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Practicalities of being a follower of Ty Kora Tek?


SteveMND

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Okay, so, I'm planning on running a RQG campaign later this summer, and none of my potential players have played RQ before (or even heard of the setting apart from my random reminiscences over the years).  They've been looking through my sizeable (but hardly exhaustive) collection of RQ bits and bobs I have been accumulating over the last 40 years, trying to see if there's anything that catches their fancy or engages their gaming spirit, since there is soooo much lore to potentially deal with.

One of the players always had soft spot for shepherds-of-the-dead-type gods, so he kinda latched onto Ty Kora Tek fairly early.  Unfortunately, as a (comparatively) minor goddess, there's only so much written on her that I've been able to come across, and most of the stuff I've found online have been the occasional references to her roles, but little in the way of actual priestess-y custom, rituals, activities and the other day-to-day approaches to her priestesses and followers.

Any suggestions from people who may be more versed in the lore than I?  

On another related vein, he wanted to play a follower of Ty Kora Tek, but of course, actual priestesses have to be older, and the player characters in my upcoming campaign would likely be younger (as my first foray into RQG, I'd like to include as few 'house rules' to the default game rules as possible until I've gotten a better hand on the whole system).  He doesn't mind playing a younger character with aspirations later in life, but the question I then have is, are there younger 'followers' of Ty Kora Tek in that sense?  Do you have young women teaching and training all their lives in anticipation of becoming TKT priestesses once they pass beyond childbearing age?  Or, as I rather suspect, are they instead just priestesses/adherents of Ernalda who just kind of 'migrate' to that associated cult once they get to a certain age and feel so inspired by the goddess to do so?

Any suggestions, references and/or links folks might have would be greatly appreciated.  We could, of course, just kinda 'make it up' as we go, but I'd much prefer to have a more solid grounding in the 'reality' of the cult and its place in the mortal world if possible, given the richness of the accumulated Glorantha writing already.

Thanks in advance!

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Customarily Ty Kora Tek is worshipped by woman past child-bearing age.  There's yer loophole right there.  Have the PC a victim of some curse that makes her barren and Ty Kora Tek will be happy with her worship.  She will be unusual but that's not really a problem.  

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She could also be a widow (or other survivor) who became connected to death via some tragedy, and had to learn the rites of death for Earth-folk in the absence of other candidates. Perhaps she chose that path instead of Babeester Gor or dyeing her hair with henna. There is always a need for Ty Kora Tek as every time Ernalda enters the underworld someone has to tell the secret of death to the people, and 'crone' need not be a strictly age-based judgment. But this association does mean, as Metcalph states above, barrenness.

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Right, so. On your first question of what Ty Kora Tek followers actually do - they tend to perform funerary rites, such as preparing the body of the dead and then leading the ceremonies afterwards. TKT isn't really widespread in Sartar and amongst the Heortlings, however the Esrolians to the south definitely have a much larger space for her in their culture, as she is still, ultimately, one of the Earth Goddesses.

So if your player wants to be a follower of Ty Kora Tek, I'd recommend maybe picking an Esrolian character, instead of a Sartarite one.

Now, as for actually being an initiate - Ty Kora Tek, similarly to Asrelia tends to be a cult in which older women get into. However, it's important to note - this is how things usually are. You are making adventurers, you are making Player Characters here, so the usual can be ignored if need be. Why would a young woman be initiated into the cult of Ty Kora Tek? Here's some possible ideas:

* During her Adulthood initiation rites, she chose to stay in the women's hut along with Asrelia and Ty Kora Tek, instead of following Ernalda and leaving for Yelm's court. There she learned things which she really shouldn't at this stage of her life, but it seemed t hat the two Grandmothers had taken a liking to her. So the character follows TKT, because the goddess herself hand-picked her for it. This would have the potential for a lot of interesting roleplaying, as you have a young woman trying to both deny her natural urges, as well as the expectations of her community, while also playing an important role as a spiritual leader, helping communicate with the ancestors and lead the souls of the dead to their rightful place.


