Tom Whitehead Posted October 13, 2016 Share Posted October 13, 2016 I'm still getting my head around the basics of melee in RQ2. With some missile weapons (ie. bows) it seems to be clear that you can shoot, reload then shoot again in the same melee round, as long as you have a low enough SR. So if I have a single hand weapon, say SR5 (with modifiers already applied) could I say I'm attacking twice in a melee round at SR 5 and then 10, or is it just once at SR5, with the activity taking up all the subsequent SR slots? Also, generally, can I parry whatever blows come my way in a given round, or am I limited to a single parry? Apologies if I have missed something obvious in the rules! Quote Link to comment Share on other sites More sharing options...
Zit Posted October 13, 2016 Share Posted October 13, 2016 (To all : I propose not to start a new general discussion about SR but to stick to the OP) There is a recent thread about that. On RQ2, you can do one single thing with one weapon in a round and within a melee : either parry or attack, with the following exceptions: - You have 100%+ in a melee weapon - you are using a missile weapon outside of the melee with the S/MR attribute (bow, sling) So a 60% swordman attacking at SR 5 is done for this round with the sword. Quote Wind on the Steppes, role playing among the steppe Nomads. The running campaign and the blog Link to comment Share on other sites More sharing options...
Tom Whitehead Posted October 13, 2016 Author Share Posted October 13, 2016 Thanks, that keeps it simple. Quote Link to comment Share on other sites More sharing options...
Yelm's Light Posted October 13, 2016 Share Posted October 13, 2016 (edited) The rules explicitly state that you can both attack and parry in the same round with a melee weapon. 100%+ actually has nothing to do with anything, other than increasing impale and critical chances; ability to train and learning chance being INT kick in at 90%+ and ability to 'split' attacks happens at 50%+. Quote p. 17 MULTIPLE ACTIVITIES WITHIN MELEE ...This means that a character who starts a round physically engaged may either attack and defend normally or defend normally and attack magically. Thus, within a melee, a character's strike rank indicates when he may initiate an attack. However, he is considered to be performing that attack for the entire round and can do little else but parry and defend. (bolding mine) Edited October 13, 2016 by Yelm's Light Quote Link to comment Share on other sites More sharing options...
Zit Posted October 13, 2016 Share Posted October 13, 2016 (edited) it does not say explicitly that he defends or parries with the same weapon (for instance if he attack magically ...). If it was the case, with 2 weapons, he would be able to attack twice and parry twice. But, p28 : Any Adventurer using a weapon in each hand may use them for 2 attacks, 2 parries, or 1 attack and 1 parry. (so one weapon for an attack only and one for a parry only) I don't find anymore where the "attack or parry" is written, it may be in the original Basic Role Playing instead of RQ2, but I don't have it at hand right now. However, there may have been some changes between RQ1 and 2, since in the exemples, Rurik parries and attacks in the same round indeed. 100%+ as EVERYTHING to do with splitting attacks. P. 24 : "A character may split his attacks or parries if and only if each attack/parry is 50% or higher. Thus a character can only split attacks or parries if he has reached 100% ability...". Each attack shall not have less than 50%. 2x50=100, hence the required 100% threshold. Edited October 13, 2016 by Zit Quote Wind on the Steppes, role playing among the steppe Nomads. The running campaign and the blog Link to comment Share on other sites More sharing options...
Yelm's Light Posted October 13, 2016 Share Posted October 13, 2016 2 hours ago, Zit said: 100%+ as EVERYTHING to do with splitting attacks. P. 24 : "A character may split his attacks or parries if and only if each attack/parry is 50% or higher. Thus a character can only split attacks or parries if he has reached 100% ability...". Each attack shall not have less than 50%. 2x50=100, hence the required 100% threshold. Yeah, you're right there...I missed the next sentence after the 50%+ thing. Quote Link to comment Share on other sites More sharing options...
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