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A Question About Heortling Steads

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On 3/22/2016 at 5:16 PM, styopa said:

 

I think Martin's sketches - as much as they may not be canonical - are terrific.  I'm adopting them.  How far one needs to go down the rabbit-hole of canon is entirely subjective anyway, quadruply so in Greg Stafford's world....

Martin's sketches are pretty darn close to canonical and are being used as art references right now.

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Most 3D impressions are nicer looking than 2D ones (especially when they are populated), it makes burgling Raus' house a different experience though.

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On 3/2/2016 at 9:45 AM, Paid a bod yn dwp said:

Thanks, thats exactly what i was looking for.

A quick comparison and I see a few minor but sensible changes:

  • The Sheriff (or Sheruff), has become a Thane, in keeping with the Glorantha setting.
  • The weapon masters guild hall has been removed completely.
  • The "housemasters guild" changed to the humbler "Stables"

I guess "guild" has too many medieval connotations, not suitable to the ancient setting of Glorantha.

Overall Apple lane remains largerly the same, but without those few medieval associations. I can see how it works in the Gloranthan context now much more clearly. I can also see what a red hearing the 3rd edition cover was, with the medieval plate armoured Donald duck ( Quack John),  as well as the wording  "Save the Hamlet from Scurrilous Scoundrels", which sounds like it could have come from the pages of Robin Hood.

While guilds may superficially look like utterly medieval trade associations, in fact there have been similar associations since Sumer and they are common to pretty much every urban society.  You even find guilds in Japan, Persia, Egypt, Rome, China, Thailand and India albeit with a few interesting cultural nuances.  For example China's Tongs and Japan's yakuza syndicates began life as guilds, with the same religious connotations as the European guild's use of Patron Saints, except they were primarily Buddhist but became increasingly criminal in their orientation due to oppression from above, becoming proto-resistance movements.  As Sartar's official coin is the "Guilder" it makes sense to have a system of urban guilds in the cities and towns and even into the countryside, probably set up with charters by king Sartar himself, to wisely protect the skill base and production of the Kingdom.  Though I agree that the notion of a weapon master's guild is a bit far fetched.   

As for Sherruffs, initially I utterly hated the concept and saw it as transposing a US model onto a bronze age village when I read it, but after a while I began to see some merit in the idea.  Orlanthi are at best a loose and voluntary confederation, and would take poorly to a heavy handed central authority handing down laws to them.  As Sartar was smarter than that, the notion of the clans appointing a thane to fulfill the role of a royal law enforcer who doesn't interfere in inter-tribal or inter-clan warfare but maintains the peace and harmony between the clan who he effectively serves, and the Kingdom, is a pretty good compromise.  To that end, 20 years ago I included Sherruffs (yep, complete with the mis-spelling) as an official part of the Kingdom of Sartar. My players were Tovtari who lived in a water stead about 2 miles from Ironspike, but Ironspike had a sherruff up until Sartar was conquered in 1602 (the game started in 1594 from memory).  Sherruffs had to have the courage of Orlanth, the skill of Humakt, the wisdom of Lhankor Mhy and the golden tongue of Issaries.  Even the clan kings deferred to them, and because they had to work together so often, many sherruffs colluded together to end clan feuds and sew notions of nationhood among their clans.  The notion of a lone lawman isn't out of character with the Orlanthi way at all, though it does speak to an earlier time in RQ.  I found and transcribed my old notes on Sherruffs today.   Feel free to hate on it, the game was a long time ago.  Please find the file attached below:

Sherruffs.pdf

Edited by Darius West
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This fan-made info on Sheruffs is great, including continuing the mispelling! This helps keep the Sheruff in the Apple Lane setting, and can be used for any village in Sartar.

Thanks for posting!

Edited by Mankcam

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6 hours ago, Darius West said:

As for Sherruffs, initially I utterly hated the concept and saw it as transposing a US model onto a bronze age village when I read it, but after a while I began to see some merit in the idea.  

Sheriff has an Anglo-Saxon origin, much like other Orlanthi terns such as thane or fyrd. As an official (a 'shire reeve') appointed by a king to keep the peace, it fits quite well into tribal Orlanthi culture. 8-)

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On 10/25/2016 at 0:09 PM, Iskallor said:

Burgalry at Raus' house

20150101_223654_resized (1).jpg

Rick Meints - there's your next project.

1) find someone at LEGO who's a long time RQ grognard

2) leverage them to pitch the idea of a Gloranthan line of LEGO

3) ...

4) profit

 

 

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Imagine going to a  Lego exhibition and seeing Pavis & The Big Rubble fully set up, how awesome would that be!

Edited by Mankcam
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I had a go at New Pavis and Real City at about 1 pip to 10m, I'm thinking of trying New Pavis at 1 pip to 4m which might make the pitched roofs and alleys a little more manageable.  Appropriately, Sun Town being on a different grid is a royal pain in the arse. I might need to think more about the slope of the land this time. In the first one, I just put in a two plate rise on the skew for Rich Hill, but I assume that the land slopes down from founders market to Dorasar's walls and up from there to New Pavis Temple and Rich Hill.

I'm going to need some more bricks...

NewNewPavis.jpg

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13 hours ago, styopa said:

Rick Meints - there's your next project.

1) find someone at LEGO who's a long time RQ grognard

2) leverage them to pitch the idea of a Gloranthan line of LEGO

3) ...

4) profit

 

 

Yes!  A Lego Crimson Bat! :D 

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