Pentallion Posted December 8, 2018 Posted December 8, 2018 13 hours ago, soltakss said: I've seen that, thanks, but not sure if our players want to try out SciFi just yet. It's more like Sci-fi Cthulhu set in the 20's on an alternate earth. Prohibition, aliens and madness. What could go wrong? Quote
Tywyll Posted December 8, 2018 Posted December 8, 2018 On 12/7/2018 at 6:57 PM, soltakss said: RQ3ish, so RQ3 with a lot borrowed from other systems and a lot of houserules. To be honest, these weren't that high-powered, their highest skill was around 120%. However, the magical adds for Runes meant they got high skills. How did I handle them? Like HeroQuest does, so their main powers came from HeroQuest abilities, skills and spells were, to a large extent, irrelevant. If they had a spell, then I used it more like an ability, or modifier to a power. It was free-flowing, fast and exciting, allowing the players to do a lot more with their PCs than the "Sunbright only covers 15m" restrictions on spells. That's cool. I would love to see those mechanics written up to help play at that level! Quote
soltakss Posted December 8, 2018 Author Posted December 8, 2018 2 hours ago, Tywyll said: That's cool. I would love to see those mechanics written up to help play at that level! So would I! 😉 At the moment, they are all in my head, so would take a while to formulate and write them up so they could be posted. In any case, my views on some things have changed, so I probably wouldn't run it the same way again. 1 Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here.
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