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Tinkgineer

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Hello humans.

I found the HeroQuest Glorantha book in the clearance boxes at a local comic & game store in North Texas. I don't know how I missed this for so long, but this system is the one I've been waiting for. I feel like I've met my soulmate, but in game form. My soulgame. Soulsystem. Something.

Anyway, I'm currently putting my notes together to run my take on steampunk. I plan on sharing if anyone is interested.

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Welcome!

HQ is one of the best narrative games on the market. I love how every trait is purely an individual narrative descriptor with a numerical value attached. It is like Aspects in FATE rpg, except every trait is an aspect - works great with really creative groups.

I would really love to see a generic next edition of HQ, as it has so many possibilities beyond Glorantha. However the HQG is a thing of beauty for any Glorantha lover, regardless of system.

Yeah put your HQ Steampunk work in the downloads section of the forum, I think it will be well received

 

Edited by Mankcam
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" Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!"

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My group is giving HQ a go next week. I've had HQ2E for a while, and that is the rules we were using to plan so far. But this week,  I picked up a copy of HQG.  Man the rules, while a bit different in creation and in resolution, are so much better in HQG. So you have the better set IMO to use. 

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On 18/07/2017 at 2:40 AM, Mankcam said:

Welcome!

HQ is one of the best narrative games on the market. I love how every trait is purely an individual narrative descriptor with a numerical value attached.

It is like Aspects in FATE rpg, except every trait is an aspect. Genius! Works great with really creative groups.

I would really love to see a generic next edition of HQ, as it has so many possibilities beyond Glorantha. 

However the HQG is a thing of beauty for any Glorantha lover, regardless of system.

Yeah put your HQ Steampunk work in the downloads section of the forum, it will be well received!

 

Isn't HQ pretty much generic? 

“Fe Godwn ni eto”

”Yma o hyd”

”Cymru rydd”

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12 minutes ago, HorusArisen said:

Isn't HQ pretty much generic? 

Two different products:

https://www.chaosium.com/heroquest-pdf/

Multi genre

https://www.chaosium.com/heroquest-glorantha-pdf/

Glorantha Genre pack. Added magic and culture, slight rules changes.

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Yes I was referring to a new generic version with the same quality production as HQG. No Gloranthan references at all, no Glorantha chapter, no examples, no Mastery Rune for Masteries, etc. All of that is redundant in a generic book, now that we have HQG as a separate edition.

I would love to see a generic book using inspiration from such genres like Pulp Adventure, Detective Noir, Murder Mystery, Police Drama, Hollywood Action, etc

 

Edited by Mankcam
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" Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!"

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I have always found the generic HQ2e rules really useful. I think I got the gist of the system better from that book. HQG on the other hand told me how to use the system in Glorantha setting (runes and cultural keyword etc.), but also clarified some parts. My suggestion for reading order is: HQG, HQ2e, Sharper adventures in Glorantha, Hamlet's Hit Points. 

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12 hours ago, Mankcam said:

Yes I was referring to a new generic version with the same quality production as HQG. No Gloranthan references at all, no Glorantha chapter, no examples, no Mastery Rune for Masteries, etc. All of that is redundant in a generic book, now that we have HQG as a separate edition.

I would love to see a generic book using inspiration from such genres like Pulp Adventure, Detective Noir, Murder Mystery, Police Drama, Hollywood Action, etc

 

So a HQ 2.5?

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“Fe Godwn ni eto”

”Yma o hyd”

”Cymru rydd”

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Yeah that would be good.

Basically just a generic HQ rulebook I could show my friends, devoid of any setting specific references, yet has the same production standards as the HQG book.

FATE is one of the most popular generic systems at present, with a large narrative focus. I think HQ could easily rival it as a contender for a narrative game, but it needs to be untangled from Glorantha to do so.

I would envision that both HQG and a new version of HQ could be in production at the same time.

 

Edited by Mankcam
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" Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!"

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Sounds like you want an SRD or a quickstart. Honestly I think using resources to modify the book that's already adequate doesn't add as much value as allocating those resources for supplements, adventures, and such. Everyone benefits from those additions. But an SRD is a good idea.

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On 23.7.2017 at 10:37 PM, Mankcam said:

Yeah that would be good.

