TheShadow Posted June 25, 2008 Share Posted June 25, 2008 Can someone point me in the direction of houserules to avoid the use of the Resistance Table? I know there have a been a few alternatives but I'm drawing a blank right now. Quote Link to comment Share on other sites More sharing options...
badcat Posted June 25, 2008 Share Posted June 25, 2008 Mongoose Runequest. They use two skills, Persistance and Resilience, in place of POW and CON resistance rolls. Otherwise the system is similar, very similar, to BRP. I think other than those, most things are resolved with opposed skill rolls. Quote Link to comment Share on other sites More sharing options...
badcat Posted June 25, 2008 Share Posted June 25, 2008 And you can download it here in the downloads section... Quote Link to comment Share on other sites More sharing options...
Harshax Posted June 25, 2008 Share Posted June 25, 2008 Check out this thread: http://basicroleplaying.com/forum/basic-roleplaying/615-alt-resistance-table.html#post11997 Quote And don't forget Realism Rule # 1 "If you can do it in real life you should be able to do it in BRP". - Simon Phipp Link to comment Share on other sites More sharing options...
deleriad Posted June 25, 2008 Share Posted June 25, 2008 Can someone point me in the direction of houserules to avoid the use of the Resistance Table? I know there have a been a few alternatives but I'm drawing a blank right now. The general approach is to use opposed rolls instead. If you want a strength contest for example then rather than doing it on the resistance table you use an opposed contest of two Effort rolls (STR*5%). Similarly if you want to use POW vs POW you do a contest of POW*5 vs POW*5. Quote Link to comment Share on other sites More sharing options...
TheShadow Posted June 25, 2008 Author Share Posted June 25, 2008 Not sure about the opposed rolls route. Seems kind of strange for a door to make a roll to resist being opened...I think in my set of rules I might just go for a written explanation of the formula rather than the big table. It's pretty simple after all when you get it - to my mind the table is not necessary. Quote Link to comment Share on other sites More sharing options...
Enpeze Posted June 25, 2008 Share Posted June 25, 2008 Not sure about the opposed rolls route. Seems kind of strange for a door to make a roll to resist being opened...I think in my set of rules I might just go for a written explanation of the formula rather than the big table. It's pretty simple after all when you get it - to my mind the table is not necessary. this ist true. I am not sure why chaosium does always display this table in every incarnation of BRP. Maybe its an insider joke for them? It takes away 1/2 page space in the book. Its so easy to calculate the odds on the fly. (5% per point difference - so for what is this table?) Quote Link to comment Share on other sites More sharing options...
RosenMcStern Posted June 25, 2008 Share Posted June 25, 2008 this ist true. I am not sure why chaosium does always display this table in every incarnation of BRP. Maybe its an insider joke for them? It takes away 1/2 page space in the book. Its so easy to calculate the odds on the fly. (5% per point difference - so for what is this table?) There is always someone who hates maths. Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
Sven Lugar Posted June 25, 2008 Share Posted June 25, 2008 There is always someone who hates maths. As the person who created it for RQ decades ago, I can tell you that it was created because several of the play-testers had trouble doing math on the fly from Steve's original formula of 50% + 5% of the difference. I did nothing more than chart it up in pencil on some large square graph paper that I used in the Navy for charting. It was cut & pasted into the playtest rules - I believe I still have my copy of them from 30+ years ago. So it is merely a convenience tool. I like it for being vs inanimate object or force but use the Stat vs Stat on a D20 or Stat*5 vs Stat*5 on a D100 when two sentient beings are involved and actively competing. Skaal, Sven Quote Skaal, Sven Lugar (48/420) North Sea Raiding & Trading Company --- An Equal Opportunity Despoiler Link to comment Share on other sites More sharing options...
Enpeze Posted June 26, 2008 Share Posted June 26, 2008 As the person who created it for RQ decades ago, I can tell you that it was created because several of the play-testers had trouble doing math on the fly from Steve's original formula of 50% + 5% of the difference. I did nothing more than chart it up in pencil on some large square graph paper that I used in the Navy for charting. It was cut & pasted into the playtest rules - I believe I still have my copy of them from 30+ years ago. So it is merely a convenience tool. I like it for being vs inanimate object or force but use the Stat vs Stat on a D20 or Stat*5 vs Stat*5 on a D100 when two sentient beings are involved and actively competing. Skaal, Sven Well, nobody questions about the necessity of the resistance systems. Its an amazing useful and elegant BRP tool. I just dont get that in a world were 90% of all rpger are D&D nerds which seem to have no problem with dozens of math heavy tables and myriards of senseless rules its necessary to have a 1/2p table for a simple 5% per point formula. I mean even a 10y old could calculate this on the fly. In 20y of playing I know nobody who ever consulted the table when using the resistance mechanics. So my conclusio is that its wasted book space. But maybe I and my friends are math genius Quote Link to comment Share on other sites More sharing options...
Enpeze Posted June 26, 2008 Share Posted June 26, 2008 There is always someone who hates maths. Consequently such guys cannot calculate criticals and specials too. And they cannot add up damage dice. Maybe we should intregrate some additional tables for them. Quote Link to comment Share on other sites More sharing options...
RosenMcStern Posted June 26, 2008 Share Posted June 26, 2008 If you did not notice, there is a table for specials, criticals and fumbles, too Seriously, if I caugth my daughter ever asking for a calculator or a table for doing the maths in a RPG (it will not take long before she gets interested in the matter) I would bash her on the head and send her studying her maths again. But if someone has little fun doing calculatios, there is no reason to not waste a sheet with some tables. The resistance table alone will not kill a tree. Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
Trifletraxor Posted June 26, 2008 Share Posted June 26, 2008 Stat +/- the difference on a d20 is the simplest one. SGL. Quote Ef plest master, this mighty fine grub! 116/420. High Priest. Link to comment Share on other sites More sharing options...
Enpeze Posted June 26, 2008 Share Posted June 26, 2008 If you did not notice, there is a table for specials, criticals and fumbles, too Seriously, if I caugth my daughter ever asking for a calculator or a table for doing the maths in a RPG (it will not take long before she gets interested in the matter) I would bash her on the head and send her studying her maths again. But if someone has little fun doing calculatios, there is no reason to not waste a sheet with some tables. The resistance table alone will not kill a tree. Really a table for specials? wow I didnt know this. In which book? Quote Link to comment Share on other sites More sharing options...
RosenMcStern Posted June 27, 2008 Share Posted June 27, 2008 BRP, page 172. It was there in RQ3, too. Used it no more than three times in 20 years, of course. Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
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