Butters Posted August 6, 2018 Share Posted August 6, 2018 (edited) Just wondering what kind of Clockwork powered insanity people have added to their games of Clockwork and Chivalry (Or at least tried to slip past the G.M 😋) I'm still trying to figure out how to get one of these bad boys in. Edited October 7, 2018 by Butters 1 Quote Link to comment Share on other sites More sharing options...
Butters Posted September 16, 2018 Author Share Posted September 16, 2018 (edited) Clockwork Device,Spectacles of AmplitudeThe lenses are set inside a copper array that is fastened to a wide leather belt that wraps around the head and buckles at the back. The small levers for controlling the length of the single brass tube are located over the right spectacle, just above the ear which allows the wearer to adjust the magnification of the device easily and fairly quickly with only the slightest whirr of clockwork as the brass tube moves back and forth. Rumours of people losing an eye to this device after a malfunction are strenuously denied by The Worshipful Company of Spectacle Makers.Plus 20 to Perception tests involving sight.Cost: 25 shillingsComplexity: 2Size: 1Hit Points: 1Speed: 0Armour: 0Weapons: N/A Edited October 7, 2018 by Butters 1 Quote Link to comment Share on other sites More sharing options...
Firebird01 Posted November 4, 2018 Share Posted November 4, 2018 When I get round to editing all my notes from my C & C campaign (loosely following the Kingdom and Commonwealth scenarios) I probably will have the odd thing, contraption or totally weird idea to share. In the meantime check out andrewchase.com for some inspiration from his absolutely brilliant sculptures (I am using these as basis for Lady Silver combining clockwork, alchemy and witchcraft by putting living brains into mechanical bodies and I was in need of some nice high powered and difficult to skill stuff to go up against some characters who had grown somewhat in stature since the campaign started). Yeti 1 Quote Link to comment Share on other sites More sharing options...
Butters Posted November 4, 2018 Author Share Posted November 4, 2018 Awesome, Clockwork Bears for the win. 32 minutes ago, Firebird01 said: Combining clockwork, alchemy and witchcraft by putting living brains into mechanical bodies That is one cool idea. Quote Link to comment Share on other sites More sharing options...
General Kong Posted November 5, 2018 Share Posted November 5, 2018 No, it is BLASPHEMY! Burn the heretic I say! And I implore each and any good Puritan Catholic to join me in my rightful couse or action to say Nay! and put the sinner on the stake! This is so wrong for King and Commonwealth alike. 1 Quote Link to comment Share on other sites More sharing options...
Firebird01 Posted November 5, 2018 Share Posted November 5, 2018 First you have to catch the sinner - wherever she and her devilish creations may be! 3 Quote Link to comment Share on other sites More sharing options...
Butters Posted November 6, 2018 Author Share Posted November 6, 2018 See everyone thinks that spiky death hands are cool until you get an itch, and then bang you're suddenly missing an eye...and possibly talking an octave higher. 1 Quote Link to comment Share on other sites More sharing options...
General Kong Posted November 11, 2018 Share Posted November 11, 2018 Infernality gets creepier every day. 1 Quote Link to comment Share on other sites More sharing options...
Firebird01 Posted November 11, 2018 Share Posted November 11, 2018 Todays creepy becomes tomorrows normal for your players and just because they are paranoid doesn't mean that the whole world isn't out to get them. Now to introduce them to chameleon wolves and attack squirrels. 1 Quote Link to comment Share on other sites More sharing options...
Butters Posted November 14, 2018 Author Share Posted November 14, 2018 On 11/11/2018 at 9:41 PM, Firebird01 said: Todays creepy becomes tomorrows normal for your players and just because they are paranoid doesn't mean that the whole world isn't out to get them. Now to introduce them to chameleon wolves and attack squirrels. Attack squirrels riding chameleon wolves, now there's a thought. Quote Link to comment Share on other sites More sharing options...
Butters Posted November 14, 2018 Author Share Posted November 14, 2018 The only clockwork item I have tried to get into the game so far (Couldn't find a clockwork Preacher in time) was a clockwork flashbang type of device. The first prototype was just a brass tin with holes circling the top which you could set to go off at certain time intervals via a clockwork firing device whilst the second one was going to have legs.😮 Quote Link to comment Share on other sites More sharing options...
