nclarke Posted January 7, 2018 Share Posted January 7, 2018 I'm about to run a game of Diadochi Warlords using Mythras and am slightly confused by one section of the setting specific rules. Under the Non-Magical Potions section of the setting it states: "Poultices and Healing BalmsUsed for healing, 1 MP per magnitude will heal normal ills, 2 MP per magnitude for wounds or for poison or diseases = to its potency" Now potions of a non-magical type are made using the Task system with Lore (Herbs) as the skill and 15 minutes as the time increment. So far so good. However I'm confused by the mention of magnitude and the reference to MP. Magnitude (a measure of effectiveness for magical effects) is not used in the Task system and may, I think, be left over from an earlier draft using a different means of making potions. The MP I can see as being required for possible game balance purposes but how that is implemented seems extremely unclear. Anyone used Diadochi Warlords and resolved this issue or can anyone tap up Chris Brann for some advise? Quote Nigel Link to comment Share on other sites More sharing options...
Chris Posted March 27, 2019 Share Posted March 27, 2019 Hi Nigel Sorry I have only just come across this, not sure why I did not get a mail about it. Magnitude refers to the magnitude of the Poison or Disease you are treating You have to make a balm to the magnitude of the thing you are healing Magic Points [MP] limit the producer as does her skill. Quote Link to comment Share on other sites More sharing options...
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