MOB Posted July 21, 2018 Share Posted July 21, 2018 With the release of the RuneQuest Glorantha Bestiary on PDF, this thread is to catch any typos or errors spotted. Please note them here, quoting the page number, the error, and the suggested correction. Many thanks. 1 Link to comment Share on other sites More sharing options...
MOB Posted July 21, 2018 Author Share Posted July 21, 2018 (edited) Brought over the unofficial thread started earlier. We appreciate everyone's enthusiasm to help with tribal editing but for admin purposes we need the responses to be in a thread started by a moderator. ___ Page 13 To start the ball rolling Troll height page 73 (and SIZ page 75). Unless the Guide is no longer canon the males should be an average 10cm taller and their SIZ should be 3D6+8. Females should be 10cm taller too. This will keep the male SIZ as used in RQ3, their height consistent with both old and more recent depictions of trolls, it also will be consistent with the RQ:G size chart, and it won't rubish the GtG. Also Kyger Litor page 80 also has the Spirit Rune in the GtG. Seems she doesn't have three Runes whilst the tusker rider god does ___ Map key says "Ducks (Darulz)", should be Durulz ___ The duck distribution map only shows them in DP, not the Holy Country or southern Maniria. The GtG has respective pops of 10K, 20K, and an unspecified small number. ___ Page 28, Baboon characteristics: DEX is listed as 3D6+6 but the average is listed as 13. Page 57, Dwarf armor. "The dwarf has a 70% [chance] of being unaffected by any spell cast at them." The word 'chance' is missing. ___ Description of True Dragons on p117, "The best-known Kralorelan True Dragons are:" - Should there be spacing used to separate out the text from the section above on the Four true dragons of DragonPass? When you read/scan "The four True Dragons of Dragon Pass are", it looks as though there are many more then four types mentioned. Closer inspection reveals the division, but spacing would help. Edited July 21, 2018 by MOB 1 Link to comment Share on other sites More sharing options...
jajagappa Posted July 21, 2018 Share Posted July 21, 2018 (edited) p.13 "Bullstitches" should be "Bullsitches" p.104 The pictured scorpionman has 8 legs, but the hit locations chart on p.105 only lists 6 legs. Perhaps add note that both 6 and 8 legged varieties occur. p.186 "Thunder Broather" should be "Thunder Brother" Edited July 21, 2018 by jajagappa Link to comment Share on other sites More sharing options...
filkertom Posted July 21, 2018 Share Posted July 21, 2018 (edited) P. 94 — the description of the spell Crack is vague and confusing. It doesn’t even state what the spell is supposed to do. p. 122 “An exceedingly rare creature” should perhaps be “Exceedingly rare creatures” p. 123 “eviscerated” should perhaps be “removed”? “... mask carved with spells” IS “placed on the head...” Edited July 21, 2018 by filkertom Added info Link to comment Share on other sites More sharing options...
jongjom Posted July 21, 2018 Share Posted July 21, 2018 Page 18. Dryads. Hit Points Should be 13 by virtue of their high POW Link to comment Share on other sites More sharing options...
David Scott Posted July 21, 2018 Share Posted July 21, 2018 The Alphabetical Listing of Entries starting page 202 has a small number of the entries hyperlinked, the majority of entries aren’t linked. ----- Search the Glorantha Resource Site: https://wellofdaliath.chaosium.com. Search the Glorantha mailing list archives: https://glorantha.steff.in/digests/ Link to comment Share on other sites More sharing options...
Jon Hunter Posted July 21, 2018 Share Posted July 21, 2018 Runes for non human characters are unclear, ie do trolls get the +10% on darksense, does the elven plant run replace something is it additional to the human runes? are the two ambiguities i've spotted. www.backtobalazar.com Link to comment Share on other sites More sharing options...
Risto Welling Posted July 21, 2018 Share Posted July 21, 2018 Maps showing distributions has ducks named as darulz, which seems legit since they are the ones da rulz, but... Link to comment Share on other sites More sharing options...
Jon Hunter Posted July 21, 2018 Share Posted July 21, 2018 i think some capitlaisation issues on page 68 "as their Right Legitimate prey. " www.backtobalazar.com Link to comment Share on other sites More sharing options...
