Newt Posted March 29, 2016 Share Posted March 29, 2016 In support of the OpenQuest Bundle of Holding that is currently running until Tuesday 4th April, here’s the third of a series of posts about how the OpenQuest module Life and Death was written. Read A Matter of Life and Death over at the Sorcerer Under Mountain blog 1 Quote Head Honcho of D101 GamesPublisher of Crypts and Things/Monkey/OpenQuest/River of HeavenThe Sorcerer Under the Mountain Link to comment Share on other sites More sharing options...
Sean_RDP Posted March 29, 2016 Share Posted March 29, 2016 I can relate to those motivations. That was an enjoyable read. Quote Its 2300hrs, do you know where your super dreadnoughts are? http://reigndragonpressblog.blogspot.com/ Link to comment Share on other sites More sharing options...
Jakob Posted June 7, 2016 Share Posted June 7, 2016 Recently, I played "Dead Pot Country" from Life & Death as a one-shot - my first real contact with OpenQuest. I quite liked it - the setting provides lots of ideas, but is still very open to interpretation and expansion; and the first two scenarios (haven't read the last one yet) are very open-ended and quite easy to run, thanks to their clear presentation. Two things bug me - the many typos/mistakes and some setting elements that would have warranted an explanation - most importantly, on what did the cities survive during the age of isolation (that's the first question I've asked myself readind L&D, and it was actuall the first question one of the players asked about the setting when I introduced it). Nevertheless, one of the coolest setting books in my collection, and definitely one I will be recommending! Quote My RPG Blog: Swanosaurus - A Fierce and Beautiful Creature Link to comment Share on other sites More sharing options...
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