CanTANK Posted April 7, 2017 Share Posted April 7, 2017 Only one review online, would love to hear more impressions! Has anyone read it or played it yet? Quote Link to comment Share on other sites More sharing options...
Mike M Posted April 7, 2017 Share Posted April 7, 2017 (edited) It's a big campaign, so probably take a little while before play reports start to come through. Edited April 9, 2017 by Mike M 1 Quote Link to comment Share on other sites More sharing options...
Mankcam Posted April 8, 2017 Share Posted April 8, 2017 I've got the pdf version, and it looks quite good. However I probably won't mentally investing reading time into it until I have a print copy in my hands 1 Quote " Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!" Link to comment Share on other sites More sharing options...
JeffWrites Posted April 9, 2017 Share Posted April 9, 2017 (edited) WARNING: Spoilers Below Apologies for not including it earlier. I have read through the PDF and it's a well written campaign with a lot of options. Like Masks of Nyarlathotep it spans the globe and can get your players into trouble all over the place. There are a couple of things that I am indifferent about, (i.e. Mu isn't where the rest of the game literature says it is. There is a good justification for the move in the campaign, but it doesn't excite me) well written, looks to be good fun, and probably a bigger campaign than Masks. I'm looking forward to ordering the hardback when it's available. Edited April 9, 2017 by JeffWrites Added a spoilers warning Quote Link to comment Share on other sites More sharing options...
Mike M Posted April 9, 2017 Share Posted April 9, 2017 5 hours ago, JeffWrites said: I have read through the PDF and it's a well written campaign with a lot of options. Like Masks of Nyarlathotep it spans the globe and can get your players into trouble all over the place. There are a couple of things that I am indifferent about, (i.e. Mu isn't where the rest of the game literature says it is. There is a good justification for the move in the campaign, but it doesn't excite me) well written, looks to be good fun, and probably a bigger campaign than Masks. I'm looking forward to ordering the hardback when it's available. You might want to label SPOILERS before you post. Quote Link to comment Share on other sites More sharing options...
PiusV Posted May 22, 2017 Share Posted May 22, 2017 Hi Guys, I'm just reading the first scenario of the two headed serpent und one question regarding the "wards" came to my mind and I'm uncertain if I don't understand it (I'm german) or if it's missing in the book. Spoiler on The heroes have to destroy the wards. But what exactly is "the ward". So there is this hole with a capstone, stairs leading to the bottom where we can find Murals on the wall and the formless spawn. Should it be enough to destroy the capstone?! Has everything to collapse? May be I will place an altar or a statue down there which has to be destroyed... And how can you "inadvertently release the spawn" (s. player notes). I thought they are released as soon as the capstone is removed? Spoiler off But nevertheless the first scenario looks like fun:-) Thank you and greetings from Germany Pius_V Quote Link to comment Share on other sites More sharing options...
Scott Dorward Posted May 22, 2017 Share Posted May 22, 2017 Destroying the capstone is enough. That allows the formless spawn to escape, breaking the power of the ward. Someone could inadvertently release the spawn by breaking the capstone without realising its purpose -- this is what happened to the first one. Quote Link to comment Share on other sites More sharing options...
PiusV Posted May 23, 2017 Share Posted May 23, 2017 Ah ok. Looks like I overthougth it. Thank you! Quote Link to comment Share on other sites More sharing options...
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