Paid a bod yn dwp Posted July 19, 2018 Share Posted July 19, 2018 @Jason Durall What's the critical damage for a crushing weapon in RQG? Is it Max weapon damage + Max dam bonus + Dam bonus rolled as normal or Max Weapon Damage + Max Dam Bonus + Max Dam bonus Reading through the the section on Crushing damage p206, it only mentions special damage, theres no mention of critical damage. In contrast the two previous sections on Impaling damage, and Slashing damage do clarify critical damage. The only explanation I've found is the boxed section on p203 Summary of special damage results, which says " A critical success inflicts the maximum possible special damage type and ignores any armor." So what is the maximum possible critical damage type for crushing weapons? Do we maximise the normal rolled damage modifier as well? Quote Link to comment Share on other sites More sharing options...
PhilHibbs Posted July 19, 2018 Share Posted July 19, 2018 I think it is: Max Weapon Damage + Rolled Damage Bonus + Rolled Damage Bonus Quote Link to comment Share on other sites More sharing options...
Paid a bod yn dwp Posted July 19, 2018 Author Share Posted July 19, 2018 2 minutes ago, PhilHibbs said: I think it is: Max Weapon Damage + Rolled Damage Bonus + Rolled Damage Bonus Except that crushing special damage already uses Weapon damage + max dam bonus + rolled dam bonus 2 Quote Link to comment Share on other sites More sharing options...
jps Posted July 19, 2018 Share Posted July 19, 2018 As I read it: it's max damage bonus then you roll your weapon damage and you roll your damage bonus. As it's stated in the rules: if you have no damage bonus crushing is useless. So a Maul dealing a special success, swung by an Uz with a +1D6 damage bonus, would deliver 6 (max damage bonus) + 2D8 + 1D6. Crushing weapons are much less effective than thrusting or slashing weapons. Quote Link to comment Share on other sites More sharing options...
HreshtIronBorne Posted July 19, 2018 Share Posted July 19, 2018 They are less effective if you aren't a giant or huge monster. A 3d6 damage bonus would yield a maul swing of 2d8+3d6+18 on either a special or a crit. So crushing weapons are great for big baddies and better than others for consistent special damage. Also, no stickage. Quote Link to comment Share on other sites More sharing options...
Paid a bod yn dwp Posted July 19, 2018 Author Share Posted July 19, 2018 20 minutes ago, HreshtIronBorne said: A 3d6 damage bonus would yield a maul swing of 2d8+3d6+18 on either a special or a crit. My question is about critical Crushing damage. I think the special damage on Crushing is clear, but critical Crushing damage isnt clear whether the rolled damage bonus is also maxed - Criticals are stated as maximum special damage ignoring armour. Quote Link to comment Share on other sites More sharing options...
jps Posted July 19, 2018 Share Posted July 19, 2018 A critical damage ignores armor that's all Quote Link to comment Share on other sites More sharing options...
Paid a bod yn dwp Posted July 19, 2018 Author Share Posted July 19, 2018 3 minutes ago, jps said: A critical damage ignores armor that's all Not according to the boxed text. It clearly states that a critical does the maxium special damage for the damage type Quote Link to comment Share on other sites More sharing options...
jps Posted July 19, 2018 Share Posted July 19, 2018 Erf you're right, it's confusing. The boxed text contradicts the the rule on page 206 by adding an extra effect. Quote Link to comment Share on other sites More sharing options...
Paid a bod yn dwp Posted July 19, 2018 Author Share Posted July 19, 2018 (edited) It is a bit confusing. The sections on Impale and slashing damage do mention criticals as being maxium special damage. So I imagine the boxed text is correct. Odd that Crushing critical damage effect is not mentioned at all in the Crushing damage section. Seems amiss, particularly as the boxed text explains the effect of criticals - I’m just not sure if you max out the rolled damage bonus as well with critical crush? Edited July 19, 2018 by Paid a bod yn dwp Quote Link to comment Share on other sites More sharing options...
Pentallion Posted July 20, 2018 Share Posted July 20, 2018 (edited) 7 hours ago, Paid a bod yn dwp said: Not according to the boxed text. It clearly states that a critical does the maxium special damage for the damage type The maximum special damage is rolled damage + max str bonus (this is what they mean by the "maximum special damage") + rolled str bonus PLUS it ignores armor. That's my take anyways. Edited July 20, 2018 by Pentallion Quote Link to comment Share on other sites More sharing options...
