g33k Posted March 16, 2017 Share Posted March 16, 2017 3 hours ago, StanTheMan said: Interesting! As I said, I'm really looking hard at BRP for my next campaign. Still trying to decide between it, Fate, and GURPS. I know, all over the place, but each has their issues. BRP might be the best "compromise", especially for the almost total newbie in our group. Well... a LOT depends on the particulars of your "almost total newbie." Someone with a literary or theater background might take to Fate "Aspects" like a duck to water (in which case: Fate in Glorantha?); someone with a math/computer/etc background might gravitate to GURPS; etc. If none of these games really "stand out" as notably better for your group, you might try running a similar-themed Quickstart in each system... see if that helps you (or the group) figure out which would play best (I specify "similar-theme" so a genre-preference doesn't skew the results over mechanics-preference). Quote C'es ne pas un .sig Link to comment Share on other sites More sharing options...
Robsbot Posted March 16, 2017 Share Posted March 16, 2017 (edited) On 3/7/2017 at 1:25 PM, KPhan2121 said: One of the things I found that works great for every game I've ran was to have a "Fiction First" Policy. Have the players describe what their characters are doing, what they hope to accomplish first. We determined what mechanics are used and the consequences of failure afterwards. I like the "fiction first" point a lot. That's how I prefer to run my narratives, but it drives gameplay very well in BRP. In 3.5 D&D I ended up doing this a lot of the time anyways since I didn't want to look up rules constantly for all the nonsense my PCs tried to do. If your players can get a grasp of that (not - I want to cast 3 levels of fireball at the person with the lowest resistance kind of thing) then they will enjoy BRP or any d100 based system really. Edited March 16, 2017 by Robsbot Trimmed quote Quote Link to comment Share on other sites More sharing options...
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