jongjom Posted July 29, 2018 Share Posted July 29, 2018 Page 29 Baboon Hit Locations Abdomen and Chest both should be /4 (if they follow the same pattern as Human Hit Locations) Link to comment Share on other sites More sharing options...
Garry Posted July 30, 2018 Share Posted July 30, 2018 So with spirit magic now dependent on CHA, has this been considered with low CHA creatures such as Tusk Riders. Previous iterations of Tusk Riders have never been made to be Spirit Magic poor. Link to comment Share on other sites More sharing options...
PhilHibbs Posted July 30, 2018 Share Posted July 30, 2018 (edited) 3 hours ago, Garry said: So with spirit magic now dependent on CHA, has this been considered with low CHA creatures such as Tusk Riders. Previous iterations of Tusk Riders have never been made to be Spirit Magic poor. Good point, whilst Tusk Riders should have low APP, CHA is quite different (I'm proud of the "more than mere appearance" phrase in the rules, that's one of my contributions). They should not have such a low CHA in my opinion, a terrifying and intimidating appearance can be very useful for skills such as Intimidate. I think this one has slipped past the review that the changes to the game should entail. At the very least, the Cult of the Bloody Tusk would need to state that CHA requirement for Rune Lord status does not apply... Edited July 30, 2018 by PhilHibbs Link to comment Share on other sites More sharing options...
PhilHibbs Posted July 30, 2018 Share Posted July 30, 2018 (edited) Actually, that raises a good question. Can an Uzdo (Great Troll) become a Death Lord of Zorak Zoran? Their species max CHA is 14. It specifically states that Karrg's Sons need a CHA of 18, but this is technically redundant since that is a basic requirement, and should only be stated if it is different to the default. Suggestion, remove that from Karrg's Sons and add a note to Death Lord stating that CHA is not required. Likewise a Trollkin can never become a Rune Lord of anything. Edited July 30, 2018 by PhilHibbs Link to comment Share on other sites More sharing options...
PhilHibbs Posted July 30, 2018 Share Posted July 30, 2018 Page 50 Men-and-a-half get Spear (30), does that apply to all spears, both 1H and 2H, short, long, javelin, and lance, or should this be more specific? Link to comment Share on other sites More sharing options...
7Tigers Posted July 30, 2018 Share Posted July 30, 2018 4 hours ago, PhilHibbs said: Likewise a Trollkin can never become a Rune Lord of anything. Don't forget that a trollin can always participate by being in the stomach of another troll Rune Lord! 1 1 Link to comment Share on other sites More sharing options...
PhilHibbs Posted July 31, 2018 Share Posted July 31, 2018 Page 50 Should Men-and-a-half get any of the basic Praxian culture skills like Survival +10%, Speak (Tradetalk) +10%, and Speak Own Language (Praxian)? They all get Spirit Combat +20% as well. If Prax is a highly spiritually active place, and they are a largely shamanic people, they should probably get it as well. For my character creation spreadsheet tool I will add an Agimori culture that gives all these. Link to comment Share on other sites More sharing options...
Romain Posted July 31, 2018 Share Posted July 31, 2018 p.120 Maths. Giant Eels. Hit Points "Hit Points: 53" should be 54 (CON 41 +12 for SIZ and +1 for POW) Link to comment Share on other sites More sharing options...
Yelm's Light Posted July 31, 2018 Share Posted July 31, 2018 2 hours ago, PhilHibbs said: Page 50 Should Men-and-a-half get any of the basic Praxian culture skills like Survival +10%, Speak (Tradetalk) +10%, and Speak Own Language (Praxian)? They all get Spirit Combat +20% as well. If Prax is a highly spiritually active place, and they are a largely shamanic people, they should probably get it as well. For my character creation spreadsheet tool I will add an Agimori culture that gives all these. Assuming that they live on the Plains, I'd allow all of those. Nothing particularly controversial that I can see there. Link to comment Share on other sites More sharing options...
Romain Posted July 31, 2018 Share Posted July 31, 2018 p.121 Maths. Great Sea Turtle (Sofali Turtle). Damage Bonus "Bite 2D6+2D6" the Damage Bonus should be +4D6 Link to comment Share on other sites More sharing options...
PhilHibbs Posted July 31, 2018 Share Posted July 31, 2018 1 hour ago, Romain said: p.121 Maths. Great Sea Turtle (Sofali Turtle). Damage Bonus "Bite 2D6+2D6" the Damage Bonus should be +4D6 Bite doesn't usually get full damage bonus. Vishi Dunn's High Llama, for instance, has no bonus to its bite attack. I can't find any rule for it though. If it were me, I'd say that bite gets damage bonus based on STR only, so the llama would get 1D6. Huan To seem to get half damage bonus (2D3 vs 2D6). Link to comment Share on other sites More sharing options...