Firebird01 Posted November 15, 2018 Share Posted November 15, 2018 One idea I am toying with is having clockwork 'batteries', essentially a pre wound clockwork spring in a canister which plugs into your clockwork weapon (e.g. rotating halberd etc.). In principle the same as power packs for power tools that you charge and then plug into the tool. Will need a bit of careful design as we don't want characters to have to much extra power to use do we. 1 Quote Link to comment Share on other sites More sharing options...
Butters Posted November 15, 2018 Author Share Posted November 15, 2018 (edited) On 11/15/2018 at 9:36 PM, Firebird01 said: One idea I am toying with is having clockwork 'batteries', essentially a pre wound clockwork spring in a canister which plugs into your clockwork weapon (e.g. rotating halberd etc.). In principle the same as power packs for power tools that you charge and then plug into the tool. Will need a bit of careful design as we don't want characters to have to much extra power to use do we. Now that is an interesting idea, it's also a great plot MacGuffin as a portable power source would be a huge game changer. Edited November 23, 2018 by Butters Quote Link to comment Share on other sites More sharing options...
Julich1610 Posted November 18, 2018 Share Posted November 18, 2018 I love the automata in the Kunstkammer Wien, particularly the firing mechanism on the cannon of the ship. One could well imagine (and I probably will get around to it) a building full of deadly, military automata powered by hidden gear mechanisms. 2 Quote Link to comment Share on other sites More sharing options...
Butters Posted November 18, 2018 Author Share Posted November 18, 2018 Bloody awesome, and you're so right those cannons do offer up some interesting ideas...cue evil G.M laugh. 1 Quote Link to comment Share on other sites More sharing options...
Butters Posted November 22, 2018 Author Share Posted November 22, 2018 (edited) An Alchemist and a Clockwork Preacher* get drunk one night and....... The glass bulb gets filled with all sorts of interesting alchemical formulas. *Admittedly one of them has to be let out of their prison cell first. Edited November 22, 2018 by Butters Quote Link to comment Share on other sites More sharing options...
Firebird01 Posted November 23, 2018 Share Posted November 23, 2018 Time to deploy the Victorian clockwork fly swatter then (yes it's a genuine thing!) 1 Quote Link to comment Share on other sites More sharing options...
Simlasa Posted December 9, 2018 Share Posted December 9, 2018 (edited) I'm wondering if a clockwork contraption could be set up to cast a spell of some sort. It's gears inscribed with symbols that pass over each other and line up in specific ways... conjugations of precious stones and other ingredients... maybe a little box to drop in a mouse to grease the wheels with blood. There was a large scale version of such a thing in the remake of 13 Ghosts (Thir13en Ghosts)... where the whole house was a mechanical marvel, glass panes inscribed with spells... and massive gearworks in the walls and under the floors. The idea of bringing mechanical precision to spellcasting, and allowing the spell to be cast at some later time by some unsuspecting interloper. Edited December 9, 2018 by Simlasa 1 Quote Link to comment Share on other sites More sharing options...
Firebird01 Posted December 9, 2018 Share Posted December 9, 2018 I Don't see why this approach could not be used, after all a lot of witchcraft spells have specific triggers associated with them so it's just a variation on that really. I have used something similar, a clockwork bomb mechanism designed to work on alchemical principles - basically loaded with philosophers stones and planted in the army laboratories and designed to start a 'critical mass' of philosophers stones instigating a chain reaction for every stone nearby - if it wasn't for those pesky characters it would have worked too!. 2 Quote Link to comment Share on other sites More sharing options...
Butters Posted December 9, 2018 Author Share Posted December 9, 2018 (edited) 3 hours ago, Simlasa said: The idea of bringing mechanical precision to spellcasting, and allowing the spell to be cast at some later time by some unsuspecting interloper. That is an interesting idea and it makes sense, people being the curious warmongers that they are but I had to mention this and wasn't it made by someone very similar to a Mechanical preacher? 🤪 Edited December 9, 2018 by Butters Quote Link to comment Share on other sites More sharing options...
