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The [House Rules] Yes, but... thread taught me a lesson.  I put some work in my gaming aids and I should share them because they could be useful to someone else.

Let's start by a summary of the character creation rules of HQ2 and HQG: HQ2G_Character_Creation_Summary.docx

The basic contest rules: HQG_Basic_Contest_Rules.docx

My three panel screen (from left to right):

The first two files are for those that prefer separated Simple Contest Results and Extended Contest Resolution Points tables:

HQG_SCREEN_01_CONTEST_TABLES.docx

HQG_SCREEN_01_CONTEST_TABLES.pdf

The two following files (V02) are for those that prefer a single table for Simple Contest Results and Extended Contest Resolution Points:

HQG_SCREEN_01_CONTEST_TABLES_V02.docx

HQG_SCREEN_01_CONTEST_TABLES_V02.pdf

HQG_SCREEN_02_CONTEST_PROCEDURES_V04.docx

HQG_SCREEN_02_CONTEST_PROCEDURES_V04.pdf

HQG_SCREEN_03_OTHER_TABLES.docx

HQG_SCREEN_03_OTHER_TABLES.pdf

Next is what I call my gaming aid booklet. References that complement the screen and informations I like to have on hand (the last four files are the French and English versions of the same two files):

HQG_REFBOOKLET_01_Spot_Rules_Summary_v06.docx

HQG_REFBOOKLET_02_Magic_Abilities_V02.docx

HQG_REFBOOKLET_03_Runes_and_Personality_Traits.docx

HQG_REFBOOKLET_03_Runes_and_Personality_Traits_English.docx

HQG_REFBOOKLET_04_Calendar_HolyDays_v00.docx

HQG_REFBOOKLET_04_Calendar_HolyDays_v00_English.docx

Note: the text in french in the "Spot_Rules_Summary" file (beginning of the first page) is the translation of "The HeroQuest game system doesn't simply tell you how well you succeeded at a particular task: it tells you whether or not you achieved your entire goal. What is the goal? What is the expected reward? Combat (conflict) is often the mean... not the goal!"

My alternate contest results table coming from the [House Rules] Yes, but... thread: HQ2G_ALTERNATE_CONTEST_RESULTS_TABLE.docx

A two in one gaming aid that is a smaller size "alternate contest results table" should I decide to use this option (it's very likely) and a cheat sheet for setting narrative difficulties should I need some kind of safety net. I fold the sheet in half so it can be put into a plastic sleeve. Thus, I can take it in my hand if needed or the gaming aid can lie against the screen so I can throw an eye at it from time to time. The cheat sheet is based on David Scott (the sample difficulties) and jajagappa (the middle and final climaxes) posts in the Setting Narrative Difficulty thread. Unfortunately, I don't remember whom the tension bit is coming from. Please, let me know and I will edit my post accordingly: HQ2G_ALT_CONTEST_RESULTS_TABLE_and_DIFF_IN_HQ2_English.docx

Another gaming aid with difficulties and pregenerated rolls. When it is extended conflict time, especially with group extended conflicts, there can be a lot of rolls to make behind the screen. Rolling dice when I am running a game is not something I enjoy, it can be more of a distraction than anything else for me. Here is a gaming aid with pregenerated rolls and the difficulties and augment values that can be updated as the number of sessions grows. The D20 results can be copied and pasted before a session from a random dice generator. Each A5 side holds 350 rolls or so with the current font: HQ2G_DIFF_AND_PREGEN_ROLLS.docx

Feel free to use and change those files as you see fit, they are here for that.   :)

Edited by Corvantir
Update - October 10, 2018: HQG_SCREEN_01_CONTEST_TABLES_V02 panel added
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I didn't realised when I posted my gaming aids that some of us could lack the needed fonts.

You can find the RuneQuest font I use here:

http://www.maranci.net/rqfont.htm

If you prefer a more recent set of Runes (along with very helpful keys), you can visit the Glorantha website:

http://www.glorantha.com/docs/glorantha-core-rune-font/

 

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Thanks in particular for compiling the Spot Rules Summary. For as much as part of the appeal of HQ is that you don't have to think about special rule cases very often, I have at times passed on using some of those in moments where they would have been beneficial to the game because I use them infrequently enough that the details weren't at my fingertips and I didn't want to break the flow of the game to look up something like the particular options of followers. Having a quick-reference like that handy with some sticky tabs on it would be very useful in those moments.

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On 06/10/2017 at 4:24 PM, JonL said:

Thanks in particular for compiling the Spot Rules Summary. For as much as part of the appeal of HQ is that you don't have to think about special rule cases very often, I have at times passed on using some of those in moments where they would have been beneficial to the game because I use them infrequently enough that the details weren't at my fingertips and I didn't want to break the flow of the game to look up something like the particular options of followers. Having a quick-reference like that handy with some sticky tabs on it would be very useful in those moments.