* Again, during her initiation rites, she was attacked by an enemy of some kind, probably Chaos or something else, and it scarred her, making her barren. When she returned from her adulthood rites, the women in the clan were worried and horrified at what had happened to this young woman. However, maybe a follower of some of the Malign Earth goddesses (Maran Gor, Babeester Gor, or even Ty Kora Tek herself) said she can still find a place, and led her away, and she then joined the cult of Ty Kora Tek as a way of coping with the realities of being a young woman who is going to be forever unable to bear children, a rather painful fate in the kind of societies you have in Dragon Pass. Lots of potential here if the player wants to explore a more troubled character, since this situation can cause a lot of drama, both internal and external. And drama, at least in RPGs, is good stuff!


*Once again, during her adulthood initiation, maybe one of the many things that the character encountered was a revered ancestor of hers. Perhaps that ancestor, maybe an important great-grandmother from her family, impressed on this woman the direness of the times to come, as the Hero Wars start to pick up steam, and so she offered to join with her, to both guide her, and help her guide the people around her. So this young woman accepted and her soul became the same as her ancestor. She returned as someone who, while in body is young and fertile, in spirit she was old, and thus joined the appropriate cult. Again, this also gives a lot of amazing situations for roleplaying, as you have a character who is both young and old at the same time, yet not actually either entirely. She would probably be seen as both weird, mad and sacred, a common trope in both fiction and in our ancient world societies.

I can probably sit here for a bit and think up a few more scenarios, but this should give you a good idea of why a starting PC of young age would be drawn into the cult for old women who deal with the dead.

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Probably a lot easier playing a non-affiliated shaman, the requirements are a lot less specific. Shaman characters don't have to be boring, and being a shaman offers all sorts of options for weird otherworldly encounters, strange alliances, even heroquests. The other players will go nuts when their shaman insists on actions or quests which make very little sense to other players, because they are moved by some tragedy or issue which only they can understand. Especially funny if one of the other characters is a sorcerer who holds the spirit world in contempt. 

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Another way to induce this might be found in the WIndstop event. There were clans who "survived" by going into the Deep Sleep, and she might have been one of the guardians maintaining the undisturbed rest of those clan members.

Ty Kora Tek is often depicted as a heroquest obstacle in the Underworld, she needs to be overcome through persuasion or self-sacrifice to release a soul in her care. The Ernalda Quest in King of Dragon Pass has Ernalda bargaining for her son Barntar with TKT.

But at the same time, TKT is the guardian against the desires of Nontraya.

A scenario of mine has preparation for a body burial as a set of side quests organizing materials for optimum conservation of a corpse (without going all the way to Egyptian mummification) leading to a set of rites.

Esrolia has two giant necropoleis, the Antones Estates west of Nochet with easily twice the "inhabitants" than the living city, and Megapolis Koravaka aka Necropolis surrounded by the artificial lake made by Vogarth Strongman. Both these places will have a significant priesthood of TKT, with lots of magics to return "uppity" corpses to rest, to deny Undeath, and to keep foes out of hallowed ground.

Other magics of the Goddess may be rites to prepare a soul for rebirth, and might actually be part of Earth conception magics. This might be some kind of heroquest path rather than anything spell-like, though.

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Telling how it is excessive verbis

 

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I must admit that Ty Kora Tek is a favourite of mine to, I hope that you have an interesting game incorporating her.

First some more suggestions on a young PC joining the cult - could she be connected to the Shaker Temple? I feel that there would need to be a community of Earth Priestesses with some taking more specialised roles other than worshipping Maran Gor. The whole pantheon of Earth Deities would need to be represented at high festivals and it is possible to imagine an initiate or acolyte being the understudy to the Ty Kora Tek priestess there. Also Ty Kora Tek would have a different feel in the context of a cult site to Maran Gor which is dedicated to the destructive aspect of the earth and already has associations with the death rune. TKT would be much more of a partner in the bloody business of fertility as opposed to how a TKT cultist in an Orlanthi clan in Sartar would be perhaps viewed as the older lady who prepares the bodies of dead before a funeral.

I think there is a case for a specialist TKT priestess being resident in the Paps as well. Cults of Prax suggests that the site links to the God Plane and worshippers 'can view the inert corpses... of their deities.' This very much sounds like the realm of TKT and requiring her cultists to be intermediaries as part of the ceremonies. The narrative about the Paps in CoP even talks about an attack by trolls during a ceremony; which has resonance  with the Ernalda myth where the dead/sleeping goddess is attacked while in TKT's house by a darkness demon, and TKT bluff them into leaving her unharmed.

