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ALONE AGAINST THE DARK, back in a new edition after 30 years

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Can't get your gaming group together over the holiday season? - here's just the thing to get your Call of Cthulhu fix!

CHA23154-PDF_-_Alone_Against_the_Dark_fr

ALONE AGAINST THE DARK. A solo play Call of Cthulhu mini campaign.

Alone Against The Dark is an adventure for one player, set in the fall of 1931. Your goal is to solve strange disappearances and to forestall a calamity about to beset the world. You will journey from New York City to Greece, Egypt, Germany, and Antarctica.

First released over thirty years ago, this new edition has been completely revised and updated for Call of Cthulhu 7th edition, with new illustrations and player aids.

Available now in as a fully-linked PDF. Buy now, and get the full price of the PDF off when the physical book is out.

 

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Wow.  Did not expect this.  Immediate purchase for me, as someone who doesn't have a group to play with and who enjoyed Alone Against the Flames.  So few companies produce solo works.

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I have a general question about time for the campaign:  The campaign establishes standard travel times between locations within a city location of one hour.  Many location entries that have research specify a time for research so the entry tells you how much time to tick off.

What about locations where no time is specified?  For example, and without spoilers, let's say that I decide to visit someone at Miskatonic University.  If no time is specified for the location description, does the travel time account for my time there, or is there always a standard one hour that happens at a location?

One hour Travel to MU

Talk to X person, no time listed in entry, so no additional time?

or

One hour Travel to MU

Talk to X person (no time mentioned, but tick off an hour anyway)

Not trying to nitpick, just trying to play in the spirit of the original author's vision.

And then how does this extend to eating in the middle of the day?  If the more conservative way is the expectation, eating lunch is an incredible waste of time:

Travel to Bee's Diner (One hour), Eat at Bee's diner (one hour), leave Bee's Diner to go to another location (one hour)

By the literal rules, you have to spend three hours eating lunch, not one, because of travel time.  Or, is eating included in the travel time?

I know I could probably just "house rule it" and decide what is reasonable.  I just don't think three hours to eat lunch in a small town like Arkham is reasonable.

Edited by klecser

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On 24/12/2017 at 2:09 AM, klecser said:

I have a general question about time for the campaign:  The campaign establishes standard travel times between locations within a city location of one hour.  Many location entries that have research specify a time for research so the entry tells you how much time to tick off.

What about locations where no time is specified?  For example, and without spoilers, let's say that I decide to visit someone at Miskatonic University.  If no time is specified for the location description, does the travel time account for my time there, or is there always a standard one hour that happens at a location?

One hour Travel to MU

Talk to X person, no time listed in entry, so no additional time?

or

One hour Travel to MU

Talk to X person (no time mentioned, but tick off an hour anyway)

Not trying to nitpick, just trying to play in the spirit of the original author's vision.

And then how does this extend to eating in the middle of the day?  If the more conservative way is the expectation, eating lunch is an incredible waste of time:

Travel to Bee's Diner (One hour), Eat at Bee's diner (one hour), leave Bee's Diner to go to another location (one hour)

By the literal rules, you have to spend three hours eating lunch, not one, because of travel time.  Or, is eating included in the travel time?

I know I could probably just "house rule it" and decide what is reasonable.  I just don't think three hours to eat lunch in a small town like Arkham is reasonable.

Hi

See page 7 - About Time - usually 1 hour for conversations, 1 hour for travel time in unspecified entries. It attempts to mirror reality somewhat, so stopping for lunch does take time (just as in real life). See same page - Food and Sleep - for accounting for breaks.

 

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I played the 30-year old version and it is a great scenario with an interesting plot, good connections between the characters and some very creepy moments.

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