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RQG Glorantha Bestiary Corrections Thread

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Page 57. How come can a dwarf have a 12 AP iron helm if an ordinary helm can be 6 maximum and being of iron increases it by x1.5?

Similarly do the have their own armor list as they also have iron Cainmail with 11 AP?

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9 hours ago, Jason Durall said:

Skills follow the same procedure as in the core rulebook... the "(XX)" value replaces the skill's base chance, and the "+XX%" is added to that. 

I don't think dwarves do from my reading cast replaces both cultural and profession skills where most elder races still have both, however this is a large assumption from me and just clearer sign posting would help.

As regards runes trolls are forced to take darkness as there highest rune, do they a get +10% bonus on it like a human would as a cultural bonus?

Elves get the plant rune do they get all of the  runes humans get or does, plant replace beast for elves (the way i would do it ), just a little more clarity.  

 

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31 minutes ago, Jon Hunter said:

Elves get the plant rune do they get all of the  runes humans get or does, plant replace beast for elves (the way i would do it ), just a little more clarity.  


I seem to recall Jeff noting that was correct at some point.

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1 hour ago, Jon Hunter said:

I don't think dwarves do from my reading cast replaces both cultural and profession skills where most elder races still have both, however this is a large assumption from me and just clearer sign posting would help.

As regards runes trolls are forced to take darkness as there highest rune, do they a get +10% bonus on it like a human would as a cultural bonus?

Elves get the plant rune do they get all of the  runes humans get or does, plant replace beast for elves (the way i would do it ), just a little more clarity.  

 

I think Plant replaces the Man's rune for Aldryami

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p.25 Elf Bow, last line. Typo.

"If acts as a mere self bow for other elves."

Should be "It acts as a ..."

p.26 Children of the Forest and High King Elf's Cult Spirit Magic section makes reference to the spell "Food Song". I have yet to find it in either RQG or GB.

addendum: there's also the spell "Strengthening Enchantment" that is also as puzzling.

4 hours ago, jps said:

I think Plant replaces the Man's rune for Aldryami

I does not.

p.25 "Brown or green elf adventurers start with the Plant Rune at 75%, and the Man Rune at 25%"

It could have been clearer.

Edited by Romain

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On 7/23/2018 at 9:29 AM, Jason Durall said:

Thank you. 

Please take any discussion of falling damage rules in RQ (and RPGs in general) to another thread. 

I’m really sorry I started this! I didn’t mean to cause problems.

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Page 103. Krarshtkid 

Should the last line under 'Spit' about "Mineral antidote is half-effective...." be placed at the end of the paragraph under 'Fangs'  ?

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Page 1034 Scorpion Man

Runes: Beast 80% Chaos 60%

list the above alphabetically.  Maybe also have the Chaos Rune with the higher %

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Page 105 Stoorworms

The cloud of gas fills a 4 meter sphere...

A "4 x 4-meter sphere" doesn't make sense. But maybe better to have:

The cloud of gas fills a 4 meter diameter sphere.... 

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20 hours ago, jps said:

I think Plant replaces the Man's rune for Aldryami

Maybe while some clearer sign posting would help.

I would suggest that Aldryami are tied to the man tune more than the beast rune.

Actually man and plant being the two runes that together define elves best.

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On 7/23/2018 at 5:47 PM, jongjom said:

Does the Bestiary mention if  Runes are already factored into the Creatures. For example, trolls don't get an extra +2 SIZ for having the Darkness Rune?

Or they can choose Charisma. I'm assuming that they do, humans get 3 extra stat points on top of the old RQ3 stat rolls, so it's only fair that Uz do as well. 

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22 hours ago, jps said:

I think Plant replaces the Man's rune for Aldryami

Replace the Beast rune, not the Man rune.  Aldryami will either be very man-like/civilized or like wild plants.  They have no Beast association.

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2 hours ago, Jon Hunter said:

Actually man and plant being the two runes that together define elves best.

IIRC, Jeff said that the Aldryami would be Man/Plant instead of Man/Beast; Trolls would be Man/Darkness instead.  Mostali would be ... Man/Stasis?

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2 minutes ago, g33k said:

Trolls would be Man/Darkness instead.  Mostali would be ... Man/Stasis?

These seem unlikely as they don't produce a pair without breaking another set (Darkness is already in the Elemental set, Stasis in the Powers set)

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According to Sorcery form runes are quite limited: Spirit, Man, Plant, Beast and Chaos. For Aldryami Plant/Man makes sense, for the rest (Mostali and Uz) I guess it would be Man/Beast (civilization versus wilderness) just like any human.

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p.30 Creating a Centaur Adventurer. Spelling.

"They make take Elemental Runes as normal" should be "They may take"

p.32 Fox Women (animal form) Characteristics. Maths

CON 3D6 Avg. 13 Should be either 2D6+6 or 10-11. Conjecture: If 11 Hit Points is correct and considering the -2 HP for a SIZ 2 creature according to HP modifier table on p.9: the Fox Women animal form CON should be averaging 13 (13 (CON) - 2 (SIZ) = 11 HP) therefore the CON should be 2D6+6.

Edited by Romain
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Telmori - wolf form - bite damage modifier seems to be wrong. 22+13=35 -> should be 1d6?

 

telmori text - tautology in mentioning that they are a tribe of Sartar mentioned twice.

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Page 112 Elasmosaurus elderI,  et al

The ", et al" looks out of place here. Same for Trachodon Sapiens, et al

Elasmosaurus elderi  Hit Points are 29 (not 30)

Edited by jongjom

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Page 115 Triceratopses

...ensnare themselves in the Material World.  

...as large as elephants, and live in herds

Exchange the average for their INT and POW

Their Hit Points: 51

Edited by jongjom

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The text for. Vrok hawk (large and powerful bird of prey) contradicts with its size (2d3) and the text it is small enough to have only one hit location. It would fit better the Great Vrok Hawk....

Edited by hkokko

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Averge size of wild boar is almost the same as lion (19 vs 20) - thought boar would be on average of less size

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