Jump to content

A Matter of Life and Death


Recommended Posts

In support of the OpenQuest Bundle of Holding that is currently running until Tuesday 4th April, here’s the third of a series of posts about how the OpenQuest module Life and Death was written.

Read A Matter of Life and Death over at the Sorcerer Under Mountain blog

  • Like 1

Head Honcho of D101 Games
Publisher of Crypts and Things/Monkey/OpenQuest/River of Heaven
The Sorcerer Under the Mountain

Link to comment
Share on other sites

  • 2 months later...

Recently, I played "Dead Pot Country" from Life & Death as a one-shot - my first real contact with OpenQuest. I quite liked it - the setting provides lots of ideas, but is still very open to interpretation and expansion; and the first two scenarios (haven't read the last one yet) are very open-ended and quite easy to run, thanks to their clear presentation.

Two things bug me - the many typos/mistakes and some setting elements that would have warranted an explanation - most importantly, on what did the cities survive during the age of isolation (that's the first question I've asked myself readind L&D, and it was actuall the first question one of the players asked about the setting when I introduced it).

Nevertheless, one of the coolest setting books in my collection, and definitely one I will be recommending!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...