I have a third suggestion - which is an initiation of an older priestess gone wrong. I am very taken with the imagery of a from the A# game King of Sartar were the tribe re-enacts the stories of their mythos in the mundane world using masks and costumes, and these can form a connection to the god plane with various degrees of potency. We see the same idea in the comic Prince of Sartar with Argarth's initiation as an adult. But there is always the possibility of these events going wrong, or a participant finding that they have strayed from an ordinary ritual into a more magically powerful event. What about the PC being a participant in the initiation of a new TKT priestess that has gone wrong? The ceremony repeats the story of the sleeping/dead Ernalda being hidden in TKT's cave, while an creature of darkness or chaos or undeath seeks to steal Ernalda away. The PC is perhaps a beloved granddaughter or family member of the priestess, perhaps she is playing the role of the 'flower maiden', but something goes wrong and the candidate for priesthood is incapacitated or killed during the ritual and the PC has to take her place to complete the ritual and avert disaster, gaining a bond to TKT in the process, perhaps physically transforming her. This could even be something that all the PCs participate in, with most PCs guarding the cave/house of TKT from an attacking enemy attracted by the ritual. 

 

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19 hours ago, SteveMND said:

One of the players always had soft spot for shepherds-of-the-dead-type gods, so he kinda latched onto Ty Kora Tek fairly early. 

It may be worth noting that Ty Kora Tek is more a Keeper of the Dead (she is Keeper of the 3rd Hell, or the Halls of Silence) vs. a shepherd of the dead (which I would interpret as a Psychopomp, and for the Orlanthi that is Issaries).

That said, Ty Kora Tek's cult is all about preparing the dead for their funerary rites, of conducting the rituals of mourning (think of them as professional mourners), and then ensuring their bodies or ashes are appropriately buried (whether in urnfields in Sartar or the necropoli of Esrolia.  They then help keep the dead quiet and satisfied in the afterlife (in Esrolia they tend the necropoli and provide the dead with spiritual food), and deal with settling ghosts.

Traditionally this is the domain of old women, however, as others have noted there are various possibilities of how younger women might be called to her service.  

 

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14 hours ago, Joerg said:

Other magics of the Goddess may be rites to prepare a soul for rebirth, and might actually be part of Earth conception magics. This might be some kind of heroquest path rather than anything spell-like, though.

It wouldn't surprise me if they also serve as keepers of the seeds of Aldrya.

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Thanks for all the ideas and info, guys; appreciated.  Could anyone suggest some books or links/soourcebooks that have more details about the myths/actions of TKT?  I've only come across a scant few that are detailed on the web (such as hiding Ernalda, etc.).  I know there's a lot of Glorantha lore out there from systems I never purchased, such as HeroQuest, so I suspect I may be missing a lot from other editions/incarnations of RQ over the years.

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just to add to the very good suggestions above, in many cultures some women had the duty of preparing the dead for funerals but due to their association wth the dead were often shunned by the community. but this was a skill that had to be learned and the rites passed down. Perhaps she's an apprentice embalmer. 

There are also keeners, professional women who would wail and cry at funerals, so your character could be a travelling to learn songs for the dead and earn some coin at funerals. 

a young follower need not necessarily be barren, she just has to wait a few decades before becoming a full priestess 

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3 hours ago, SteveMND said:

Could anyone suggest some books or links/soourcebooks that have more details about the myths/actions of TKT?  I've only come across a scant few that are detailed on the web (such as hiding Ernalda, etc.).  I know there's a lot of Glorantha lore out there from systems I never purchased, such as HeroQuest, so I suspect I may be missing a lot from other editions/incarnations of RQ over the years.

There has not been much on TKT over the years, and some content is likely non-canonical, though you still might find usable.

Here's some bits & pieces:

Cult Compendium (p.278, 286): Ty Kora Tek, Queen of the Dead, was incensed when Vivamort [aka Nontraya] stole souls who were hers, and she set the Earth against him.... Several Earth cults have sacred burial tools, usually shovels that deliver unregenerable damage to vampires, in the same manner as fire. Their use in digging graves for the dead and their holy place in cult funeral rites gives these tools their special powers. [Clearly a myth here where she learns of Vivamort ripping away souls that belong to her, then cursing him and sending agents/tools back into the world to hunt him down and destroy his funerary earth, and his powers.]