Basically just a generic HQ rulebook I could show my friends, devoid of any setting specific references, yet has the same production standards as the HQG book.

So, basically a series of examples of play in different genres to illustrate the rules.

For the (extremely small print run) German edition the HQ2 rules were translated, and a book of HeroQuest scenarios for all kinds of genres is about to be published. If these had samples of play, we would be there, I guess.

 

On 23.7.2017 at 10:37 PM, Mankcam said:

FATE is one of the most popular generic systems at present, with a large narrative focus. I think HQ could easily rival it as a contender for a narrative game, but it needs to be untangled from Glorantha to do so.

I would envision that both HQG and a new version of HQ could be in production at the same time.

I don't really see a need to produce a new version of HQG, except maybe with a different cultural focus (something else but the Theyalan area). HQ2 mainly needs better samples of play, and I think providing these along with scenarios might be a way to go.

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Telling how it is excessive verbis

 

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I think that HQ is great for a narrative system, and may appeal to a wider population if many of the Gloranthan references were removed from the core book.

HQ2 appears a little confused as to its nature as a generic rulebook, as there are so many Gloranthan details throughout the book: Rune page borders, Masteries use the Gloranthan Rune for such, many Gloranthan examples, and an entire chapter dedicated to Glorantha.

I love Glorantha, but there is now a HQG book which imbedes the HQ2 rules into the Gloranthan setting, and this is a great book.

So I'm not seeing a reason to supercede HQG, I think it should remain current.

I just think there may also be a market for a totally generic HQ rulebook of the same production standards as that of HQG. Including a chapter or two describing how to package the HQ mechanics into different genres would be a great idea, including examples and such.

I agree that another edition of HQ shouldn't be a high priority for Chaosium at present.

However it would be good being on the radar at some stage (along with perhaps a generic BRP rulebook akin to the BGB). 

Edited by Mankcam
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" Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!"

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7 hours ago, Mankcam said:

Masteries use the Gloranthan Rune

I think it would be pretty easy to strip out all of the Gloranthan material. However, the mastery rune would need replacing as it's in a specialist font. Any suggestions for an ascii symbol that would work?  How about #, any suggestions @Ian Cooper:

space ranger 5#

Edited by David Scott

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I've toyed with using a *, a #, and a ^ ,but you could even just go with a capital 'M'

  • space ranger 5* (okay)
  • space ranger 5# (possibly better)
  • space ranger 5^ (not bad)
  • space ranger 5M (just as good)

" Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!"

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8 hours ago, Mankcam said:

I've toyed with using a *, a #, and a ^ ,but you could even just go with a capital 'M

Which is what Mythic Russia did. I use that notation all the while nowadays.

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I never found a copy of Mythic Russia, but it does stand to reason that using a capital 'M' is the way to go.

I will check my Nameless Streets book when I get home to see what it used to notate Masteries.

" Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!"

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On 28/07/2017 at 3:37 AM, Mankcam said:

 will check my Nameless Streets book when I get home to see what it used to notate Masteries.

Nameless Streets

Quote

since the Mastery symbol used in the HeroQuest core rulebook does not fit a contemporary setting, this text will use a capital “M” to denote a Mastery.

 

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Yes I forgot to chase this up.

So that settles it as both Mythic Russia and Nameless Streets use the capital 'M' for Masteries, which seems pretty logical.

Edited by Mankcam

" Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!"

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On 23/07/2017 at 9:55 PM, Tinkgineer said:

Sounds like you want an SRD or a quickstart. Honestly I think using resources to modify the book that's already adequate doesn't add as much value as allocating those resources for supplements, adventures, and such. Everyone benefits from those additions. But an SRD is a good idea.

We are discussing these ideas. More when we have something definite to announce.

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On 23/07/2017 at 5:02 AM, Mankcam said:

Yes I was referring to a new generic version with the same quality production as HQG. No Gloranthan references at all, no Glorantha chapter, no examples, no Mastery Rune for Masteries, etc. All of that is redundant in a generic book, now that we have HQG as a separate edition.

I would love to see a generic book using inspiration from such genres like Pulp Adventure, Detective Noir, Murder Mystery, Police Drama, Hollywood Action, etc

 

Again, these are ideas we are actively looking into. Watch this space...

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