Paid a bod yn dwp Posted July 20, 2018 Author Share Posted July 20, 2018 (edited) 4 hours ago, Pentallion said: The maximum special damage is rolled damage + max str bonus (this is what they mean by the "maximum special damage") + rolled str bonus PLUS it ignores armor. Surely a critical crush would be maxium rolled damage + max damage bonus + either rolled damage bonus/ or max damage bonus? The sections on impale and slash make it clear that any magical bonus and damage bonus are rolled normally after doubling the weapon damage with special damage. So maybe that’s the way to go with crush? The issue i have is, the damage is worked out quite differently for crush specials, which makes me think that maybe that the same logic doesn’t necessarily apply here. I’d hazard a guess that it’s the same logic. Meaning critical crush is: Maxium rolled damage + max dam bonus + rolled dam bonus What’s needed is an explicit paragraph that explains under the crush section how Crits are calculated, as is done with impale and slash. If it can be done for impale and slash, why not repeat the same successful explanation for crush? Edited July 20, 2018 by Paid a bod yn dwp Quote Link to comment Share on other sites More sharing options...
PhilHibbs Posted July 20, 2018 Share Posted July 20, 2018 4 hours ago, Pentallion said: The maximum special damage is rolled damage + max str bonus (this is what they mean by the "maximum special damage") + rolled str bonus PLUS it ignores armor. That's my take anyways. I don't see any justification for that - the "special" part is that you roll damage bonus twice, just like the "special" part of impale is you roll weapon damage twice. Hm, actually I see what you mean now. And going by Jason's ruling in the EncounterRP session, that makes sense, he was ruling that a critical impale did max + roll + DB. Or, better said as roll + max + DB. However the text contradicts this by saying that the 1D6+1 spear weapon does 14 points of damage plus rolled DB. Quote Link to comment Share on other sites More sharing options...
Paid a bod yn dwp Posted July 20, 2018 Author Share Posted July 20, 2018 14 minutes ago, PhilHibbs said: However the text contradicts this by saying that the 1D6+1 spear weapon does 14 points of damage plus rolled DB. The text is consistent here. I’d say that’s right. Special damage becomes maximised under a critical - the full possible special damage Quote Link to comment Share on other sites More sharing options...
Paid a bod yn dwp Posted July 20, 2018 Author Share Posted July 20, 2018 (edited) 45 minutes ago, PhilHibbs said: And going by Jason's ruling in the EncounterRP session, that makes sense, he was ruling that a critical impale did max + roll + DB. Or, better said as roll + max + DB Looks like he contradicted the written rule a little, to be forgiven playing the game at 4am. He must have a lot of playtest versions of the rules rattling around in his head On critical impale the text is pretty clear I think. Special damage is maximised ignoring armour, then you add any damage bonus or magical bonus as normal. So it should be Critical Impale Max weapon Damage + Max Weapon Damage + damage bonus rolled as normal Edited July 20, 2018 by Paid a bod yn dwp Quote Link to comment Share on other sites More sharing options...
PhilHibbs Posted July 20, 2018 Share Posted July 20, 2018 Hopefully there will be quick reference tables in the GM Pack that make this all clear and consistent. 1 Quote Link to comment Share on other sites More sharing options...
Paid a bod yn dwp Posted July 23, 2018 Author Share Posted July 23, 2018 (edited) Ok - looking over the rules again I found reference to a general rule on critical attacks that has details missing from the section on special attacks descriptions. A few pages before there is a boxed text section on p200 summary of combat results. “A critical success ignores armor and does maximum special damage plus damage bonus.“ For future printings it would be helpful if this was repeated in the section on special attacks, particularly the boxed text which does mention maximum damage in reference to criticals, but fails to mention the plus damage bonus leading to the confusion in this thread. Edited July 23, 2018 by Paid a bod yn dwp Quote Link to comment Share on other sites More sharing options...
PhilHibbs Posted July 23, 2018 Share Posted July 23, 2018 52 minutes ago, Paid a bod yn dwp said: “A critical success ignores armor and does maximum special damage plus damage bonus.“ Ok, from that I would conclude that a crush does max weapon damage + max damage bonus + rolled damage bonus, since on damage bonus is special and the other isn't. 2 1 Quote Link to comment Share on other sites More sharing options...
