link to post Share on other sites
jux 70 Report post Posted December 22, 2015 Companion. I want magic items, fumble tables of all sorts, magic backslashes, curses, fair/sanity rules, corruption, traps ... 2 Share this post Link to post Share on other sites
Mysterioso 111 Report post Posted December 22, 2015 6 hours ago, Newt said: The Company (currently out of print but coming back soon) Yes! Share this post Link to post Share on other sites
Simlasa 313 Report post Posted December 22, 2015 7 hours ago, jux said: Companion. I want magic items, fumble tables of all sorts, magic backslashes, curses, fair/sanity rules, corruption, traps ... As a fan of Dungeon Crawl Classics I'd certainly jump at some tables for various fumbles and magical disasters. 2 Share this post Link to post Share on other sites
jux 70 Report post Posted December 23, 2015 Yes, I really like DCC adventures, but I prefer OQ system. It would be awesome to have some optional bits inspired by DCC. 1 Share this post Link to post Share on other sites
Simlasa 313 Report post Posted December 23, 2015 11 hours ago, jux said: Yes, I really like DCC adventures, but I prefer OQ system. It would be awesome to have some optional bits inspired by DCC. One of the aspects of 'OSR' games that I enjoy and often find missing in the various D100 games is the wild and crazy attitude some OSR stuff has. DCC is a good example of that, as is Lamentations of the Flame Princess. Their adventures are kitchen sinks of strange monsters, weird magic and bizarre situations. It's not like the potential isn't there with D100 games... with Stormbringer, Call of Cthulhu, RQ6's Monster Island... but for whatever reason all of those somehow still feel 'straight' and self-serious compared to the average DCC or LotFP offering. Maybe it all comes down to the presentation... what would my impression be of RQ6 if it was full of Erol Otus artwork instead. Not that I don't enjoy historical games and plausible settings... but sometimes I want something a bit more 'gonzo' and when I look at various BRP games on my shelf I'm not seeing it. I've been pushing my Magic World game in that direction but mostly by borrowing from adventures for various OSR systems and stuff I've found on OSR blogs like Goblin Punch and Last Gasp. 4 Share this post Link to post Share on other sites
Sean_RDP 267 Report post Posted December 24, 2015 10 hours ago, Simlasa said: One of the aspects of 'OSR' games that I enjoy and often find missing in the various D100 games is the wild and crazy attitude some OSR stuff has. DCC is a good example of that, as is Lamentations of the Flame Princess. Their adventures are kitchen sinks of strange monsters, weird magic and bizarre situations. It's not like the potential isn't there with D100 games... with Stormbringer, Call of Cthulhu, RQ6's Monster Island... but for whatever reason all of those somehow still feel 'straight' and self-serious compared to the average DCC or LotFP offering. Maybe it all comes down to the presentation... what would my impression be of RQ6 if it was full of Erol Otus artwork instead. Not that I don't enjoy historical games and plausible settings... but sometimes I want something a bit more 'gonzo' and when I look at various BRP games on my shelf I'm not seeing it. I've been pushing my Magic World game in that direction but mostly by borrowing from adventures for various OSR systems and stuff I've found on OSR blogs like Goblin Punch and Last Gasp. You make a great point. I know as I am designing my own things, it is all very heavy and serious. I guess you get so tangled up in the ancestors way of doing things you sometimes forget it can be different and fun and people will still play your game. Although one thing I have enjoyed about OQ is that it seems a lot less heavy and serious than some of the games and that is a good thing. I dunno, like a lot of things in life we tend to go to one thing or another to feel a certain way and it can be hard to change. Still, its food for thought. 1 Share this post Link to post Share on other sites
Simlasa 313 Report post Posted December 24, 2015 48 minutes ago, ReignDragonSMH said: I know as I am designing my own things, it is all very heavy and serious. I guess you get so tangled up in the ancestors way of doing things you sometimes forget it can be different and fun and people will still play your game. I often find myself doing the same. When I stop to think about it, my long-standing fantasy homebrew setting is really freaking uptight... happily it doesn't really play that way, but I'm still a bit embarrassed by how seriously I've taken it at times when writing stuff up. I've been trying to break out of that mold with more recent stuff... going for a zanier Warhammer feel while trying to worry a bit less about the details and absolute plausibility of the setting. Looser rules like Openquest and Magic World help with that, I think. Maybe I should read more Discworld books... 3 Share this post Link to post Share on other sites
Vorax Transtellaris 51 Report post Posted December 25, 2015 I'd like a strictly Arabian Nights style setting book for OpenQuest. 2 Share this post Link to post Share on other sites
smiorgan 390 Report post Posted December 27, 2015 (edited) I have voted more adventures and settings. What I'd love to see for Open Quest in 2016 is basically Crypts & Things d100 with sword and sorcery rules variants setting converted scenarios frm Crypts & Things Second best, almost ex aequo, a post-apocalyptic setting with adventures. Third best, well anything else really. I'm sure it will be good. Edited December 27, 2015 by smiorgan 1 Share this post Link to post Share on other sites
jux 70 Report post Posted December 28, 2015 Just to comment about settings and adventures, I'd like to point out one thing that while in BRP there are many great historic settings, they are very "wordy". They are not so much a gaming material, but more like work for a GM. With settings and adventures I'd like to emphasize this - as much gaming content with least amount of words. Unfortunately gaming time / preparation time ratio for BRP is very "expensive" on the contrary to "bang for the buck". That is why I will never get into Glorantha 1 Share this post Link to post Share on other sites
Vorax Transtellaris 51 Report post Posted December 28, 2015 (edited) On 27-12-2015 at 2:04 PM, smiorgan said: I have voted more adventures and settings. What I'd love to see for Open Quest in 2016 is basically Crypts & Things d100 with sword and sorcery rules variants setting converted scenarios frm Crypts & Things Second best, almost ex aequo, a post-apocalyptic setting with adventures. Ooh, I'll second these! And have my suggested Arabian Nights setting optionally tie in with Crypts & Things d100. Or how's about The Witcher with the serial numbers filed off? Edited December 28, 2015 by Vorax Transtellaris Share this post Link to post Share on other sites
tauther 3 Report post Posted January 1, 2016 I voted for other: I would like to see more River of Heaven material. In particular more details about the background and then more scenarios. 2 Share this post Link to post Share on other sites
Newt 405 Report post Posted January 2, 2016 Well you'll be getting your wish since we are currently working on a River of Heaven Companion that contains just this 2 Share this post Link to post Share on other sites
Newt 405 Report post Posted January 2, 2016 Right thanks all for your input here its been very useful. I'm now closing the topic. Share this post Link to post Share on other sites