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Gloranthan Battles & Warfare


David Scott

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1 hour ago, Joerg said:

So how do you turn such participation in a personally rewarding activity for the player and player character, and how do you transport the drama into a role-playing session? Escpecially one that rolls more than one pair of opposed dice, as in HQ.

I'd have a look at Pendrgon's Book of Battle for this:

This bloke does quite a good job of simulating what your talking about. It's not Gloranthan but still useful reading:

http://www.gspendragon.com/bookofbattle.html

https://www.nocturnal-media.com/store/pendragon-book-of-battle-2nd-edition

We're using it in our current Uther campaign.

 

 

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5 hours ago, Psullie said:

 

Funny that no-one has mentioned Pendragon yet which set out, among many things, to bridge gulf between RPG and war-game.

 

Except I did. 

Pendragon has both a set setting, and largely a set genre. It’s not just Arthurian, it’s mostly Mallory. Glorantha is a setting, but it allows many genres, and many styles of game (and even many games). The battle rules for Pendragon are cool, and one very useful way of dealing with mass battle in game. But only one, Nd your game might work differently. So the Battle skill needs to be useful in multiple ways. 

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7 hours ago, davecake said:

Except I did. 

Pendragon has both a set setting, and largely a set genre. It’s not just Arthurian, it’s mostly Mallory. Glorantha is a setting, but it allows many genres, and many styles of game (and even many games). The battle rules for Pendragon are cool, and one very useful way of dealing with mass battle in game. But only one, Nd your game might work differently. So the Battle skill needs to be useful in multiple ways. 

Apologies Dave, I was dipping in and out of the thread and missed your reference. 

I agree, Pendragon from the outset establishes the framework and player expectation so make integrating battles easier. Glorantha is the setting, and RuneQuest is just one of the ways to interact with it. Perhaps we shouldn't expect an RPG to handle (and handle well) mass battles beyond an abstract way. I'm sure there are other systems that would better suit such play

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