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Richard S.

RQ vs D&D

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On 9/26/2019 at 1:04 PM, g33k said:

I gotcher Duck Special right here, Bill <gestures at platter>

And stop makin' eyes at the waitstaff!

Would that be a Duck Billed Platterpus then?

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19 hours ago, styopa said:

Honestly, it's not surprising.

D&D is the dominant paradigm in the tabletop gaming world.  That's simply fact.  RQ isn't.

Nevertheless, I expect that most of us prefer (at least a variant of) RQ better, so we like to discuss why we prefer mango-flavor when it seems everybloodyone else likes chocolate.

I expect in Peugot forums, there are recurrent threads about what are interesting about Peugot and (generally) why "we" like them better than all those dullards who enjoy Toyota/Honda.

*or '67 Impalas.

Amusingly, I stumbled upon this thread in another RPG forum - https://www.enworld.org/threads/what-is-the-essence-of-d-d.666859/page-71#post-7814435 

Many many pages, in which I see Runequest is mentioned at least a dozen times.  Frankly (and correctly, IMO) they're essentially swirling around the question of branding as shorthands for other gaming systems..

In ironic opposition to our commentary here, much of theirs seems to be about the LACK of any core ethos or IP that uniquely identifies D&D as a thing.  That is, unquestionably, the spectral opposite of RQ.  We're practically drowning in memetic archetypes.

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5 minutes ago, styopa said:

memetic archetypes

sorry I just

image.png.39f74252fcce14137031620538628204.png

sorry, i live on twitter and i can't help myself

Edited by Qizilbashwoman
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On 9/26/2019 at 2:41 AM, Ian Absentia said:

You got to Rune-Levels before?  I remember friends talking about their 20+ Level AD&D games, too. 😿

We got to Rune Levels and beyond in RQ2. It is relatively easy, especially with good access to Healing and Resurrection.

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1 hour ago, soltakss said:

We got to Rune Levels and beyond in RQ2. It is relatively easy, especially with good access to Healing and Resurrection.

It's not nearly as hard as some suggest.  Just different campaign styles.

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Haha, I like how this got shifted to  Home >  Other Stuff  > Alastor's Skull Inn.  Pretty sure it didn't start there,

 

I mean, it's not even listed under "chaosium forums" now (how are these NOT Chaosium forums, generally?)... sure, it's for 'other discussion' and not at all where we'd like to see threads die.

Subtle GIF - DanielTosh Wink Subtle GIFs

 

 

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On 9/27/2019 at 12:40 PM, Qizilbashwoman said:

sorry I just

image.png.39f74252fcce14137031620538628204.png

sorry, i live on twitter and i can't help myself

Aha! So all those strange pictographs and writings aren't about religion or ancient aliens, but just ancient GMs notes for their RPG campaigns. That actually makes sense.  

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On 4/18/2019 at 11:47 PM, boradicus said:

Although I have only played CoC thus far, I love Chaosium's game system.  As for the skills, what immediately occurred to me as an enhancement, would be a skill "tree" by era.  In other words, some skills are related to each other in such a way that there might be enough in common between them that they could provide some cross-over capabilities. 

Check out Revolution D100

While it doesn't have a skill tree, it has skill and "traits and stunt" which, in effect, give you general skill in an area with in depth expertise in some more pointed area.

 

EDIT, long rambling on Revolution D100 skills, traits and stun

The skill system lock you into 2 values for skills, the general skill value (i.e. close combat) and the expert version (sword), which is +30%. I sometimes find that annoying and want more variation.

Although where variation is desired, it might easy to come by with many stunts (stunts are skill augmenter, which don't change the percentage of success but change anything else that you can think of and is appropriate, like, with one sword, more damage, easier special effect, better initiative) and the more stunt the better the specialist feels.

Also I like this trait and stunt. it's plain English, it's open ended, people might plan ahead their character development and build anticipation. Character creation with that is the easiest and most meaningful of all D100 variant I have seen.
Though, while character creation is the easiest of all, combat is even more involved than Mythras! 😮

Edited by Lloyd Dupont

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On 9/30/2019 at 4:17 AM, Lloyd Dupont said:

The skill system lock you into 2 values for skills, the general skill value (i.e. close combat) and the expert version (sword), which is +30%. I sometimes find that annoying and want more variation.

I use +10% and multiple Traits in my current game and that works really well for us. My Players love to add the Traits up to get a high skill, like they used to do in HeroQuest. We also play that a Stunt gives you +10, if applicable. None of those are official Revolution rules and Paolo would definitely not approve, but it works for us.

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Yeah, I guess you did from reading your past posts :) , and I was still contemplating undecided if I wanted to do that too or not...

Although I was thinking +20% like Paolo suggested but that seemed to much.. +10% as you do seems more attractive... :)

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Hey, the two of you! You are off topic, bring this to the appropriate forum.

Jokes aside, this is something that I do not recommend, not that I do  not approve :)

The reason is that doing so has the effect of focusing the evolution of the character on one thing only, that is the %age of success. You use two or three levels of improvement on just improving your chance of doing something, without any special focused on one aspect of that "something".

Example: Kurchack the Mongol has 40% Ranged Combat. He takes the Javelin and Bow traits, but obviously wants to specialize in the classic Nomad Bow. If we use different levels of specialisation, he will acquire "Javelin" and "Bow" to use them at 50%, and then "Composite Bow" and "Nomad Bow" or "Horse Archery" to reach 70% with his Mongol bow. This makes his skills with these weapons different, but only in the % of success.

If we focus on Stunts instead, he can acquire Javelin and Bow and become proficient in both at 70%, then he can acquire "Fast Reload" to improve his rate of fire - which is better than improving the skill because he shoots two arrows instead of one in the same time - and "Horse Archery" to fire from a galloping mount. Yes, skills have all the same value, but there are many more details that the game is handling.

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