Romain Posted July 31, 2018 Share Posted July 31, 2018 p.129 Maths. Wyvern Characteristics "CHA 2D6 Avg. 13" It should be either 2D6+6 or Avg. 7 (I surmise it's more likely to be an average of 7) 19 minutes ago, PhilHibbs said: Bite doesn't usually get full damage bonus. Vishi Dunn's High Llama, for instance, has no bonus to its bite attack. I can't find any rule for it though. If it were me, I'd say that bite gets damage bonus based on STR only, so the llama would get 1D6. Huan To seem to get half damage bonus (2D3 vs 2D6). If that is so, then it's the Giant Snapping Turtle that's incorrect. Looking at the Wyvern right now and it has its full Damage Bonus for its bite. The question remains. Link to comment Share on other sites More sharing options...
PhilHibbs Posted July 31, 2018 Share Posted July 31, 2018 A lot of the bite attacks do get full damage bonus though. Link to comment Share on other sites More sharing options...
Romain Posted July 31, 2018 Share Posted July 31, 2018 p.131 Maths. Ham Beetle Characteristics. "POW 3D6 Avg. 9-10". Should be either 10-11 or, which is more likely, 1D6+6 like the Guard Beetle. Link to comment Share on other sites More sharing options...
Romain Posted July 31, 2018 Share Posted July 31, 2018 p.132 Giant Centipedes. Hit Location All the Location for Legs are marked "5/5 each" meaning each time you hit that location it's another leg with those characteristics, as per the flavor text "Giant centipedes have dozens of legs, and it is unlikely that an attacker will be able to hit the same leg twice". At least that's how i undersand it. If this is true, it's therefore weird to have that same "each" for Hit Locations such as "Midbody" or "Head". Link to comment Share on other sites More sharing options...
Romain Posted July 31, 2018 Share Posted July 31, 2018 p.135 Giant Honeybees. I'm not seeing the "Weapon" table that's usually under the "Hit Location" table. Link to comment Share on other sites More sharing options...
Romain Posted July 31, 2018 Share Posted July 31, 2018 p.138 Large Web Spider. Characteristics "CON 3D6+12 Avg. 23". Should be an average of 22-23. Link to comment Share on other sites More sharing options...
Romain Posted August 1, 2018 Share Posted August 1, 2018 p.140 Brown Bear Characteristics. STR (and SIZ) 3D6+15 Avg. 24-25. Should be 25-26. Link to comment Share on other sites More sharing options...
Romain Posted August 1, 2018 Share Posted August 1, 2018 p.142 Maths. Cattle Characteristics "STR (and SIZ) 4D6+16 Avg. 32." Should be 4D6+18 or an average of 30. Link to comment Share on other sites More sharing options...
filkertom Posted August 1, 2018 Share Posted August 1, 2018 Um. Romain, the average of 4D6 is indeed 14, so 14+18=32 is correct, not 30. Link to comment Share on other sites More sharing options...
David Scott Posted August 1, 2018 Share Posted August 1, 2018 (edited) 25 minutes ago, filkertom said: the average of 4D6 is indeed 14 We've had gamers at our group who didn't understand this, so for reference: Total of the sides divided by the number of sides is the average. The sides on a D6 totalled 1+2+3+4+5+6 = 21 divided by the number of sides, 6 = 3.5 3.5 x 4 = 14 (don't get caught out by d3s 🙂) Edited August 1, 2018 by David Scott ----- Search the Glorantha Resource Site: https://wellofdaliath.chaosium.com. Search the Glorantha mailing list archives: https://glorantha.steff.in/digests/ Link to comment Share on other sites More sharing options...
Romain Posted August 1, 2018 Share Posted August 1, 2018 (edited) 30 minutes ago, filkertom said: Um. Romain, the average of 4D6 is indeed 14, so 14+18=32 is correct, not 30. Yes, but on my version of the bestiary it's 4D6+16 with an average of 32, hence my correction. Edited August 1, 2018 by Romain Link to comment Share on other sites More sharing options...
filkertom Posted August 1, 2018 Share Posted August 1, 2018 Ah. Now I see. My bad! Link to comment Share on other sites More sharing options...
Romain Posted August 1, 2018 Share Posted August 1, 2018 p.149-150 Maths. Leaping Bear Damage Bonus. Table says "+2D6". Should be +1D6 (STR+SIZ = 23+17 = 40 -> 1D6). Link to comment Share on other sites More sharing options...
Romain Posted August 1, 2018 Share Posted August 1, 2018 p.151 Maths. Loper Damage Bonus "+3D6". According to its STR and SIZ it should be +2D6, but then again it's a bite attack so what do i know. Link to comment Share on other sites More sharing options...
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