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jackleg2010

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The character sheet for Artesia remind me a bit of "Rêve: the Dream Ouroboros" (Rêve de Dragon). And this mean a lot of problem and and very complex magic (it was awfully complex in Rêve), Artesia seems to be the same D10 system used for Cyberpunk... with a Tarot base Evolution system and lot of diffrent magic (Sorcery, Folk's magic, Divine one as well as alchemy and herbalism....).

-Gurps a bit like Rolemaster, you need to create the system before playing it (a lot of experience/time is needed/consumed). Another generic system like Fantasy Craft could be use but same problem of adaptation and time. In these cases better use the original system, you'll need a lot of time but without any adjustment to do.

If you want a simpler RPG system :
-RuneQuest is ideal with less characteristics, simple magic rules (spirit magic is a quick - battle base magic; Divine is more grinning but powerfull one)
-Call of Cthulhu V7 system could match as Cthulhu and Conan worlds are similar (Artesia world look more an advanced Hyboria -from Conan the Barbarian-).

A great compromise between simplicity and possibilities
-BasiC is RuneQuest twin brother with more magic extensions and adaptability. Legend or Mythras systems are also eligible.
-Heroquest could be the Simpliest way to do anything without any adaptation. (The system don't care how magic work but just how much it can do)

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On Friday, July 14, 2017 at 4:44 AM, MJ Sadique said:

-Gurps (snip), you need to create the system before playing it (a lot of experience/time is needed/consumed). 

Huh, no. GURPS is a RPG and you don't need to create a system. You can play fantasy straight out of the Basic Set and like any other RPG (except the Artesia RPG) you will have to make decision on what is available to the players and more importantly, how to manage magic. Actually, the gritty, cinematic realism would be excellent for Atesia.

Mythras would also smash Artesia! I hope Loz and Pete would look into it ( I am sure they don't have enough on their plates).

We will see when it's released but RQG is most likely a contender if combat is more interesting than what we see in the quickstart.

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If you were going to use another system besides RQ/BRP, translating the system bit by bit will drive you crazy and waste a lot time you could be playing. 

I am also a fan of Savage Worlds. Alot of fans never try to do an exact translation. The advice is go by the spirit of the setting. .If you know what the average person stat is one game system, find out what it is in the system you plan to use, and so on.

So just read the comics, and if possible get the rpg. Read and create.

 

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