It seems like NPC's are built exactly like PC's - skills, stats, hit locations, etc. Is there some approach for building simplified antagonists?
Okay, before going on with the task of quick generation of NPCs, let us review the basic information needed for a "goon" in a game. Below are two sample opponents I will post on the Rise of the Yokai Koku campaign - something very basic, to use in case you need generic guards for a castle or temple and you have not prepared them before.
Is this stat block format adequate? Can you spot anything missing? Anything that should not be there? [the Basic Combat score is only useful in BC, and will