Glorantha Sourcebook (p.56): Ty Kora Tek, daughter of Gata, is the dwarf Goddess of Death, for she lives deep within the earth and has befriended the dwarfs, promising to return their souls’ energy to them if they would worship her.  [A myth here of aiding/gaining the loyalty of some dwarfs - and probably horrifying good Nidan dwarfs in the process.]

ditto (p.78): Ty Kora Tek is also the Goddess of Dark in the Earth, mentioned later on as one of the Six Earths. Within a great cavern or tomb of grey, called the “Waiting Ground” by some writers, she rules over the dead. Those dead who are fed and honored by their living kin have a pleasant existence, but those whose living kin have forgotten them mindlessly gibber in the Darkness.  [She patiently collects all these souls.  And likely she sends out her agents, aka various Psychopomps such as Issaries, Jajagappa, and others, to gather these souls and bring them to her.]

ditto (p.89): Ty Kora Tek was sister to Asrelia, and neither so beautiful nor friendly. She received gifts different from her sisters’, and grew covetous and jealous. This helped to bring about the downfall of the Earth deities in the War of the Gods. Ty Kora Tek had a Darkness God as her husband, and with his knowledge built a vast grey cavern where she would be her own queen. When the horror of Death came to the world, Ty Kora Tek aided many by leading them to this place of refuge and sanctuary in the world gone mad. There they remained, subject to her laws of Silence and Subservience, but in safety. Ty Kora Tek is now the Goddess of the Dead for the Earth cults. With her husband, she had several children who serve her in the Underworld.  [In my myths of Saird, the dark husband would be Jajagappa, the Catcher of Souls, who can catch in his net and drag even the most powerful magicians to the Underworld.]

ditto (p.94):  Ty Kora Tek is the Keeper of the Dead. She is viewed as fearsome and necessary. After caring for them in her bleak cavern, she releases the dead spirits to be reborn again.

GtG v2 (p.678): [From Gods Wall]  IV-9. Annara Gor, Goddess of the Third Underworld, Keeper of the Third Hell. Her hair is of serpents, and her clothing is in rags. She is also called Ugly Old woman.  (This is Ty Kora Tek, Goddess of the Dead and Queen of the Land of the Dead. She is a gaunt and wasted deity whose worshipers prepare corpses and guard graveyards.)

and IV-8. Deshlotralas God of the Third Underworld, Keeper of the Third Hell. He holds aloft the Bone of Power. [This suggests that Ty Kora Tek's dark husband is Deshlotralas, which may be a dark form of Lodril in the Underworld.  

Heortling Myth (p.7): Ernalda traveled deeper into the Underworld until she came to great caverns filled with the moaning dead. There she met her aunt, Ty Kora Tek, Keeper of the Dead.
During the start of Kinstrife, Uralda and Esra had gone to her, seeking protection. Ernalda asked her aunt to release her daughters but Ty Kora Tek refused. “Whoever comes into my realm now may not leave. I cannot set a precedent and allow anyone to leave if they have a good reason. Bad times are coming and soon my halls will be bursting with the slain.” Ernalda pointed out that Uralda and Esra were still full of life and were bringing vitality and sound to the Caverns of the Silence. “If both of them spend all their time here, soon the cavern will become its opposite and the dead will become confused.” Ty Kora Tek relented, seeking to keep her Gardens silent, but only if Esra agreed to spend some time with her aunt.  [Anyone seeking to bring back an Earth goddess or an ancient ancestress for their clan, for example see the Quest for Orane scenario in HQG, must encounter TKT and convince her to free the goddess or ancestress.]

ditto (p.98): Ty Kora Tek is the title, not a name, of the Shrouded Good Elder Goddess. No one dares to speak her name aloud, except in the midst of her sacred ceremonies, for to do so
invites the wrath of her wretched, avenging daughters. [In some stories, there is a suggestion that Asrelia and TKT are simply two names/faces for the same goddess.  This may or may not be the case.  But clearly TKT has access to a host of Underworld avengers such as Furies or Fates that can enact her will.]

ditto (p.118): Ernalda’s absence had sent Orlanth upon the Lifebringers Quest, and he had found her inside the hidden places of Ty Kora Tek's unknown realm.  [The Earth goddesses, and indeed many souls of the Orlanthi, are gathered by TKT.]

