Nick Coffin, PI Posted July 21, 2018 Share Posted July 21, 2018 For convention scenarios, we often have players who are not familiar with the rules. How do you deal with that in your demos? Does anyone have a one page 'cheat sheet' or something similar? Link to comment
KeeperXav Posted July 22, 2018 Share Posted July 22, 2018 (edited) The back of the character sheet has a quick reference on skill rolls, pushing skills, damage and healing. The keeper let's them know what to roll and when. What else do they need to reference regularly during play? Edited July 22, 2018 by KeeperXav Link to comment
Nick Coffin, PI Posted July 28, 2018 Author Share Posted July 28, 2018 It's about presenting the options to the players that they have under the rules. If they don't understand pushing a roll, or don't know about burning luck, they can't or won't take those options. The quick reference is really only good for someone with at least a passing knowledge of the rules to start with. Link to comment
KeeperXav Posted August 2, 2018 Share Posted August 2, 2018 "You fiddle with the lockpicks but nothing happens. Would you like to push the roll?" " How do I do that? " "Pushing let's you try a second time, if you can justify it but the penalties for failure are higher. if you fail the second roll, there's a good chance you will be seen." "Oh, thanks." An informed helpful keeper is better than a reference sheet, but I'm sure you could make a reference sheet fairly easily if you feel it's needed Link to comment
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