Jump to content

How many disruptions can i cast in a melee round?


10baseT

Recommended Posts

How many battlemagic spells can I cast in a melee round while I’m in combat? (I’ve searched and haven’t been able to find a clear answer.)

I’ll set the scenario up. Below taken from page 36, new RQ classic rule book. (Spells may vary so using Disruption for example.)
*My spell is ready (wearing ring with focus) so SR0
*Casting Disruption, 1 POW, so SR0
*My DEX is 16 so SR1
Therefore, to cast a ready Disruption spell in combat, I go at SR1.

On page 19 on combat, right column ‘MULTIPLE ATTACKS WITHIN MELEE’ it states I can attack/defend physically or magically. I choose magically… and let’s say my opponent goes at SR7 (I’m going at 1 remember).

Then below paragraph  ‘MAGICAL ATTACKS AND STRIKE RANK’ states 5 SR are added if switching from a weapon to a spell. That does not apply to me because I’m ready with a spell and not switching from a weapon, so I’m still at SR1 to attack.

Therefore, assuming I have enough power, can I cast Disruption at SR 1, 2, 3, 4, 5, 6, and 7? (I’ll assume I attack before my opponent who attacks physically at SR7). I don’t have to ready my spell because it’s already readied (ring on finger).

What if my total spell attack SR were 0, could I then cast as many Disruptions spell as I want, all on 0? (assuming I have the power).

Now what if I’m not in combat, but watching my party fight from a distance. Can I also machinegun a bunch of disruptions as well?

We just started playing RQ2 again and I think we only did 1 spell per melee back in the day. But I don’t see in the rules where it says otherwise. Have I been playing it wrong then… I’m probably missing something.

Thanks, G

Link to comment
Share on other sites

Your first spell is at SR 1. Your second spell has a 5 SR delay as you need to ready that spell (the fact that it is Disruption doesn't matter as it is a different instance of the spell) and you have to add your DEX SR, so this adds 6 to your original SR, so you cast at SR 1, 7, 12.

I don't have the new RQ Classics rulebook to hand, but I thought you could do 2 things per round, out of attack/parry/cast spell, so you probably couldn't cast 3 Disruptions. Missiles are slightly different as they go by DEX SR, so you can shoot three arrows (Prepare/Fire, Reload/Fire, Reload/Fire).

Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. 

www.soltakss.com/index.html

Jonstown Compendium author. Find my contributions here

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...