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Dorastor: Land of Doom


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Hello all,

I just bought this on a lark (shrink-wrapped on ebay!), and as I don't own nor have ever read the RQ3 rules, I am wondering if anyone has any tips on using this with RQ2/RQC. I have heard the two are close enough to make conversion minimal (or so I hope), but what should I keep in mind?

Thanks!

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35 minutes ago, Gene M. said:

So I could probably just wing it and adjust as I go if I notice something unfamiliar?

Yes. Unless you have a rules lawyer in your game, few people will notice any inconsistencies.

 

Dorastor has two kinds of monster stats - within player range, and insanely beyond of player capabilities without extreme magical preparation. The Riskland campaign should be playable with mid range experience characters, and rune level characters might actually be a little under-challenged. The encounters and horrors of Dorastor alternate between somewhat survivable and "run as if hell was on your heels, because it is".

Quite a bit of the background information from the Dorastor book was included in the Guide appendices, but overall that book is one of the solid high quality products of the RuneQuest (3) Renaissance. There was sort of a companion volume, "Lords of Terror" which was mostly a reprint and partially a re-interpretation of Cults of Terror. If you have access to the Cults Compendium, those RQ3 changes won't matter. Do read the saga of Paulis Longvale to get a feel for the Hero Wars events in and around Dorastor.

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If you start your players off dealing with Dorastor, well.....let's just say my players have gamed in Glorantha for many years real time.  And if I say the name Dorastor, they all reply "F Dorastor!"

One player had his duck get those two words tattooed on his arm.

So maybe if you want players to get to like playing in Glorantha somewhere else to start would be better?

Edited by Pentallion
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17 minutes ago, soltakss said:

The RQ3 Praxian supplements are excellent and can be used with Borderlands and Pavis & Big Rubble very easily.

For a massive Praxian campaign, have a look at http://www.soltakss.com/pavis01.html as a guide to what Praxian scenarios are out there.

I have looked at your site before but not that page. Comparing with ebay, not sure I can swing more than one addition to my Prax collection.  What RQ3 book gets your top recommendation? For Prax I have Cults, Pavis & Big Rubble, and Borderlands.

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On 17/03/2018 at 12:05 AM, Gene M. said:

I have looked at your site before but not that page. Comparing with ebay, not sure I can swing more than one addition to my Prax collection.  What RQ3 book gets your top recommendation? For Prax I have Cults, Pavis & Big Rubble, and Borderlands.

Top Recommendation : Monster Coliseum (fight) and Gods of Glorantha (magic)

For most of books, it will vary from your game play :
-Elder races : Lord of terror, haunted ruins, trolls gods and Elders secrets
-Oriental and exotic places : Land of ninja & Griffin Island
-Dragon pass Classic : River of Cradles, Borderlands
-High level or Bashing  games : Plunder and RuneMasters

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On 3/16/2018 at 11:05 PM, Gene M. said:

I have looked at your site before but not that page. Comparing with ebay, not sure I can swing more than one addition to my Prax collection.  What RQ3 book gets your top recommendation? For Prax I have Cults, Pavis & Big Rubble, and Borderlands.

Probably Shadows on the Borderlands, as it links into several other supplements and has the excellent Dyksund cave-crawl.

Strangers in Prax is good because it has different people and links with Pavis. Big Rubble and the Coders. Sun County is good because it details the area very well. But Shadows on the Borderlands has better scenarios.

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My introduction to Prax was River of Cradles, which I picked up bundled with Dorastor and RQ3, having never played any of them. River of Cradles is a nice intro to the area other than Borderlands (doesn't require players to be mercenaries) and has an adventure which spans the whole river area. I've not been tempted to play Dorastor yet.

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I'm running a short Borderlands campaign on roll20, one of the players and myself are keeping a diary here

 

Borderlands is pretty straightforward  (possibly too much so) but that quality makes it easy to use with new players of the system and setting. It's also easy to borrow bits from River of Cradles, Shadows over the Borderlands and Sun County to incorporate into a campaign using Borderlands as the base.

I found Dorastor and Strangers in Prax great for background and flavour but practically unplayable due to incredibly high powered NPCs. Dorastor is a good place to send your Rune level PCs to die. It's the last place in Glorantha I would start newbies in...but maybe all the more reason, it would work as a DCC style game.

 

Edited by Bilharzia
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IMHO a great way to use material from DLoD is to import various nasties from it into games set elsewhere. They can either be one off local Chaos nasties, denizens of other chaos nests such as the Stinking Forest or Snakepipe Hollow, or captive creatures brought in by the Lunars as terror weapons. You can also bring in NPC specialist chaos fighters that have spent time in Dorastor and use info from the supplement to flesh out their back story.

Simon Hibbs

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I dig the idea of a Risk Lands game. It's an opportunity to play people from a variety of backgrounds working together to survive in the face of the danger next door. I imagine the Lunar Empire offering "Death or Transportation" to minor rebels, outlaws, failed nobles, etc. who are too dangerous to enslave, but not so dangerous as to warrant letting their talents go to waste by feeding them to the Bat or sacrificing them to Yana Aranis. If they manage to survive and tame the frontier a bit, great - the Empire benefits . If they get eaten by monsters, no great loss and if they took a few monsters down with them, great - the Empire benefits. 

I'd almost compare it to Australia, but wouldn't want to liken Aborigines to Chaos monsters. (I also wouldn't want to insult @MOB by implying that Scorpion Men and Walktapi are anywhere near as dangerous Drop Bears.) 

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