Butters Posted December 9, 2018 Author Share Posted December 9, 2018 (edited) 18 hours ago, Firebird01 said: A clockwork bomb mechanism designed to work on alchemical principles - basically loaded with philosophers stones and planted in the army laboratories Cool idea, I always forget that those stones can be explosive, a chain reaction would be terrifying plus who knows what weird side effects such a thing could create. Edited December 10, 2018 by Butters Quote Link to comment Share on other sites More sharing options...
Butters Posted December 11, 2018 Author Share Posted December 11, 2018 The Alchemical fire spewer, A heretical mix of alchemy and reversed engineered clockwork. Gun Combat Damage, 1D8+1 (Armour applies) Range, 12m Load, 4 Str/Dex, 10/10 Size, L Enc, 4 Cost, Not available to buy. Holds four shots, fires every second round as it takes time for the clockwork bellows to pump up the systems pressure enough to fire again. Fumble, Whoosh, wielder takes the number of shots left in the tanks as damage +1 from shrapnel. This game needs a luck roll as a way to see if anything else ignites though I guess easy enough to decide story wise I considered that the target would need to pass a Sanity test as well after being struck by this weapon but thought that was a little too much. Also is Gun combat the correct skill or should it be Close combat to represent the area of effect? not aiming just spraying. Quote Link to comment Share on other sites More sharing options...
Firebird01 Posted December 11, 2018 Share Posted December 11, 2018 I can see my players are not going to enjoy themselves much this season - cackle! 1 Quote Link to comment Share on other sites More sharing options...
Butters Posted March 22, 2019 Author Share Posted March 22, 2019 (edited) Castlemeres Gate of Fathomless Separation, A rare contraption created by the heretical Alchemist Sir, Azazel Castlemere. A staunch Royalist, previously only known for his debauched and hedonistic lifestyle but during the war, he led a raid deep into Parliamentarian territory which resulted in the kidnapping of several promising Clockwork Preachers from Cambridge. Instead of handing these valuable prisoners over he decided to keep them at his country mansion and using their skills he created the clockwork shell of the device. He then infused this clockwork device with the darkest of alchemical rituals. There are dark rumours that he also sacrificed the Preachers in the rituals final terrible moments. The secret of its creation was fortunately soon lost as Castlemere mansion was destroyed four days later during a huge conflagration presumably along with its owner during a raid by persons unknown. When asked all that the local villagers could remember of that terrible night was the sound of loud ticking. The Character moves sections of the device which changes the intricate brass designs etched into its sides all the time chanting a specific three-word mantra in Latin the Character must have been to the location they want to travel to before and keep an image of that location in their mind. When the final section is pushed into place (There will be an audible click and the device will become hot to the touch) the Character then inserts the brass key and winds the device thirteen times, quickly placing the device onto the floor they step back as the device unfolds into a gateway which hopefully leads to the Characters chosen destination. Persistence roll per 10 miles of distance travelled, Pass = Sanity hit 1D4+1 Fail = Sanity hit 1D6+1 plus 1D4 damage The G.M can use the failure to do a variety of things my quick list, 1, Suddenly bleeding heavily from the nose and eyes the Character staggers back and away from the Gate of Fathomless Separation and falls to the floor having gone nowhere for all the pain suffered. 2, The Gate opens and the Character steps through only to reappear on the other side of the location twenty minutes later covered in shallow cuts and vomit, hopefully, he doesn't reappear with strangers now present. 3, The Gate opens and the Character steps through and arrives somewhere (Not the location they wanted) and falls 20 foot. 4, The Gate opens and the Character steps through and arrives somewhere (Not the location they wanted) and finds out that 1D3 items up to and including weapons and clothing has disappeared. 5. The Gate opens and the Character steps through and arrives somewhere (Not the location they wanted) and finds out that their appearance has changed somehow, hair, eyes or skin a different colour, fatter or thinner or just an otherworldly air about them which causes animals to shy away from or attack them whenever they are in the Character's presence. Or something equally bonkers it's a great MacGuffin. Edited March 22, 2019 by Butters Quote Link to comment Share on other sites More sharing options...
Firebird01 Posted March 22, 2019 Share Posted March 22, 2019 Hours of endless fun for a bored GM. 1 Quote Link to comment Share on other sites More sharing options...
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