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mikuel

Cult for Hearth Mother

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There is no cult 1 pager for Hearth Mother.  Could someone recommend one that would be the closest?  I'm working on a Balazar campaign for Mythras.  

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I can create a one pager if somebody points me to the right source. Cannit recall if there ever was cult description for hearth mother

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Any thoughts what would be the holy and high holy days. Crawling the net I find place mentioning only Sacred Time rites. I think this is a bit broad for a relatively minor deity. Is there a specific day at Sacred time... Next version of one pagers will contain a first cut at one pager for Hearth Mother

Edited by hkokko

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The sacred time rites are the high holy days - the Great Hunt, as per Griffin Mountain. As with all spirit cults, holy days are at the whim of the shaman in charge. 

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The sacred time rites are the high holy days - the Great Hunt, as per Griffin Mountain. As with all spirit cults, holy days are at the whim of the shaman in charge. 

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Wasn't Hearth Mother in Griffin Mountain? I seem to remember Griffin Island had a proper cult writeup, with cultists gaining magic in Sacred Time ceremonies.

Edited by soltakss

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Looking over @lawrence.whitaker's cults, Foundchild and Helpwoman are little different from the RQ2 version in Griffin Mountain. I'd use the GM version as they have more detail.

For the slightly confused, Helpwoman is the Praxian version, Hearth-Mother the Balazaring version of the same spirit. The major difference is that Balazarings use dogs to hunt, while the Praxians don't. Praxian Brother Dog originates from Waha who's brother was turned into a dog, Balazaring Brother Dog is a subcult of Foundchild, as Dog approached Foundchild in the Great Darkness - 

Quote

and said he'd prefer to be a friend than food. The two became brothers and have served each other ever since.

 

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First version is now at the one pagers page. I think some of the spells were a bit too combat oriented for the cult for example Bladesharp does not fit well for the cult - I replaced that with Spirit Shield. Added spells of Calm and Deflect as perhaps more appropriate. 

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I would disagree with removing Bladesharp. Hearth-mother survived the Great Darkness with her sharp knife and her ability to make a meal out of nothing. Her knife is her main tool.

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