auyl Posted August 19, 2016 Share Posted August 19, 2016 Hey all! With the unfortunate end of the Magic World line, I was thinking ... why not use that creative energy to help Eternity Realms? This small rpg publisher could use the attention and is a line that has no plans in ending ... ever. Quote Get all our products at our website: www.devotedpublishing.com Check Solace Games out on Facebook here! Link to comment Share on other sites More sharing options...
RogerDee Posted April 14, 2017 Share Posted April 14, 2017 (edited) Elder gods Primals I need to rewrite a lot of the above into something I'm more comfortable with, that is the bare bones. Edited April 18, 2017 by RogerDee Quote Link to comment Share on other sites More sharing options...
auyl Posted April 16, 2017 Author Share Posted April 16, 2017 It's interesting. I'd be interested in seeing more. Quote Get all our products at our website: www.devotedpublishing.com Check Solace Games out on Facebook here! Link to comment Share on other sites More sharing options...
RogerDee Posted April 16, 2017 Share Posted April 16, 2017 (edited) Basically, magic is similar to that seen in Advanced Sorcery and Palladium - it is a natural energy that can be manipulated either by - incantation, will (psychic and mystics), ritual. And how it intersects each universe (brane) will vary. The material planes (branes) are piled one atop the other. Each brane sits upon the cosmic waters (see below), and there are not just five as seen in ER, but many, many more. Some are larger than others, while others are far smaller. Some will work with completely different laws of physics, lifeforms composed of sound or light. Something I've borrowed from Doctor Who EU. Edited April 18, 2017 by RogerDee Quote Link to comment Share on other sites More sharing options...
RogerDee Posted April 16, 2017 Share Posted April 16, 2017 (edited) I have also incorporated different types of magic. So a mage may not have just individual spells, but whole circles of magic, e.g pyromancy, biomancy, conjurer etc. These will vary from universe to universe. I also have symbols and wards, rune (similar to RQ 2 & BRP), Syntactic. The list goes on. And decent art to with it all. Admittedly, I have gone more freeform in my gaming nowadays, i still keep things like fatigue levels, and magic points and magnitude of spells. But that is mainly down to the fact I tend to PbP. Edited April 16, 2017 by RogerDee Quote Link to comment Share on other sites More sharing options...
auyl Posted April 17, 2017 Author Share Posted April 17, 2017 Makes sense. One of the points to mulitudes of realms was to make different types of magic unique to each realm available. Neat that you cracked into that. 1 Quote Get all our products at our website: www.devotedpublishing.com Check Solace Games out on Facebook here! Link to comment Share on other sites More sharing options...
RogerDee Posted April 17, 2017 Share Posted April 17, 2017 (edited) 8 hours ago, auyl said: Makes sense. One of the points to mulitudes of realms was to make different types of magic unique to each realm available. Neat that you cracked into that. It would allow the use of Mythras Mysticism, or the one used in RQ (I or II?) Plus the effect that if you should change universes it won't work the same say, or at all, but in some it might. Basically my idea was to be able to create a Doctor Strange type character, who can use one sort of Magic as well as others. He can use Words of Power used by the Black Priest is very reminiscent of Quantum Mnemonics really. Basically it is Syntactic Magic, but creating rules for it is a....swine to say the least. It is so damn powerful. I also stole part of the Astral Plane from Palladium but went to develop my own take on it, in that like the material universe not all species are incorporeal. It has three layers, plus the Dragon Roads (all of it has art too for us in PbP games). Even found a good version of Astral Cthulhu holding a whole Astral Kingdom in his hands, sort of like how Shuma Gorath was going to vaporise Earth in the old Doctor Strange comics. Edited April 17, 2017 by RogerDee Quote Link to comment Share on other sites More sharing options...
auyl Posted April 17, 2017 Author Share Posted April 17, 2017 Interesting. Might conflict with the metaphysics I was going to lay out in the future but is still fascinating what you'rw doing. 1 Quote Get all our products at our website: www.devotedpublishing.com Check Solace Games out on Facebook here! Link to comment Share on other sites More sharing options...
RogerDee Posted April 17, 2017 Share Posted April 17, 2017 (edited) 3 hours ago, auyl said: Interesting. Might conflict with the metaphysics I was going to lay out in the future but is still fascinating what you'rw doing. What kind of metaphysics were you going to lay out - obviously you can't go into too much detail; would broad strokes should okay? EDIT: I 'spose as you're going all mythological here, we should probably include- Outer Darkness: Before creation was forged, the Outer Darkness was the oblivion that lay beyond the primordial chaos. There it remains. It is an absolute and empty nothingness, unapproachable to all when the boundaries of creation were drawn. Primordial Chaos: The stuff of raw creation. Borderlands or Marches which seem to separate Chaos from everything else Dream: We all know what this is. Edited April 17, 2017 by RogerDee Quote Link to comment Share on other sites More sharing options...
auyl Posted April 17, 2017 Author Share Posted April 17, 2017 Basically there's a supreme self-existing God that brought forth everything and there are minor "gods" who are more like overseers of the various realms. Quote Get all our products at our website: www.devotedpublishing.com Check Solace Games out on Facebook here! Link to comment Share on other sites More sharing options...
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