ditto (p.144): Asrelia’s abode, the Green Arbor, is in the Earth Realm. She sits close to Ernalda, whether on the throne, at the loom, or in the fields. By the feet of her stool is a tiny hole that most people cannot see, where she puts treasures. Inside this hole is her vast Treasure Vault. This hole also leads to Ty Kora Tek’s Caverns of Silence in the Underworld.

ditto (p.161): Ty Kora Tek is a goddess of the Earth Tribe and a sister of Asrelia. They are twins, although they look different they are exactly alike. When Asrelia wanted to go wander Ty Kora Tek did not. She remained behind. One time a darkness god came to her and said, “I am going to take you. I want to be inside of you.”
“I don’t think so,” said Ty Kora Tek, and she broke it apart and then used his parts to make a hidden cave, and then she moved in and remained there.
In the God War Humakt, Eurmal, Orlanth and the others all released Death into the world and sent hordes of terrified souls and spirits wandering about without a place to be. Ty Kora Tek aided those stricken by the new power. She found their neglected bodies and she prepared the dead for their last rites. When the ghosts did not go away then Ty Kora Tek could talk to them and convince them to retire properly.

ditto (p.161):  Ty Kora Tek is a gaunt and wasted goddess, and who is hollow inside. Her power is to bring sorrow to everyone. She makes a person’s absence known to all. She is also the
goddess who will take away and hold that sorrow, make absence mean nothing, and fill her hollow so the living may live. She receives regular sacrifice on every Shroud Day, along with Ernalda. Also, black hens go to her whenever the dead are buried in their jars.

ditto (p.166): Ty Kora Tek: Goddess of the Dead, and the Land of the Dead. She is a gaunt and wasted deity whose worshipers prepare corpses and guard graveyards.

And that's likely most of what is available.

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Storm Tribe p.194ff (for Hero Wars) has text quite similar to the quotes from Heortling Mythology. It suggests that the two sisters generally receive joint worship, which may (or may not) be outdated.

Thunder Rebels (also for Hero Wars) named a couple of Mahome's brothers as husbands of handmaidens of Ernalda. p.190  "Torabran, who burns the dead to set our breath free, whose wife Teka was the first person cremated."

p.87 has a text on funeral rites, which mentions the teka urn. "On the eighth day the family burns a man’s body on a pyre or a woman’s body in a funerary oven. After a man’s ashes blow away on the winds, the relatives place the bones and other remains inside an urn. All of a woman’s remains go into an urn. The funerary urns (known as teka) are buried in  the urnfield."

There appears to be a clear linguistic connection between the teka urn and the Tek part of TKT's title, and the Kora has been interpreted as another form of "Gor" (as in Maran and Babeester, denoting a Dark Earth connection).

I am not quite sure whether Orlanthi practice cremation on female corpses. If they do, they might follow the practices detailed in Thunder Rebels, but I think that body burials with various embalming techniques are at least common, too, especially in Esrolia. And there is a possibility that Storm Tribe leaders of old received body burials, too. If only for the simple reason that burial mounds make for good locations in scenarios, and having a well-preserved corpse inside animated by intruder activity makes a good adversary.

Telling how it is excessive verbis

 

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6 hours ago, Joerg said:

 

I am not quite sure whether Orlanthi practice cremation on female corpses. If they do, they might follow the practices detailed in Thunder Rebels, but I think that body burials with various embalming techniques are at least common, too, especially in Esrolia. And there is a possibility that Storm Tribe leaders of old received body burials, too. If only for the simple reason that burial mounds make for good locations in scenarios, and having a well-preserved corpse inside animated by intruder activity makes a good adversary.

There are pre-Time barrows and tombs in Sen Senrenen (the hills around Whitewall) and near the Print. This means that the proto-Heortlings practiced burial rather than urn-fields. I believe the burning of the bodies was something introduced with Heort.

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One notion -- utterly non-canonical, but I was struck by it -- is that TKT has Darkness & Infertility themes, and it occurred to me that a troll priestess initiating to Kyger Litor (whose womb was Chaos-cursed) might go astray on the initiation-heroquest and end up belonging to TKT ...  Much to the dismay of good Troll-hating Orlanthi...  😉

 

C'es ne pas un .sig

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On 7/3/2018 at 3:35 AM, SteveMND said:

Okay, so, I'm planning on running a RQG campaign later this summer, and none of my potential players have played RQ before (or even heard of the setting apart from my random reminiscences over the years).  They've been looking through my sizeable (but hardly exhaustive) collection of RQ bits and bobs I have been accumulating over the last 40 years, trying to see if there's anything that catches their fancy or engages their gaming spirit, since there is soooo much lore to potentially deal with.