Paid a bod yn dwp Posted July 23, 2018 Author Share Posted July 23, 2018 2 minutes ago, PhilHibbs said: Ok, from that I would conclude that a crush does max weapon damage + max damage bonus + rolled damage bonus, since on damage bonus is special and the other isn't. Yep agreed 1 Quote Link to comment Share on other sites More sharing options...
tnli Posted March 4, 2020 Share Posted March 4, 2020 Nobody commented on this thread on the Crush special damage. Suppose that your crushing weapon does 1d6 damage, and you have a -1d4 damage bonus. On a normal success, you do 1d6 -1d4 damage. On a special success, you do what, 1d6 -1 (max damage bonus) -1d4 damage? And on a crit you do what? 6 -1 -1d4? Quote Link to comment Share on other sites More sharing options...
PhilHibbs Posted March 4, 2020 Share Posted March 4, 2020 (edited) 23 minutes ago, tnli said: On a normal success, you do 1d6 -1d4 damage. On a special success, you do what, 1d6 -1 (max damage bonus) -1d4 damage? And on a crit you do what? 6 -1 -1d4? Yes, I'd interpret it as "most damage" rather than "biggest number even if it's negative". -1 is a higher number than -4, mathematically speaking. Actually I would ignore the -1. It makes little sense to do less damage on a special than on a normal. Edited March 4, 2020 by PhilHibbs Quote Link to comment Share on other sites More sharing options...
Akhôrahil Posted March 4, 2020 Share Posted March 4, 2020 (edited) On 7/19/2018 at 3:21 PM, Paid a bod yn dwp said: Max Weapon Damage + Max Dam Bonus + Max Dam bonus This. You do special damage, only maximized. Same thing goes for Slash and Impale. (However, it should be noted that the example text on p. 206 has a completely different description, where instead of doing [Max normal weapon roll] + [Max special damage roll] + [Max Damage Bonus roll], you roll [Normal Weapon Damage roll] + [Max additional special damage roll] + [Normal damage bonus roll]. However, I no longer even remotely trust example text in RQG, because it's so badly edited as to be more misleading than helpful. For instance, it's in direct contradiction to the results table, which makes it abundantly clear that it's at least [Max normal weapon roll] + [Max additional special damage roll], and which is also supported by the rules text. Just toss it! My rule of thumb is Table > Rules Text > Example. Only the handling of the damage bonus seems like it could be unclear.) Edited March 4, 2020 by Akhôrahil 1 Quote Link to comment Share on other sites More sharing options...
Akhôrahil Posted March 4, 2020 Share Posted March 4, 2020 On 7/23/2018 at 10:45 AM, Paid a bod yn dwp said: “A critical success ignores armor and does maximum special damage plus damage bonus.“ It's unfortunately impossible to tell whether this means "maximum (special damage plus damage bonus)“ or "(maximum special damage) plus (damage bonus)“. Quote Link to comment Share on other sites More sharing options...
Akhôrahil Posted March 4, 2020 Share Posted March 4, 2020 (edited) 50 minutes ago, tnli said: Nobody commented on this thread on the Crush special damage. Suppose that your crushing weapon does 1d6 damage, and you have a -1d4 damage bonus. -1 is higher than -4. Maximizing -1D4 means -1, as it's the highest roll. However, it still means that a Crush with negative damage bonus does less damage than a non-Crush, which is hilarious. Edited March 4, 2020 by Akhôrahil 1 Quote Link to comment Share on other sites More sharing options...
Akhôrahil Posted March 4, 2020 Share Posted March 4, 2020 (edited) Parallel question: If you crit with an Atlatl, does the extra D6 damage get maximized? Does an Impale do 2D10+1D6, or 2D10+2D6 (that is, is the additional damage part of what gets rolled again)? Assuming 1D2 modified damage bonus, does an Atlatl Crit do 20+1D6+1D2, 20+2D6+1D2, 26+1D2, 28, 32+1D2, 34, or something else? I say "Yes", "Uhh, not sure, really, probably the former?" and "28, I think?" respectively. Edited March 4, 2020 by Akhôrahil Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.