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Pulp Cthulhu Quick Vs. Normal start

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It seems to me that the quick start rules (Pulp Cthulhu p.41) result in a much more skilled character than the regular rules.

The skill points for Archetype and personal skills seem to be same so I'll ignore them and concentrate on occupational skills.

The quick start rules allow the following skills 80, 2X70, 2X60, 3X50, 40 and ignore Base values. This gives a total of 530 skill points.

The normal rules are more variable so I'll assume an average value and that skill points are based on 2X(Core + Edu).

Average core stat = (3.5+13)X5     = 82.5
Average Edu          = (2X3.5+ 6)X5 = 65
Skill points             = 2X(82.5+65)  = 295
Assume an average of 15 for the base skill gives 8X15 = 120  a total of 415

Even if we assume that the player got very lucky with rolls, that would yield

Core Stat     = 95
Edu              = 90
Skillpoints = 2X(95+90) = 370
Assume the player chooses the 8 highest skills, that would give 30 + 2X25 + 5X20 + 0 = 180 for a total of 550 skill points.

Am I missing something?

Edited by pwiecek
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On 10/19/2017 at 8:14 PM, pwiecek said:

Am I missing something?

Probably not.

In Call of Cthulhu, Investigators can be beginning characters, not optimised and not particularly skilled.

A Pulp Cthulhu game has Investigators who are skilled at fisticuffs, shooting, climbing, jumping, swimming or whatever. Better skilled means more points to spend.

If it bother you, just treat it as a different way of getting prior experience, just for a Pulp setting.

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