One of the players always had soft spot for shepherds-of-the-dead-type gods, so he kinda latched onto Ty Kora Tek fairly early.  Unfortunately, as a (comparatively) minor goddess, there's only so much written on her that I've been able to come across, and most of the stuff I've found online have been the occasional references to her roles, but little in the way of actual priestess-y custom, rituals, activities and the other day-to-day approaches to her priestesses and followers.

Any suggestions from people who may be more versed in the lore than I?  

Ty Kora Tek is normally the province of post-menopausal women, so past child-bearing age, but not necessrily old. I suppose barren women would be OK as well. However, I am not sure if men can join the cult.

What do they do? Bury people and make sure the funerary rituals are done properly. This has the benefits that the deceased person does not come back as undead, their ghost is not inclined to haunt the living and the Ty Kora Tek worshippers get a nice little income. I see them as being professional mourners at funerals, tearing their clothes, covering their head with ashes and wailing on cue.

Ty Kora Tek worshippers are also effective against Vampires, as theie cult shovels damage them and cannot be regenerated, also they can bless a Vampire's coffin earth and render it ineffective. I can see younger cultists going along with Humakti on vampire-killing missions, armed with a copper shovel and holy earth.

 

On another related vein, he wanted to play a follower of Ty Kora Tek, but of course, actual priestesses have to be older, and the player characters in my upcoming campaign would likely be younger (as my first foray into RQG, I'd like to include as few 'house rules' to the default game rules as possible until I've gotten a better hand on the whole system).  He doesn't mind playing a younger character with aspirations later in life, but the question I then have is, are there younger 'followers' of Ty Kora Tek in that sense?  Do you have young women teaching and training all their lives in anticipation of becoming TKT priestesses once they pass beyond childbearing age?  Or, as I rather suspect, are they instead just priestesses/adherents of Ernalda who just kind of 'migrate' to that associated cult once they get to a certain age and feel so inspired by the goddess to do so?

Just let barren women join the cult. They are associated with Dust (Dry Earth, or Earth without Fertility, which used to be one of the ty Kora Tek runes).

Also, if a girl goes through the Adulthood Ceremonies and ends up worshipping Ty Kora Tek, there is nothing wrong with that. She would be unusual, but a lot of PCs are unusual.

Any suggestions, references and/or links folks might have would be greatly appreciated.  We could, of course, just kinda 'make it up' as we go, but I'd much prefer to have a more solid grounding in the 'reality' of the cult and its place in the mortal world if possible, given the richness of the accumulated Glorantha writing already.

It's your game, it really is, so do what feels right. As soon as you start playing, you go against the accepted Glorantha anyway, so why not make minor exceptions to make the game flow smoother?

 

 

 

 

 

Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. 

www.soltakss.com/index.html

Jonstown Compendium author. Find my contributions here

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1 hour ago, soltakss said:

What do they do? Bury people and make sure the funerary rituals are done properly.

And corpse preparation!  Probably includes making shrouds, death garb, painting the faces of the dead, preparing goods for the grave and the afterlife...

And after death they likely gather and prepare spirit 'food' to serve on Ancestor's Day (aka the Day of the Dead).

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1 hour ago, jeffjerwin said:

What about Nandan's folk? I'm pretty sure they become Crones when they get old.

I guess the question there is whether Nandan is still canonical.  I don't think I've seen much reference since the Hero Wars' Thunder Rebels supplement.

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3 minutes ago, jajagappa said:

I guess the question there is whether Nandan is still canonical.  I don't think I've seen much reference since the Hero Wars' Thunder Rebels supplement.

Mentioned in Book of Heortling Mythology p156

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1 hour ago, Joerg said:

Nandan is mentioned as a gender in RQG p.81, Sex and Marriage box.

That settles it... it would awfully lopsided to have Vinga without Nandan.

 

Question: we have quite a few genders now for Heortlings. But how many genders does the Lunar Way accept? Or is the answer "we don't really care"? I think the Dara Happans probably only have two or three.

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