pwiecek Posted October 19, 2017 Share Posted October 19, 2017 (edited) It seems to me that the quick start rules (Pulp Cthulhu p.41) result in a much more skilled character than the regular rules. The skill points for Archetype and personal skills seem to be same so I'll ignore them and concentrate on occupational skills. The quick start rules allow the following skills 80, 2X70, 2X60, 3X50, 40 and ignore Base values. This gives a total of 530 skill points. The normal rules are more variable so I'll assume an average value and that skill points are based on 2X(Core + Edu). Average core stat = (3.5+13)X5 = 82.5 Average Edu = (2X3.5+ 6)X5 = 65 Skill points = 2X(82.5+65) = 295 Assume an average of 15 for the base skill gives 8X15 = 120 a total of 415 Even if we assume that the player got very lucky with rolls, that would yield Core Stat = 95 Edu = 90 Skillpoints = 2X(95+90) = 370 Assume the player chooses the 8 highest skills, that would give 30 + 2X25 + 5X20 + 0 = 180 for a total of 550 skill points. Am I missing something? Edited October 19, 2017 by pwiecek Added details Quote Link to comment Share on other sites More sharing options...
soltakss Posted October 22, 2017 Share Posted October 22, 2017 On 10/19/2017 at 8:14 PM, pwiecek said: Am I missing something? Probably not. In Call of Cthulhu, Investigators can be beginning characters, not optimised and not particularly skilled. A Pulp Cthulhu game has Investigators who are skilled at fisticuffs, shooting, climbing, jumping, swimming or whatever. Better skilled means more points to spend. If it bother you, just treat it as a different way of getting prior experience, just for a Pulp setting. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
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