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Meridiana (Alternate History Setting)


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As mentioned in an earlier post, I am actually working on two rather different campaigns, Thalassa and Meridiana. Since I have already described Thalassa in some detail I will post here only a general overview of the Meridiana setting.

Meridiana is an alternate history setting based on the assumption that the islands known as Falkland Islands in our real world were settled by German veterans of the Thirty Years War, fleeing as far as possible from their destroyed homeland.

The first phase of the campaign, approximately from 1652 to 1815, dealt with the early years and the development of the colony and used a mix of Runequest Pirates, Renaissance Deluxe and some other (mostly „piratical“) games as its system. The second phase, from 1815 to about 1930, used the Call of Cthulhu system, especially the German version of Gaslight, and ideas from a couple of Pulp games. The current third phase, from around 1930 to about 1965, uses mainly the World War Cthulhu system, Darkest Hour and Cold War. As mentioned elsewhere, for the next and likely final phase I have decided to use the Mythras system.

Since Meridiana covers several centuries it has some similarities with the Pendragon game, for example a focus more on family histories than on the stories of individual characters and long spans of downtime activities of the characters between their actual adventures. The style of the adventures has changed over time. In the first phase they were closer to a fantasy style, for example when the characters had to risk their lives on long and dangerous sea voyages or had to defend their islands against the Spaniards and other unfriendly neighbours. In the current phase the focus is now much more on diplomacy and politics.

Well, that much as a first impression of Meridiana. At the moment I do not intend to post a more detailed description, but I will of course answer any questions. 

 

 

 

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(Charlie Chan)

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Here are the careers available to the characters after I converted them to the Mythras system. This is still a "beta" version, but I do not expect to have to change much:

 

Artisan

Standard Skills: Brawn, Drive, Influence, Insight, Locale, Perception, Willpower

Professional Skills: Art (any), Commerce, 2 x Craft (any), Engineering, Mechanics, Streetwise

 

Diplomat

Standard Skills: Customs, Deceit, Influence, Insight, Locale, Native Tongue, Perception

Professional Skills: Bureaucracy, Courtesy, Culture (any), Language (any), Lore (International Law), Oratory, Politics

 

Engineer

Standard Skills: Drive, Endurance, Influence, Insight, Locale, Perception, Willpower

Professional Skills: Art (Drawing), Commerce, Electronics, Engineering, Language (Latin), Mechanics, Science (Physics)

 

Farmer

Standard Skills: Athletics, Brawn, Drive, Endurance, Locale, Perception, Ride

Professional Skills: Commerce, Craft (Herding), Lore (Animal Species), Medicine (Veterinary), Navigation, Survival, Track

 

Fisher

Standard Skills: Athletics, Boating, Endurance, Locale, Perception, Stealth, Swim

Professional Skills: Commerce, Craft (Fishing), Lore (Marine Species), Mechanics, Navigation, Seamanship, Survival

 

Gendarm

Standard Skills: Athletics, Customs, Drive, Influence, Insight, Locale, Perception

Professional Skills: Bureaucracy, Courtesy, Lore (Meridian Law), Navigation, Science (Forensics), Streetwise, Track

 

Merchant

Standard Skills: Drive, Deceit, Insight, Influence, Locale, Ride, Willpower

Professional Skills: Commerce, Courtesy, Culture (any), Language (any), Lore (any), Navigation, Streetwise

 

Official

Standard Skills: Customs, Deceit, Influence, Insight, Locale, Perception, Willpower

Professional Skills: Bureaucracy, Commerce, Courtesy, Language (any), Lore (Meridian Law), Oratory, Politics

 

Physician

Standard Skills: Customs, First Aid, Influence, Insight, Locale, Perception,Willpower

Professional Skills: Courtesy, Electronics, Medicine, Language (Latin), Research, Science (Biology), Science (Pharmacy)

 

Pilot

Standard Skills: Customs, Drive, Endurance, Evade, Locale, Perception, Willpower

Professional Skills: Electronics, Language (English), Language (Spanish), Mechanics, Navigation, Pilot, Streetwise

 

Priest

Standard Skills: Customs, First Aid, Influence, Insight, Locale, Perception, Willpower

Professional Skills: Acting, Bureaucracy, Courtesy, Customs, Language (Latin), Lore (Theology), Oratory

 

Scientist

Standard Skills: Customs, Influence, Insight, Locale, Native Tongue, Perception, Willpower

Professional Skills: Electronics, Language (English), Language (Latin), Research, 2 x Science (any), Teach

 

Teacher

Standard Skills: Customs, Influence, Insight, Locale, Native Tongue, Perception, Willpower

Professional Skills: Culture (any), Language (any), 2 x Lore (any), Oratory, Science (Psychology), Teach

 

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"Mind like parachute, function only when open."

(Charlie Chan)

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