Jon Hunter Posted July 21, 2018 Share Posted July 21, 2018 Maybe intentional but an apparent contradiction here 1 www.backtobalazar.com Link to comment Share on other sites More sharing options...
Oracle Posted July 21, 2018 Share Posted July 21, 2018 p.14 The old RuneQuest modules Borderlands and River of Cradels gave me the impression, that there live Newtlings along the Zola Fel. The Guide to Glorantha, p.440: Rogue bachelors of the newtling race live in the Praxian river valleys. This is not reflected in the Newtlings Distribution Map. So is the population at the Zola Fel too small to be shown in the Newtlings Distribution Map, or is this an error in the map? Link to comment Share on other sites More sharing options...
7Tigers Posted July 21, 2018 Share Posted July 21, 2018 (edited) p.4 (pdf page 5), first column "Several of The Terrors described within can best armies" => "beat" perhaps? Edited July 21, 2018 by 7Tigers Link to comment Share on other sites More sharing options...
Oracle Posted July 21, 2018 Share Posted July 21, 2018 (edited) 31 minutes ago, Oracle said: p.14 The old RuneQuest modules Borderlands and River of Cradels gave me the impression, that there live Newtlings along the Zola Fel. The Guide to Glorantha, p.440: Rogue bachelors of the newtling race live in the Praxian river valleys. This is not reflected in the Newtlings Distribution Map. So is the population at the Zola Fel too small to be shown in the Newtlings Distribution Map, or is this an error in the map? I think I've found the answer: the Newtlings Distribution Map does only show the distribution of young (tadpoles) and adult Newtlings. This does exclude Bachelors (which contrary to my initial impression are not adult Newtlings), but this is the type of Newtlings, which you can find along the Zola Fel ... So you can ignore this entry. It's not a mistake. Edited July 21, 2018 by Oracle Link to comment Share on other sites More sharing options...
Paid a bod yn dwp Posted July 21, 2018 Share Posted July 21, 2018 (edited) P45 Giants, “Giants often use great clubs or even tree trunks in battle, with the ability to sweep and hit many opponents at once.” The text mentions sweep attack, but there’s no explanation on how to referee this in the book. Not sure if it’s the same in RQG, but RQ3 had a spot rule on this type of attack. Edited July 21, 2018 by Paid a bod yn dwp Link to comment Share on other sites More sharing options...
Paid a bod yn dwp Posted July 21, 2018 Share Posted July 21, 2018 (edited) P8, section on Flying - Perhaps some sensitivity to the Ducks needed? Edited July 21, 2018 by Paid a bod yn dwp Link to comment Share on other sites More sharing options...
Steve Posted July 21, 2018 Share Posted July 21, 2018 40 minutes ago, 7Tigers said: p.4 (pdf page 5), first column "Several of The Terrors described within can best armies" => "beat" perhaps? Sounds correct as written to me. 4 1 Link to comment Share on other sites More sharing options...
hanataka Posted July 21, 2018 Share Posted July 21, 2018 p.8Religion: This section briefly outlines the species’ religion, where appropriate. Included are short cult write-ups for Aldrya (the major elf deity), Cacodemon (the main ogre deity), Cult of the Bloody Tusk (the deity of the Tusk Riders), Kyger Litor (the major troll deity), Mallia (a goddess of disease worshiped by broo), and Zorak Zoran (a troll war god). "Fiends of Cacodemon" data exists in Terrors chapter(p.195), but there is no Cacodemon Cult write-up. 1 Link to comment Share on other sites More sharing options...
Scott A Posted July 21, 2018 Share Posted July 21, 2018 p. 176, the "She That Strikes from Afar" writeup mentions Mindlink, which isn't in either the core book or the bestiary Link to comment Share on other sites More sharing options...
