rust Posted June 23, 2016 Share Posted June 23, 2016 As mentioned in an earlier post, I am actually working on two rather different campaigns, Thalassa and Meridiana. Since I have already described Thalassa in some detail I will post here only a general overview of the Meridiana setting. Meridiana is an alternate history setting based on the assumption that the islands known as Falkland Islands in our real world were settled by German veterans of the Thirty Years War, fleeing as far as possible from their destroyed homeland. The first phase of the campaign, approximately from 1652 to 1815, dealt with the early years and the development of the colony and used a mix of Runequest Pirates, Renaissance Deluxe and some other (mostly „piratical“) games as its system. The second phase, from 1815 to about 1930, used the Call of Cthulhu system, especially the German version of Gaslight, and ideas from a couple of Pulp games. The current third phase, from around 1930 to about 1965, uses mainly the World War Cthulhu system, Darkest Hour and Cold War. As mentioned elsewhere, for the next and likely final phase I have decided to use the Mythras system. Since Meridiana covers several centuries it has some similarities with the Pendragon game, for example a focus more on family histories than on the stories of individual characters and long spans of downtime activities of the characters between their actual adventures. The style of the adventures has changed over time. In the first phase they were closer to a fantasy style, for example when the characters had to risk their lives on long and dangerous sea voyages or had to defend their islands against the Spaniards and other unfriendly neighbours. In the current phase the focus is now much more on diplomacy and politics. Well, that much as a first impression of Meridiana. At the moment I do not intend to post a more detailed description, but I will of course answer any questions. 2 Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
rust Posted July 1, 2016 Author Share Posted July 1, 2016 Here are the careers available to the characters after I converted them to the Mythras system. This is still a "beta" version, but I do not expect to have to change much: Artisan Standard Skills: Brawn, Drive, Influence, Insight, Locale, Perception, Willpower Professional Skills: Art (any), Commerce, 2 x Craft (any), Engineering, Mechanics, Streetwise Diplomat Standard Skills: Customs, Deceit, Influence, Insight, Locale, Native Tongue, Perception Professional Skills: Bureaucracy, Courtesy, Culture (any), Language (any), Lore (International Law), Oratory, Politics Engineer Standard Skills: Drive, Endurance, Influence, Insight, Locale, Perception, Willpower Professional Skills: Art (Drawing), Commerce, Electronics, Engineering, Language (Latin), Mechanics, Science (Physics) Farmer Standard Skills: Athletics, Brawn, Drive, Endurance, Locale, Perception, Ride Professional Skills: Commerce, Craft (Herding), Lore (Animal Species), Medicine (Veterinary), Navigation, Survival, Track Fisher Standard Skills: Athletics, Boating, Endurance, Locale, Perception, Stealth, Swim Professional Skills: Commerce, Craft (Fishing), Lore (Marine Species), Mechanics, Navigation, Seamanship, Survival Gendarm Standard Skills: Athletics, Customs, Drive, Influence, Insight, Locale, Perception Professional Skills: Bureaucracy, Courtesy, Lore (Meridian Law), Navigation, Science (Forensics), Streetwise, Track Merchant Standard Skills: Drive, Deceit, Insight, Influence, Locale, Ride, Willpower Professional Skills: Commerce, Courtesy, Culture (any), Language (any), Lore (any), Navigation, Streetwise Official Standard Skills: Customs, Deceit, Influence, Insight, Locale, Perception, Willpower Professional Skills: Bureaucracy, Commerce, Courtesy, Language (any), Lore (Meridian Law), Oratory, Politics Physician Standard Skills: Customs, First Aid, Influence, Insight, Locale, Perception,Willpower Professional Skills: Courtesy, Electronics, Medicine, Language (Latin), Research, Science (Biology), Science (Pharmacy) Pilot Standard Skills: Customs, Drive, Endurance, Evade, Locale, Perception, Willpower Professional Skills: Electronics, Language (English), Language (Spanish), Mechanics, Navigation, Pilot, Streetwise Priest Standard Skills: Customs, First Aid, Influence, Insight, Locale, Perception, Willpower Professional Skills: Acting, Bureaucracy, Courtesy, Customs, Language (Latin), Lore (Theology), Oratory Scientist Standard Skills: Customs, Influence, Insight, Locale, Native Tongue, Perception, Willpower Professional Skills: Electronics, Language (English), Language (Latin), Research, 2 x Science (any), Teach Teacher Standard Skills: Customs, Influence, Insight, Locale, Native Tongue, Perception, Willpower Professional Skills: Culture (any), Language (any), 2 x Lore (any), Oratory, Science (Psychology), Teach 1 Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
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