Harshax Posted May 14, 2008 Report Share Posted May 14, 2008 I recall this posted somewhere . . . Crashbox, Tal Meta, the old RQ Digest. It was a mathematical formula for bell-curving the resistance table. Anybody have any idea what I'm talking about? I'm digging through old files trying to dredge it up. Quote And don't forget Realism Rule # 1 "If you can do it in real life you should be able to do it in BRP". - Simon Phipp Link to comment Share on other sites More sharing options...
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