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Special & Critical Damage


flynnkd

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Just for opinions sake: does roll weapon damage twice for a special success include your damage bonus twice or not. And does it include any +1 (Broadsword) doubled or not?

And, an Attacking weapon cannot take damage from a Parry anymore (for now anyway with the QS rules).

Edited by flynnkd
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Our HR (which *IS* a HR, and so may not address your Q) is that you get a "regular" damage-roll, exactly as normal, to which you add the sum that would be your maximum-possible damage; both include the DB (if any), rolled or fixed as may be.

 

C'es ne pas un .sig

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13 hours ago, flynnkd said:

Just for opinions sake: does roll weapon damage twice for a special success include your damage bonus twice or not. And does it include any +1 (Broadsword) doubled or not?

And, an Attacking weapon cannot take damage from a Parry anymore (for now anyway with the QS rules).

First, yes: at least AFAIK doubled damage is simply rolling your full damage, twice.  Incl pluses and/or damage bonuses.

 

Re the parrying: Did they change the QS pdf text?

Last version I had before Open RPG day was "...If the attack is a failure, the parrying weapon or shield does its full damage against the attacking weapon, breaking it if damage exceeds its weapon’s current hit points..."

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Page 14 in the Success bullet point? 

"The attack is parried, but the parrying shield or weapon loses 1 hit point. If the attack is a failure, the parrying weapon or shield does its full damage against the attacking weapon, breaking it if damage exceeds its weapon’s current hit points."

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  • 2 weeks later...

I generally have the PCs roll weapon damage twice (e.g. Broadsword for the impale becomes 2d8+2), magic augmentation or damage bonus as per a normal hit. The PCs particularly skillful thrust didn't change the magic effect, nor did the PC suddenly become twice as strong. RQ3 is lethal enough as it is.

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