rsanford Posted June 20, 2018 Share Posted June 20, 2018 Hi all, Recently my group who has been playing CoC for a while asked to run a dungeon crawl using Magic World rules. Our last dungeon crawl was In Search of the Troll Slayer which was a big hit. The problem is that I don't know of any other modules (for any system) that meet our likes and dislikes. Can you guys recommend something? What we / I like: Not too big of a module. No more than 40 pages or so. No epic sorcery like you find in typical Dungeons & Dragons games. I would really like to escape globes of invulnerability and fireballs... A rational dungeon. There should be good reasons for any monster to be in there and monster's shouldn't respawn. Intelligent monsters / enemies that can be fought or reasoned with. Bad guys that have goals and timelines. If the players don't act the monsters will. No reliance on Elves, Dwarves and Halflings tropes. I can handle those things being in the game but my players will want to be human Perhaps a sword and sorcery feel. I realize they are probably hundreds of modules like this for D&D but I haven't been able to identify them. Thanks! Quote Check out our homebrew rules for freeform magic in BRP -> No reason for Ars Magica players to have all the fun! Link to comment Share on other sites More sharing options...
Questbird Posted June 20, 2018 Share Posted June 20, 2018 The Caverns of Thracia by (at that time) Paul Jacquays was a pretty good D&D module in the way you describe (originally Judges Guild). The Dyksund Caverns from Shadows on the Borderlands (RQ3) is a dangerous dungeon with a real spelunking feel. 2 Quote Link to comment Share on other sites More sharing options...
Sean_RDP Posted June 22, 2018 Share Posted June 22, 2018 I always liked Lord Skyppen's Mansion. It is (obviously) already BRP compatible and has a ton of variety. I like the Desert of Desolation Series, but the middle one might be the best dungeon crawl? So Pharaoh, Oasis of the White Palm, and Lost Tomb of Maartek But I always pimp X1 Isle of Dread and X2 Castle Amber. X1 ALSO has ships involved, which could be really cool. Quote Its 2300hrs, do you know where your super dreadnoughts are? http://reigndragonpressblog.blogspot.com/ Link to comment Share on other sites More sharing options...
rsanford Posted June 22, 2018 Author Share Posted June 22, 2018 Thanks everyone. I will check these out. But if you don't mind let me expand the scope a little.. Lets include bigger modules under 90 pages or so and those modules that have a dungeon crawl in them but aren't pure dungeon crawls. Any thoughts? Quote Check out our homebrew rules for freeform magic in BRP -> No reason for Ars Magica players to have all the fun! Link to comment Share on other sites More sharing options...
Sean_RDP Posted June 24, 2018 Share Posted June 24, 2018 I liked this adventure, but of course I liked the Gold Box computer games too. Azure Bonds has an interesting premise. Some epic sorcery but mostly dealing with assassins and a dead god who isn't. https://en.wikipedia.org/wiki/Curse_of_the_Azure_Bonds_(module) Curse of the Azure Bonds I have been a player in this, never owned it myself (though that may change). I remember liking it a lot. It is for Palladium fantasy. http://www.drivethrurpg.com/product/60677/Palladium-RPG-Book-V-Further-Adventures-in-the-Northern-Wilderness--1st-Edition-Rules?src=also_purchased Further Adventures in the Northern Wilderness I love Earthdawn. I ran this a LONG time ago and remember liking it. http://www.drivethrurpg.com/product/2630/Mists-of-Betrayal?it=1 Mists of Betrayal 1 Quote Its 2300hrs, do you know where your super dreadnoughts are? http://reigndragonpressblog.blogspot.com/ Link to comment Share on other sites More sharing options...
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