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Reign of Terror is out in PDF


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Reign of Terror is now out in PDF - this is an epic two-part historical scenario for Call of Cthulhu featuring Mythos Horrors during the French Revolution by Mark Morrison.

Reign of Terror is playable as a stand-alone adventure or as an historical interlude for use with Horror on the Orient Express. (HotOE backers were earlier given a free preview version). 

Buy the PDF now and you'll get the full price of the PDF off when you buy the print edition, out in about three months.

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  • 3 weeks later...

Great review of Reign of Terror here:

"Morrison’s love for this work shines through, and a reader easily recognizes the care and painstaking attention he and his team spent on this project… (There are) times when the players — the actual players — will want to run screaming from the room. It’s scary and it’s creepy and it’s gross and it will definitely give your more impressionable players nightmares. Just like it ought to."

https://reckoningofthedead.com/2017/09/30/chaosiums-latest-reign-of-terror/

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  • 3 weeks later...

By the bye, our two sessions at IntrigueCon went shockingly well, with a few odd moments.

 


SPOILERS BELOW

 

 

We had five players for the first session and six for the second. Everyone was committed to roleplaying, and the opening narration (with the recommended music) set an excellent tone.

The investigators reacted almost perfectly as anticipated by the scenario, until spying on the mansion. They had twin schemes to enter the grounds, one of them a bold but ultimately futile attempt to bluff their way in through the main gates, and a less clever but ultimately successful effort to scale the walls. They were careful not to be seen, and once they had enough evidence, they got out in a swift but clumsy escape, overpowering two guards before retreating back to Paris. Thus, alas, they missed out on the ballroom scene. I couldn't think of a naturalistic way to persuade them to remain, so they missed those horrid/wonderful moments, which we made up later in post-arrest interrogations.

They also made the prudent decision to launch the arrest in broad daylight, planning to overcome all residents first, then dress soldiers as servants to scoop up the party guests later. I couldn't fault their logic, and we were pressed for time, so we plowed through with a slightly abbreviated but still exciting conflict downstairs much as is written. One investigator was nearly slain and of course a few instances of momentary insanity heightened the excitement. (We had one technical fatality, but I overlooked it rather than demand a new investigator for the second day of the convention, since the same player wanted to continue, and scars are fun.)

We did have two characters contract the white plague, which darkened the atmosphere considerably the next session, but which did not, as it turned out, make the sacrificial decision any easier.

In the second scenario, things also went more or less as the designers anticipated, but the investigators tipped their hands early and were soon on the run from the secret police. After we resolved a few unfortunate moments of dividing the group without clear plans for a rendezvous, they explored the flat at the sensible time, got the information they needed moments after a startled investigator fired a shot at the flayed cadaver, and made their appointment with Zann. Again we were pressed for time, so the villain's demise came immediately as a deux ex machina on the heels of the sacrifice, which was a lovely double-cross in which one investigator knocked out the Serjeant, who'd resolved to serve as sacrifice, on account of his dependent family and his recent adoption of the dog of an investigator swept away by the Music from Beyond, thus taking his place beneath the guillotine.

I'll certainly run this as a flashback at the appropriate time when I resume the full Horror on the Orient Express campaign, but probably over three or four sessions instead of only two.


 

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