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Impressions of the new RQ from Chimerades playtest


MOB

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That's a great insight into how the Runes actually influence game play, and how detailed the new char gen is. I really love both of these aspects 

It all sounds really great, however I'm not sure if I want every adventure to be monumental. To that effect I will be happy if there definitely is an option for less skilled beginning characters who start off just fending villages from petty raiders or sand boxing their way around the region like in classic RQ.

I don't mind the default characters being experienced, it probably will work well for published campaigns which could take the characters right into the major events of the early Hero Wars. I also don't mind using Sacred Time as a flavoursome way to mark downtime, it's very much like the old KoDP PC game and like Pendragon, so you kind of know you'll be playing in one of Stafford's worlds.

Just as long as you can have an alternate option for less experienced characters then I'm pretty happy with most the things I have read so far with CRQ4.

I would have given almost anything to have been in Jeff's play test! :)

 

Edited by Mankcam

" Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!"

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