You are welcome JonL, I am glad that this gaming aid is useful to you. As far as I am concerned, I am terrible at learning rules so I need a summary I can check quickly. I get lost if I look up in a book while trying to pay attention to what is happening at the table. I can't do both and end up succeeding at none, this is my solution.  :)

Edited by Corvantir
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Another gaming aid which is actually a two-in-one help.

This is a smaller size "alternate contest results table" should I decide to use this option (it's very likely) and a cheat sheet for setting narrative difficulties should I need some kind of safety net.

I fold the sheet in half so it can be put into a plastic sleeve. Thus, I can take it in my hand if needed or the gaming aid can lie against the screen so I can throw an eye at it from time to time.

The cheat sheet is based on David Scott (the sample difficulties) and jajagappa (the middle and final climaxes) posts in the Setting Narrative Difficulty thread. Unfortunately, I don't remember whom the tension bit is coming from. Please, let me know and I will edit my post accordingly.

HQ2G_ALT_CONTEST_RESULTS_TABLE_and_DIFF_IN_HQ2_English.docx

Edited by Corvantir
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Thanks for these aids. I'm new to the game and really this style of an RPG. One of the things that we are seeming to struggle against is with Mastery of Runes (Earth, Law, Spirit, Darkness or whatever). It seems when there is a contest where you are not set against another person the person either succeeds or Fumbles. Gleaning understanding of a Rune or using a rune to understand a situation. So what would people recommend with that situation?

The other thing that we have ran into is with two people with equal level of Mastery a contest between two people seems to take a long time to resolve the situation. Which on one hand makes sense, but on another with my understanding of the system that's not the design. For things that aren't a big deal I can see just roll it out as one roll and stalemate or slight victory to one side or the other is OK. But when it matters... that one roll doesn't seem sufficient.

What am I not getting? I feel there is just a concept or something fundamental I'm just overlooking from this being a very different system than anything other than maybe the Fate system that I've had experience with in the past.

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Steve: You are welcome, knowing these gaming aids will help some fellow players or save them the time to do them themselves is my reward.   :)

ImpishSkald: welcome to BRP Central.

I had to read HQ2 twice before wrapping my head around the system and the concepts behind it. What I knew after my first read was that there was a great potential there but that I had also missed something. Everything clicked the second time a few months after.

About your questions, some people have a lot more experience than I have with the system and can certainly help you better than I can. Perhaps should you create a new thread, this one is not the better place for discussing about the HQ system itself. I also think that a dedicated thread would give you a better chance to have the answers you need, visibility is the key on the web.   :)

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Two updates

While reading the HQG rules again, I noticed that the Disengaging table of the Spot rules summary gaming aid was missing the -5 modifier when a hero is trying to counter a disengagement while being engaged with at least one other contestant:

HQG_REFBOOKLET_01_Spot_Rules_Summary_v05.docx

I have also changed the Contest procedures panel of the three panel screen. The Rising actions and Climactic resolution methods cross reference needed to be better highlighted:

HQG_SCREEN_02_CONTEST_PROCEDURES_V03.docx

HQG_SCREEN_02_CONTEST_PROCEDURES_V03.pdf

A new gaming aid

When it is extended conflict time, especially with group extended conflicts, there can be a lot of rolls to make behind the screen. Rolling dice when I am running a game is not something I enjoy, it can be more of a distraction than anything else for me. I have thus prepared a gaming aid with pregenerated rolls and the difficulties and augment values that can be updated as the number of sessions grows. The D20 results are simply copied and pasted from a random dice generator:

HQ2G_DIFF_AND_PREGEN_ROLLS.docx

With the current font there are something like 350 D20 results on each side of the A4 sheet. That should be enough for a session.   :P

Edited by Corvantir
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Two updates

While reviewing the rules before a session, I spotted a typo on the Contest tables of the three pannel screen gaming aid.

The Climactic scene vistory level table becomes the Climatic scene victory level table :

HQG_SCREEN_01_CONTEST_TABLES.docx

HQG_SCREEN_01_CONTEST_TABLES.pdf

 

I then added a reminder from the HQ2G rules in the Consequences of defeat table of the Spot rules summary gaming aid. Here is the new file :

HQG_REFBOOKLET_01_Spot_Rules_Summary_v06.docx

Edited by Corvantir
Clicmactic, no... Climactic, yes.

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Hi,

An update of the Contest Tables screen panel tonight.

While playing, I came to the conclusion that different tables for Simple Contest Results and Extended Contest Resolution Points were not appropriate. As others have done it before on their own gaming aids I have merged the two tables into a single one.

As it was difficult to find other tables to fill the gap left by the Extended Contest Resolution Points table, I have added two reminders, one for the Difficulty Without Failure option and a second one for Boosting Results in Group Simple Contests.

HQG_SCREEN_01_CONTEST_TABLES_V02.docx

HQG_SCREEN_01_CONTEST_TABLES_V02.pdf

Edited by Corvantir
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