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jeffjerwin

Donandar. Comments appreciated.

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OK I did actually do a write-up.

Second draft even.

I had skills : Ceremony, Dance, Sing, Play Instrument, Discuss

Climb, Mummery, Juggle, Jump, Tumble as speciality skills, plus one special "act" particular to each character

No spirit magic, we're agreed there.

Also had Metcalfe's idea about swapping location with an illusion, limited by both range and eyesight

Subcults (elder siblings) Skovari (folk music - had Heal, probably wrong), Molamin (formal dance and music - Coordination), Drogarsi (epic poetry - Bladesharp)

No associated cults as such, I had Donandar as the son of Silonia goddess of dance, and Ralforisus god of music ; fourth and youngest born in the Darkness

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24 minutes ago, Julian Lord said:

No associated cults as such, I had Donandar as the son of Silonia goddess of dance, and Ralforisus god of music ; fourth and youngest born in the Darkness

That is correct.  It's noted in the Donandar writeup in the Cults Compendium.

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47 minutes ago, Julian Lord said:

 

Subcults (elder siblings) Skovari (folk music - had Heal, probably wrong), Molamin (formal dance and music - Coordination), Drogarsi (epic poetry - Bladesharp)

 

The Earth connection to Skovari (and his twin Skovara) is because they belong to the Earth pantheon - and Ernalda shared her Heal spirit magic with them. I suppose healing and dancing do have a connection, particularly in a shamanic sense.

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BTW, I have continued to develop this campaign idea, though it's now set in 1450+.

I've come to the following conclusions:

There is an obvious connection between the EWF and the Puppeteers. But the Puppeteers survived and continued during the Inhuman Occupation, meaning that they were not 'flawed' in the sense that the Dragon Ring was.

I think the Puppeteers were originally part of the Proximate Holy Realm system. Like the priests of Orlanthland, they reject kings... Like Orlanthland, they promote harmony and nonviolence. As the Guide says: "In 600, the priests of Dragon Pass successfully executed the Gate of the Proximate Holy Realm. This initiated a long period when the priests and priestesses (and their later draconic heirs) ruled. The Orlanthi way was directed to create a society based on the Ernaldan virtues of providing. Violent men were sent to join the Brotherhood of War, who expanded the Kingdom of Orlanthland into southern Peloria at the direction of the priests."

The proximate holy realm was a gate between the Hero Plane and the mundane world. This is also a feature of Puppeteer performances. The Puppeteer territory is essentially the same as the core of Orlanthland. They gather in EWF (and earlier, Orlanthland) ruins. Compare their values, and the values of Orlanthland to the values of Sartar, who was initiated into the Puppeteer secrets...

I think Vistikos, with his 'dancing' magic, and his mysticism, was a breakaway figure from the Puppeteers, and thus the EWF could be said to be a mistaken path taken by an aberrant troupe.

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The Puppeteers and the EWF have the temporary reality of on one hand the Illusions and on the other hand the dragon dream in common. Why that made them immune from the Inhuman Occupation curse isn't quite clear.

Vistikos was excommunicated in Nochet. That doesn't sound much like Puppeteer membership to me.

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1 minute ago, Joerg said:

The Puppeteers and the EWF have the temporary reality of on one hand the Illusions and on the other hand the dragon dream in common. Why that made them immune from the Inhuman Occupation curse isn't quite clear.

Because they weren't really there, or they were. 

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2 hours ago, Joerg said:

The Puppeteers and the EWF have the temporary reality of on one hand the Illusions and on the other hand the dragon dream in common. Why that made them immune from the Inhuman Occupation curse isn't quite clear.

Vistikos was excommunicated in Nochet. That doesn't sound much like Puppeteer membership to me.

Well, there is an enormous Donandar temple in Nochet. The methodology of the hunting and waltzing bands, of conversion through performance, seems awfully similar, but maybe, if the proximate holy realm magics are a shared secret that is the main link.

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2 hours ago, soltakss said:

Because they weren't really there, or they were. 

Sorana Tor was also immune, by virtue of being a demigod's avatar. The other possibility is that the leadership of the troupe isn't actually human, at least to draconic reasoning.

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I recently bought RQ: Gods of Glorantha (advance photocopy edition).  It suggests the following...

Donandar's runes are Harmony, Mobility and Illusion

Lay members get free training in Act, Dance, Dodge, Play (instrument) and Sing

Initiates get:

Free Dex training.  

Spirit Magic: 1/2 price on Bladesharp, Coordination, Glamour, and Heal. 

Sorcery is not forbidden.

Rune Magic:  Divination, Extension, Sanctify, Harmonize, Illusory (Motion) (Sight) (Sound), and Switch Places.

Switch Places (Illusion and Harmony Runes)

2pt Ranged instant non-stackable

This spell must be cast at ab apparition created through the Illusory sight Rune Spell.  It allows the caster to trade places with the apparition, which must be visibly to the caster performing the transfer.  A common tactic is for the caster to create an apparition of themselves, allow that apparition to be revealed as an illusion (and thus of no further interest) and then cast Switch Places.

Subservient Cults: (Donandar's half brothers)

Skovari- God of lusty folk music, teaches the cheap Heal and Glamour spells

Molamin (aka Hyraos the Harper of Peloria) Provides Truetune

Truetune (Harmony Rune)

1pt Touch, temporal, non-stackable

Essentially doubles skill of anyone using the instrument the spell is cast upon.

Drogasi - (God of War Dances and Epic Poetry Orlanthi style) teaches Bladesharp and Coordination.

Associated Cults: Ernalda, Orlanth and Yelm, give Donandar nothing, because nobody ever pays musicians amirite?

 

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1 hour ago, Darius West said:

Ernalda, Orlanth and Yelm, give Donandar nothing, because nobody ever pays musicians amirite?

Space in their temples at which they can learn spirit magic or, in Molamin's case, restore rune points via worship.

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I don't understand why he has no access to the common rune spell Heal Wounds'? He has the Harmony rune and heal/cure spell have this rune.

Traveling is dangerous, There could be stage accidents, ...

Why not all common rune magic like all cults (except Yinkin)?

And I can easily see Chalana Arroy give Donandar 'Harmony' spell to calm an angry crowd (after a bad performance? Or in order to have all the audiance attention?)

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46 minutes ago, Manu said:

I don't understand why he has no access to the common rune spell Heal Wounds'?

He's a small god of a small cult.  If your entertainer is worried about such, then have them join Ernalda, Orlanth, or Yelm as an associated cult and get access to their Healing powers.

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1 hour ago, jajagappa said:

He's a small god of a small cult.  If your entertainer is worried about such, then have them join Ernalda, Orlanth, or Yelm as an associated cult and get access to their Healing powers.

In fact, it would be kind of unusual to not belong to one of these as well.

It would be a little like being a Yinkin initiate without an Orlanth or Odayla initiation on the side.

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