Scott A Posted July 21, 2018 Share Posted July 21, 2018 p. 48, the Maidstone Archer's Multimissile doesn't have its variable level listed Link to comment Share on other sites More sharing options...
jajagappa Posted July 21, 2018 Share Posted July 21, 2018 All the Distribution Maps on pages 12-15 are missing the Imther Mountains though many much smaller mountain ranges are shown. Link to comment Share on other sites More sharing options...
jajagappa Posted July 21, 2018 Share Posted July 21, 2018 p.82 in the Create Zombie spell - "This spell creates a revenant (see page 123) out of a newly slain victim." Think this should read: "This spell creates a zombie (see page 128) out of a newly-slain victim" (If it just creates a revenant, then no need for a different spell since ZZ also has a Create Revenant spell) 1 Link to comment Share on other sites More sharing options...
PorkLip Posted July 21, 2018 Share Posted July 21, 2018 (edited) In the Monsters sections (that seems to be mostly ordered alphabetically) True Dragons is located between Dinosaurs and Gargoyles. True Dragons seems to be sorted as if the entry previously had been named "Dragons". There's at least two possible fixes for this Since the True Dragons entry also contains Dream Dragons restore Dragons as the name of the entry. This would imply also removing True Dragons from the Alphabetical Listing and adding Dragons to the same. Move the "True Dragons" entry to its correct location after Sky Bulls I would personally recommend #1 since it makes it much easier to locate the "Dragons" entry in the book Edited July 21, 2018 by PorkLip 1 Link to comment Share on other sites More sharing options...
MerseyViking Posted July 21, 2018 Share Posted July 21, 2018 Page 25 in the section on elf bows: Quote If acts as a mere self bow for other elves. Should be: It acts as a mere self bow for other elves. Link to comment Share on other sites More sharing options...
filkertom Posted July 21, 2018 Share Posted July 21, 2018 Re: PorkLip’s excellent points about the Dragon section — would it also make sense to list Wyrms and Wyverns there? I could make a case either way. Link to comment Share on other sites More sharing options...
filkertom Posted July 21, 2018 Share Posted July 21, 2018 A few things about the Crimson Bat (and I do realize that a lot of this entry is from earlier write-ups, but I seriously think they should be revisited): 1. 90-meter wingspan, 20 meters nose to tail, 1K metric tons... size 180? That’s like saying a football field is only as big as one of the teams. 2. I just want to make sure— the magic/spirit absorption effect of the Glowspot means no one not a Priest or Rune Lord of the Bat has any spirit magic within 4-20 km of the Bat? (And how is that range determined?) All random spirits in the area are absorbed? That can alter a campaign instantly, conflicting with encounters for hundreds of miles in every direction. I am beginning to think that even your stern warnings might not be enough. Given how much the Bat can completely screw up the magic over the entire region, maybe its approach should be treated as a historic event, on a par with the eruptions of Pompeii and Karakatoa, not merely a hazardous one. As wrtten, a visit from the Bat is like the drop of a neutron bomb. Depending on how long the Bat stcks around or how often it returns, the very ecology in an area could change, and whole cities — even Lunar-friendly ones — could have their commerce and magic disrupted for years, or permanently. (I had the Bat in one campaign, once, and I had the Glowspot as about a mile radius below it. I also decided that spirit magic, rather than being negated, cost double POW to cast, and a special failure meant the POW was absorbed. (A critical failure meant that all the caster’s POW was absorbed, and they fell unconscious.) This was basically so players didn’t feel absolutely helpless in the face of the Bat. They couldn’t hope to fight it, but they could still fight its entourage.) 3. Even given the size of the Bat, I think the ticks it carries are too large and too numerous. Rather than thousands of SIZ 1D4 ticks, hundreds of SIZ 1 (maybe the size of a man’s hand) seems like plenty to me. (I’d also reduce their bite damage to 1D4 or 1D6.) 4. Given that its effect is the same as the Demoralize spell, is there any way to resist the effects of Chaos Scream? 5. Can the Eye Spit be dodged or parried? Can any armor or creature’s hide block it, even partially? 6. The chart for the Bat’s attacks says “see below” for the effects of Eye Spit and Chaos Scream, which are listed two pages earlier. Perhaps that chart was originally closer to the beginning of the description...? Sorry if I’m getting too philosophical and/or pedantic. I just want to help make this the best it can be! 1 Link to comment Share on other sites More sharing options...
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