Jakob Posted July 9, 2018 Share Posted July 9, 2018 I downloaded the MW Quickstart to get a general idea of the game (even tough I already have a pretty good idea from playing Stormbringer) ... however, after surveying it, I have to ask: Is there anyone who could make head or tails of it? Especially the combat chapter seems to make no sense at all - it pretty much says "everything happens in DEX rank order, including parries, and if you want to do more than one thing in a round, the next one happens at DEX-5.", and that's it. Going by that, I would assume that you can only parry a blow if you happen to act at exactly the same DEX rank as the attacker, and that you can do as many attacks and parries as you like in a round, as long as you don't run out of DEX ranks. Now coming from Stormbringer/RQ etc., I'm pretty sure that is not the way it is supposed to be. I hope the quickstart is not indicative of the writing quality of MW ... Quote My RPG Blog: Swanosaurus - A Fierce and Beautiful Creature Link to comment Share on other sites More sharing options...
Nick J. Posted July 9, 2018 Share Posted July 9, 2018 The Magic World main rule book is much more clearly worded than the Quickstart. I get what it's saying because I grok Magic World (and just about all other BRP games) but I can see why you'd think it was a little too thin. Really about the only noteworthy thing in the Quickstart is the little introductory adventure at the back (which I think is actually pretty good). 1 Quote Link to comment Share on other sites More sharing options...
Jakob Posted July 10, 2018 Author Share Posted July 10, 2018 Thanks - I think I was just a little frustrated, since I thought about running a game with the quickstarter while I'm waiting to get my hands on a print copy of the book ... anyway, good to know that the adventure is worth reading! Quote My RPG Blog: Swanosaurus - A Fierce and Beautiful Creature Link to comment Share on other sites More sharing options...
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