Jump to content

New RuneQuest Design Note, #20 - status update and some art

Recommended Posts

The latest RuneQuest Design Note is a status update from Jason.


It also features some very nice RQG art from Andrey (as, BTW, does the previous Design Note, #19: https://www.chaosium.com/blog/designing-the-new-runequest-part-19/)

The topic for the next Design Note is "The return of the resistance table", by Jeff.

Edited by MOB
  • Like 1
Link to post
Share on other sites

Based on previous comments and design notes, my confidence level in how combat will be handle remains very low but I am highly confident in how integrated to Glorantha the character creation will be.

When I see Andrey's intrepretation of Glorantha, I am blown away. I now have very high expectations regarding the production value of this book!

Edited by DreadDomain
Link to post
Share on other sites
1 hour ago, DreadDomain said:

... my confidence level in how combat will be handle remains very low ...

Combat will be very much in the RQ2/RQ3 model; deadly, gritty, a bit too-likely to achieve limb-loss... were you expecting something else?

Parry not broken-out from the attack-skill.  No "Defense" (aikido-idealization) skill.



Link to post
Share on other sites
8 hours ago, DreadDomain said:

Glad to hear. In the Quicstart the description of how strike ranks work while in and out of melee really smelled of clunkiness.

I think it ran pretty smoothly.  

It seemed clunky to me too, until I ran it with people who never played - meaning they had no expectations or paradigms already in their head, and they were fine with it.

That said, I expect it's been SIGNIFICANTLY polished over the last year or so (recall that the Quickstart was basically thrown together from beta rules from Jan 2017 timeframe).


  • Like 1
Link to post
Share on other sites

Really like the art Andrey has produced for new RuneQuest. It’s really hitting that RQ2 ancient Bronze Age feel perfectly.

Although I’ve noticed some of his art for the 13th age in Glorantha has elements of a more dark age Beowulf/vikIng feel which I hope doesn’t appear in the new RuneQuest ( despite its great quality), as it detracts from the strong thematic of the ancient RQ2 feel. For example the Stormbull fighting in front of the block with chain mail, and long stripey trousers feels much more Saxon/Viking.

Having said that everything that’s been shown specifically for new RuneQuest by Andrey has hit the mark with the ancient Bronze Age RQ2 feel. Can’t wait to see the final product.

Edited by Paid a bod yn dwp
  • Like 1
Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...